In Defense of Moe: An Interview with Patrick W. Galbraith (Part Six)

Many of us have a strong sense that gender differences are enforced in Japanese culture. I had the experience of crossing to the wrong section of a manga shop in Akihabara and seeming to create some consternation amongst the other patrons. Yet, in many ways, moe itself involves various kinds of transgressions of gender barriers – men consuming texts created initially for a market of young girls. Can you share with us a bit more about the ways gender is reinforced or transgressed in the moe culture you are describing? What does moe masculinity look like? First of all, I don’t want to give the impression that moe is somehow limited to male fans of media featuring or originally targeting young girls. For one of my first major research projects in Japan, I spent a year with female fans of manga and anime, who referred to themselves as fujoshi, which means “rotten girls.” Why rotten? Well, because they enjoyed watching manga and anime featuring charismatic male characters, who they then would imagine sexual relationships between. They drew fanzines about these imagined romantic and sexual relationships, which they called “couplings,” and then sold these fanzines at conventions or published them online.

Their activities are not really that different from the writers of slash fiction that you wrote about in Textual Poachers, except that they typically were interested in characters from manga, anime and games rather than live-action TV shows and film. This is simply a reflection of the prevalence of manga and anime in Japan, which provides charismatic male characters. Also in line with the prevalence of manga and anime in Japan, these fujoshi tended to draw their fanzines instead of writing textual stories. But aside from growing up in manga and anime culture, fujoshi are not so different from slashers. Indeed, male-male romantic fan-fiction, which is called yaoi in Japan, got started in the late 1970s, which is around the same time that it did in North America and Europe.

The presence of these female fans in Japan in the 1970s is also interesting because they were there in the early days of “otaku culture,” when manga and anime were beginning to attract mature and intense fans. Too often we ignore the presence of these female fans, despite the fact that some of the earliest records of anime fan clubs date back to Umi no Toriton (Triton of the Sea), which was dominated by female fans, including Kotani Mari. The critic Sasakibara Gō goes so far as to say that it is women, not men, who first recognized, celebrated and shared their love of fictional characters. That is, and Sasakibara is quite clear on this, female fans responding to fictional male characters like Triton are the origin of moe culture.

It is perhaps not a surprise that women dominated early attendance of the Comic Market, a central gathering for fanzine buyers and sellers since its founding in 1975, or that women led the charge in drawing sexual parodies of manga and anime characters.

Men were always behind, late to party and responding to what women were already doing. Indeed, just as women consumed across gender/genre lines to find charismatic male characters to slash in their fan works, men then did the same, but in the other direction. The bishōjo or cute girl character, which is now so prevalent in manga and anime, is actually a hybrid of Tezuka Osamu’s manga and shōjo manga, and was developed as a result of women producing manga for boys and men and men producing their own manga in a style inspired by shōjo manga. This is why, in the late 1970s, even as women were pioneering sexual parody fanzines, adult men began to read Ribon, a manga magazine originally intended for young girls.

This gender/genre crossing goes both ways – male to female and female to male. Indeed, Weekly Shōnen Jump, a magazine ostensibly for boys, is not only read by adult men but also a significant number of women. Eventually, the lines blur to the extent that it’s hard to locate the gender/genre boundary. Take for example Sailor Moon, originally a manga for young girls written by a female artist and serialized in the magazine Nakayoshi. It is hard not to notice that Sailor Moon draws on cultural touchpoints that might be categorized as “boys’ culture,” for example a team of young people who transform into color-coded rangers to fight evil. Sailor Moon simply has young women transform into color-coded sailor soldiers to fight evil. It adds a strong dose of melodrama, but its not really so different. Once transformed, the young women wear modified school uniforms with shortened skirts. Is it any wonder that Sailor Moon attracted male fans when it was adapted into a TV anime in the 1990s?The crossing seems calculated at this point.

So, there is certainly a strong tendency to carve the manga and anime market up into target gender and age groups, but there is also a great deal of movement across the boundaries. This typically doesn’t bother anyone, expect perhaps the when adult men come into close proximity with young girls around a shared object of affection, which is to say bishōjo or cute girl characters. The presence of adult men at events surrounding the Sailor Moon anime, which is at least ostensibly for young girls, caused some commotion in the 1990s. Legend has it that when one child began to cry at such an event, one of the women who voices a character in the show defused the situation by referring to the adult males in the room as “big friends” (ōkii otomodachi). It’s a cute story, but my suspicion is that this scene probably makes many people uncomfortable.

Indeed, Mizuko Ito notes a similar discomfort when adults and children came together in the unsupervised environments that sprung up around the Yu-Gi-Oh! card game. There seems to be a general anxiety about adult men being near children, especially adult men interested in fictional girl characters. Even in Japan, when there is a violent crime involving a child, admittedly rare, it is not uncommon for commentators to point out that the perpetrator was a manga or anime fan. As if that explains anything. I have seen politicians in Japan do this, even pointing to cases where the police have not yet revealed if the media that the suspect consumed was in fact manga and anime or not. That is, these politicians have said to me, without a trace of irony, that they can assume the connection to manga and anime because the criminal in question was an adult male who harmed a girl child.

By this point, it’s a foredrawn conclusion – except that it’s tenuous at best and asinine in any case. These men, we are told, spend too much time with manga and anime and are socially isolated and sexually immature. They become warped and cannot tell the difference between fiction and reality. Their desire is suspect, as at any moment their benign perversion might transform into predatory sexuality. That is, by virtue of their interest in cute girl characters in manga and anime, these men become suspected sex criminals.

We are starting to see this all over the world, with arrests and prosecutions for the possession of pornographic (and sometimes not) manga and anime as “child abuse material” in Canada, Australia, the United States and beyond. Men with no record of ever consuming actual or even “pseudo” child pornography, let alone abusing a child, are arrested, convicted and jailed for possessing drawings of purely fictional characters. As these stories circulate in the news, Japan is set up as the perverse sexual “other” of the West, with manga and anime on the whole characterized as child abuse material and anyone who touches it suspected of harboring the darkest of desires.

With all of this negative press, conservative forces in Japan are emboldened to attack manga and anime and argue for stricter regulation. Sometimes the conservative agenda is obvious, as when a library was raked across the coals for making boys’ love manga, which is commercially published and widely available, accessible. The criticism was that young people would be sexually “confused” by this material, though this has not happened since such manga first appeared in Japan in the 1970s. The same logic seems to be at work in saying that manga and anime more generally will lead to “cognitive distortions” about children, though this has not happened in Japan, where manga and anime are widely available.

The conservative and criminalizing discourse about manga and anime is exactly why it’s important to remember the basic definition of moe as a positive response to fictional characters and representations of them. To return to the Sailor Moon scene that might have made us uncomfortable, the adult male fans in the room are not there for the children, but rather for the characters of Sailor Moon. Surrounded by children, they are there to see the drawings, hear the voices and get the merchandise. To conflate desire for the fictional characters with actual children is a gross misunderstanding of Sailor Moon fandom, which potentially makes innocent people suspected criminals. It also ignores that moe is a response in relation to fictional characters, which are kept intentionally separate from reality. Such a critique completely misses the point of the word moe.

What do you hope to achieve with this book?

I hope that the interviews will introduce people unfamiliar with manga and anime to the faces of the men and women, both real and fictional, who are so often talked about rather than talked to. This talking over and around Japan, Japanese fans and criticism in Japanese has led to a seriously biased view of otaku, especially Japanese men who are attracted to fictional girls.

There is a lot of room for more nuance. For example, Kotani Mari talks about “otaku” as those who feel alienated by hegemonic masculinity, as “strange men” who struggle for alternatives. We can certainly see that in people like Itō Kimio, though this male reader of shōjo manga is not among those identified or identifying as an “otaku.” But when it’s Honda Tōru talking about his love for fictional girls, for cute characters, this guru of moe seems like a walking otaku stereotype. We tend to point and laugh rather than listen to what he’s saying, which reveals his own deep discomfort with hegemonic masculinity. Until we actually begin to see the faces and hear the voices, it is difficult to even entertain Honda Tōru’s ideas about “moe men.”

At its worst, its most poisonous, the bias against male otaku in Japan makes it seem as if merely hearing them out and letting them speak is apologia for “perversion” and “pornography” that endangers real children. It’s a gothic narrative, and this iteration of otaku are the bad guys. If you don’t stand against the bad guys, then you stand against the good guys and are one of the bad guys.

There is no way to raise questions about moe in such an environment. It is in this impossible environment that I decided to focus my interviews on male otaku in Japan. It was a purely strategic decision meant as a response to and intervention into the most reactionary discourses that demonize and criminalize manga and anime fans.

In the future, I hope to do another book focusing on female fans, male characters and moe. Or, better yet, an expanded edition that is not segregated based on the sex/gender of fans and characters. As we can see from the fact that Itō Noizi, a female artist, is one of the most popular illustrators of these characters, bishōjo should not be reduced to “male fetishes” of “sex objects.” I tend to agree with Momoi Halko, who is incidentally also a female artist, when she describes interactions with manga and anime characters as potentially taking us beyond a bodily, binary understanding of male/female into imaginative dimensions of sex/gender.

Patrick W. Galbraith received a Ph.D. in Information Studies from the University of Tokyo, and is currently pursuing a second Ph.D. in Cultural Anthropology at Duke University. He is the author of The Otaku Encyclopedia: An Insider’s Guide to the Subculture of Cool Japan (Kodansha International, 2009), Tokyo Realtime: Akihabara(White Rabbit Press, 2010), Otaku Spaces (Chin Music Press, 2012) and The Moe Manifesto: An Insider’s Look at the Worlds of Manga, Anime and Gaming (Tuttle, 2014), and the co-editor of Idols and Celebrity in Japanese Media Culture (Palgrave, 2012) and Debating Otaku in Contemporary Japan: Historical Perspectives and New Horizons (Bloomsbury, 2015).

 

There's Ain't No Moe!

In Defense of Moe: An Interview with Patrick W. Galbraith (Part Five)

You also give us a glimpse into the emergence of a generation of Japanese academics who regularly write about moe and otaku culture more generally. Most of this work remains in Japanese, though small samples are starting to get translated into English and have become part of conversations about the global dimensions of fandom. Who do you see as some of the most important thinkers to emerge from this strand of research and what arguments there do you think are pertinent to western researchers trying to address questions of fandom and media consumption more generally? There are many really fascinating thinkers who in some way or another intersect with otaku culture! Ōtsuka Eiji is one that immediately comes to mind. Parts of Ōtsuka’s work on media mix have been translated by Marc Steinberg, and his arguments about the origins of manga and anime under fascism have been translated by Thomas LaMarre. As both Steinberg and LaMarre point out, Ōtsuka changes our perspective on old questions. For example, his world-and-variation thesis, which was originally published in 1989, brings up the idea of the active and productive fan, which resonates with work coming out of cultural studies, but Ōtsuka is coming at this from the perspective of the corporation. He worked at Kadokawa and Dentsu, a publisher and ad agency, respectively.

This is a broader point that I probably shouldn’t get into here, but I like the way that there is not such an insistence on resistance to, or a critique of, capitalism in Japanese discussions of manga and anime “subculture,” which means something very different in Japan. In Fan Cultures, Matt Hills talks about the need to get beyond the binary approach to fans that can be crudely divided into Frankfurt and non-Frankfurt, production side and consumer side, passive and active, bad and good. I remember reading that and thinking, “Japanese critics are already inhabiting that contradiction!”

Among the results of this, at least in Ōtsuka’s work, is, on the one hand, a discussion of fans gaining access to the mode of production and producing culture by and for themselves. On the other hand, because of his position as a content provider for fans, Ōtsuka also argues that fan activities and productions can be integrated into a system of corporate ownership and profit, which is very interesting. The “world” that is owed by the corporation and provided to fans is expanded and invigorated by the variation that fans produce within it.

To me, this sounds like an immanent critique of immaterial labor. Fans are active and productive, sure, but for whom does their productive activity generate value? That is not a simple question. As Ōtsuka points out, fan labor – and let’s call it that, because many fans work hard at what they love – is very meaningful for fans, even transformative, but it also contributes to corporate profits. How do we work through these entanglements? I don’t know, but it is unlikely to be a heroic refusal of the corporation or capitalism. Dick Hebidge said a long time ago that “subcultures” depend on commodities, and this is even clearer for fan cultures, but I think that he might have overstated the resistance of these cultures, which he thought would eventually lose their edge and be naturalized and trivialized through their own commoditization as styles.

In contrast to Hebdige, Tiziana Terranova has long said that “free labor” is fundamental to capitalism, and it is not the case that someone is outside the system and then gets reintegrated into it. The same is true for subcultures that generate “styles” or fan cultures that generate “content.” This is not to say that there is no meaning to what fans do, because there is, but Ōtsuka seems to be encouraging us to consider how people work and live within consumer capitalist society, how they use media and commodities and how these activities are valued and valorized.

There are many other thinkers in Japan doing similarly interesting work. Okada Toshio, for example, has a lot to say about the differences between “subculture,” “counter culture” and “otaku culture.” He also provocatively suggests that for Japan, and perhaps many other nations, there is not such a clear distinction between “child” and “adult,” which complicates narratives of resistance to the “parent culture.” For me, Okada also raises questions about how we define “child” and “adult,” and what the “youth” in “youth culture” refers to.

While Okada can seem a little narrow and at times even sexist, he is not the only one writing about “subculture” in Japan. Indeed, Kotani Mari’s Tekuno goshikku (Techno Gothic) is a great example of some of the work being done on “feminine subculture,” and it addresses some of the blindspots on sex and gender in Okada and others.

Getting back to what’s exciting about Okada, though! From the position of a content producer, Okada seems to be arguing for education and literacy with the aim of people better understanding and more effectively engaging media. Okada’s discussion of how fans themselves can evaluate media and commodities sounds a lot like Stuart Hall’s “popular discrimination,” but I think a more generous read would be the suggestion of intervening into the contested terrain of culture and taking a position, which is a form of politics that resonates with the later Hall. Perhaps you might call this “culture jamming?”

On the topic of culture jamming, I think it would be helpful to translate Ōtsuka’s book on otaku, ‘Otaku’ no seishinshi (The Intellectual History of ‘Otaku’), and Okada’s Otakugaku nyūmon (Introduction to Otakuology), simply because they are so different in their approach from the ways that I typically see “otaku” talked about in English-language publications. I think that the introduction of these texts into English would really help to shake things up! Two chapters by Okada are included in Debating Otaku in Contemporary Japan, a volume I co-edited that will be out next year, but that is only the beginning.

Another way to push things forward would be to translate the very first book on “otaku,” aptly titled Otaku no hon (The Book of Otaku), which is a collection of short articles on “otaku” by the likes of Nakamori Akio, who created the label “otaku,” Yonezawa Yoshihiro, one of the founders of the Comic Market, Ueno Chizuko, a well-known feminist scholar, and more. The collection was published the same year as Ōtsuka’s world-and-variation thesis, 1989, and is just untimely enough to raise some interesting questions about what is meant by “otaku” and how a discussion of “otaku” might lead to insights for scholars beyond Japan.

A little outside of studies of “otaku,” I personally find Hamano Satoshi and Uno Tsunehiro to be exciting new thinkers, especially their work on digital media, networks and politics. To my mind, Hamano and Uno could very easily be brought into dialogue with thinkers from elsewhere in the world, for example on issues of nationalism and sexism online. One area that I think Japan really excels at is the study of manga, because comics are such a prevalent media form in Japan. Fujimoto Yukari and Ueno Chizuko’s work on shōjo manga offers some fascinating insights into girls reading comics and pornography. The specific genre of “boys’ love” manga has attracted much critical attention outside of Japan, and I think this scholarly discourse could benefit from translating the work of young scholars such as Kaneda Junko, Nagakubo Yōko and Azuma Sonoko. There is much to be said about the sexual politics of this kind of manga and what people do with it.

On that point, I personally have found Nagayama Kaoru’s Ero manga sutadīzu (Erotic Manga Studies) to be extremely helpful in laying out some of the most salient issues in an almost entirely self-regulated and relatively free creative market, which I think could break through some of the stumbling blocks to progress in discussions so far, for example the idea that pornography is made by and for men, harms or endangers women and children and has a generally negative impact on producers, consumers and society. Calling manga characters “male fetish objects” or assuming that otaku are socially and sexually immature men is based on an extremely shortsighted and biased view of manga, anime and games, which I think Nagayama, though concrete examples, challenges quite effectively.

The potential benefits of translation go the other way, too. Manga studies can be a little insular, for example not even building bridging with comic studies elsewhere in the world, let alone impacting disciplinary discussions on consumption, media and fans. We could say the same thing about otaku studies and fan studies, though there has been progress. In addition to translating more Japanese thinkers, we might want to try to get a dialogue going whereby critical traditions that are widely accepted in the North American and European academy might invigorate scholarly work in Japan.

 

Patrick W. Galbraith received a Ph.D. in Information Studies from the University of Tokyo, and is currently pursuing a second Ph.D. in Cultural Anthropology at Duke University. He is the author of The Otaku Encyclopedia: An Insider’s Guide to the Subculture of Cool Japan (Kodansha International, 2009), Tokyo Realtime: Akihabara(White Rabbit Press, 2010), Otaku Spaces (Chin Music Press, 2012) and The Moe Manifesto: An Insider’s Look at the Worlds of Manga, Anime and Gaming (Tuttle, 2014), and the co-editor of Idols and Celebrity in Japanese Media Culture (Palgrave, 2012) and Debating Otaku in Contemporary Japan: Historical Perspectives and New Horizons (Bloomsbury, 2015).

In Defense of Moe: An Interview with Patrick W. Galbraith (Part Four)

Your interviewees suggest that initially, at least, manga and anime producers had little awareness of the adult consumers of their property and that when they discovered moe enthusiasts, they still sought to ignore them for the most part to focus on their targets – children. Is there a point at which this changes? Is there now content produced specifically for this niche, or does it remain a kind of “surplus” audience? It’s a bit complicated, but manga “grew up” in the 1960s, when gekiga striving for realism and social commentary drew in adolescent and then young adult audiences. Tatsumi Yoshihiro’s works read like a critique of capitalism and the “economic miracle” in Japan that left marginalized people behind in the gutter. Shirato Sanpei’s stories about ninja who fight for the people against corrupt officials electrified a generation of young radicals, even as Tsuge Yoshiharu’s psychological explorations of dreams earned him artistic credibility. By the time Chiba Tetsuya’s Tomorrow’s Joe came out in Weekly Shōnen Magazine (from 1968-1973), it was possible for members of the student movement to say things like, “In our left hand we have Weekly Shōnen Magazine,” and for members of the Red Army, a far-left terrorist group, to claim, “We are Tomorrow’s Joe.”

Given that gekiga was incorporated into the mainstream, and even Tezuka Osamu had adapted to its challenge, it wasn’t really a surprise that adults were reading manga. In the 1970s, shōjo manga underwent a renaissance, the Comic Market was founded in 1975 male fans of shōjo manga and, by the end of the decade, there were news stories about students at the University of Tokyo, Japan’s most prestigious institution of higher learning, reading manga magazines intended for little girls.

The gap between the audience and the content might have been a surprise, but by this point it was clear that manga was not something just for children. In the case of anime, in the 1960s, it was still really for kids, and it wasn’t until the 1970s that it “grew up.” Some point to Umi no Toriton (Triton of the Sea, 1972) as a benchmark, in that it in the end undermines the hero’s righteous fight against “evil,” attracted adolescent viewers and inspired the formation of fan clubs. It is likely that Space Battleship Yamato (1974-1975) attracted more mature viewers, but it wasn’t until the TV show was reedited into a film in 1977 that the full extent of the fandom was understood. In June 1977, Gekkan Out ran a special issue on Space Battleship Yamato, which quickly sold out, thus demonstrating the existence of the mature or fan audience. This in turn led to the founding of numerous specialty magazines for manga and anime fans.

By the time Tomino Yoshiyuki, who directed Umi no Toriton, released his Mobile Suit Gundam (1979-1980), it was clear that anime fans were here to stay. Famously, the series was far too dark and complex for children, who were alienated from the show and did not buy the toys released by its sponsor, which then pulled the plug on the series. However, the realistic depictions of politics, war and psychological suffering earned Gundam devoted adult fans, who turned out in droves to buy scaled model kits of the robots featured in the story.

This fan activity revived the franchise, which was then released theatrically as three films. At the release of one of these films in February 1981, Tomino gave a speech to 15,000 fans about the “new age of anime.” There is no question that there was wide awareness of adult fans of anime at this time, and indeed groups of anime fans began to produce anime for other anime fans, for example Gainax’ Daicon films (1981 and 1983) and Studio Nue’s Super Dimensional Fortress Macross (1982-1983).

This “otaku market” has steadily grown in Japan, even as the number of children has decreased. With piracy and illegal digital distribution eating into DVD sales overseas, many say that anime is becoming more and more insular, as otaku produce for otaku, who will buy DVDs, merchandise, attend events and so on. So, adult fans are no longer really a surplus market.

What is clear in the history of moe, however, is that male fans responding to cute girl characters in anime was not an entirely expected or welcome development. Miyazaki Hayao’s debut film as an anime director, Lupin III: The Castle of Cagliostro (1979), was not really a commercial success, but it earned him a lot of adult fans. It seems that Miyazaki was a bit taken aback, and perhaps even angry, when these fans began to produce fanzines about Clarisse, the princess who is saved by Lupin, the master thief. Indeed, when this character, and by extension Miyazaki, was linked to what was being called a “Lolita complex boom” (lolicon būmu) in the early 1980s, Miyazaki responded that, while he, too, had once fallen in love with a fictional character, he nevertheless “hates” (kirai) those who dare to utter the word “Lolita complex.” This actually sounds a lot like contemporary critiques of moe!

Over the years, Miyazaki has distanced himself more and more from otaku, which Saitō Tamaki claims is a reflection of a struggle with his own legacy and contribution to moe culture. Unlike Miyazaki, others, for example the female artist Takahashi Rumiko, were obviously aiming at the market of adolescent men with works like Urusei Yatsura, a smash-hit manga (1978-1987) adapted into an anime (1981-1986), which features Lum, an alien bombshell in a tigerskin bikini who is impossibly in love with a young male loser.

But fans were also attracted to series that were not intended for them, for example Magical Princess Minky Momo (1982-1983), which was supposed to be an extended TV commercial for toys sold to young girls. The producer of that show, Satō Toshihiko, admitted to me that he was shocked, even a little weirded out, by adult men who approached him to form a fan club. In contrast to this, Nunokawa Yūji, who worked at Pierrot, the company the animated Urusei Yatsura, was surprised, but not as upset, by the presence of adult male fans at events for Creamy Mami, the Magic Angel (1983-1984). Given that Minky Momo and Creamy Mami are similar series with similar target demographics, this shift in perception seems significant. After all, as Nunokawa states, more people supporting the show means greater sales, which is certainly a welcome development.

A decade later, in the early 1990s, it seemed like the crossover viewership of young girls and adult men in Sailor Moon (1992-1997) was entirely intentional. These days, shows ostensibly for young girls such as Pretty Cure (2004-present) and Aikatsu! (2012-present) predictably attract an adult male audience with their charismatic female characters, and magical girl shows like Magical Girl Lyrical Nanoha (2004-2005, 2007) and Puella Magi Madoka Magica (2011) are produced by and for men! This again has to do with shifting demographics and market concerns in Japan, but what’s striking is that the magical girl, originally intended for young girls, is now a moe character for male otaku.

The magical girl is almost a piece of nostalgia, idiosyncratically kept alive, animated, by the investments of male fans. Itō Noizi, a female artist with a fascinating perspective on male fans of magical girls, pointed this out to me in an interview. Anyway, while some would say that the prevalence of the magical girl is a sign of the closed or insular otaku market dedicated to the reproduction of moe, which they say is killing new ideas and alienating newcomers, I would simply point out that Madoka is to magical girls what Neon Genesis Evangelion (1995-1996) is to giant robots – an extremely creative commentary on the genre that took us to a place that animation had not gone before. It would be a shame to miss such innovative anime by dismissing it for being a “magical girl” series focusing on “cute girl characters.”

What impact has “moe” had on the genres of production and consumption that operate in the contemporary manga and anime industries? What relationship might we posit between moe consumption practices and the emergence of media mix strategies?

Many people are talking about the role of the character in media mix strategies. Ian Condry, for example, suggests that affection for characters, the response called moe, is crucial for the spread of media. That is, for Condry, it is the human social interactions with anime that give it its “soul.” You have said that if media does not spread, then it is dead, and it seems to me that Condry is suggesting that media spreads and is alive because of human social interactions with it. I think that it’s fair to say that interaction begins with a response to media.

A response to what? Well, for many, to fictional characters, which takes us into the realm of moe. Azuma Hiroki and others have pointed out that characters are constructed and placed into stories with the express purpose of triggering an affective response, or moe. This leads to the construction of moe characters, which have been collectively articulated from affective elements as an assemblage that is likely to get a response from viewers.

While I think that Azuma at times drifts into a sort of naïve behavioralism to posit a trained response, I think that he is pointing to something very important in fictional characters that are meant to attract, hold attention and affect. To put it somewhat simply, earlier I discussed the manga/anime aesthetic as “cute,” and the Chinese characters making up the word for cute in Japanese, kawaii, care “potential” (ka) and “love” (ai). Characters that are cute can be loved – they are constructed to be loved. This is the secret of moe characters.

In our interview, Honda Tōru said that nowhere in the world are their cuter characters in greater numbers than in Japan, which he attributes to growing collective interest in manga and anime in the postwar period. Growing up in such an environment, as Saitō Tamaki points out, it is not only possible, but in fact likely that you will fall in love with fictional characters.

This point is very much related to the media mix. If you will indulge me, following Honda Tōru, I will mention Tezuka Osamu once again. Now, as I’ve said, Tezuka did much to establish the manga/anime style in the postwar period. He also, incidentally, produced the first weekly serialized anime series, Astro Boy (from 1963-1966). Famously, Tezuka drastically undersold the series to a TV station in order to get it on the air, essentially ensuring that he would be losing money by producing the anime series. However, Tezuka was not only thinking about the anime, but also how this would invigorate sales of his already popular Astro Boy manga, which provided the characters and world for the anime. Further, there would be Astro Boy toys and merchandise to profit from, and Tezuka actively pursued overseas distribution.

As Marc Steinberg points out, what Tezuka established with Astro Boy was nothing if not a media mix strategy. He was forging cross-media alliances to spread the media, enlist fans and invigorate the franchise. Fans were making connections across media forms, which resonated with one another to intensify consumption. Steinberg insightfully points out how Tezuka tied the anime to a sponsor, Meiji Seika, which then gave away Astro Boy stickers with proof of purchase of Marble Chocolates. Millions of requests came in for these stickers. As Steinberg sees it, children were sticking these stickers on their school supplies and so on to create “merchandise,” which grounded and expanded their points of access into the Astro Boy world. In all of these ways, Astro Boy became ubiquitous – the manga was already popular, 30 percent of households watched the weekly broadcast, children stickered everyday objects, toys and merchandise appeared – and children interacted with media, commodities and one another in an Astro Boy environment. The character of Astro Boy is what crossed over into different media forms, and it is Astro Boy that attracted, held attention and affected. The Astro Boy media mix depended, at least in part, on an affective relationship with the character that encouraged connections to be made across media forms. In this way, as Steinberg notes, it was not just that the Astro Boy media mix spread to externally “colonize” space, but it also spread internally to capture the hearts and minds of children. Children were made productive by cultivating them to do the cognitive labor necessary to follow and make connections across media. What holds the media mix together is the same thing that attracts, holds and affects the child – the character.

Even as the media mix strategy spread beyond manga/anime and children to include games/novels and fans, it was still based on the idea of capturing hearts and minds and making people productive through the character, which Steinberg provocatively calls a “regulatory mechanism.” We could further apply Steinberg’s insights to Condry, who points out that the existing fan base of manga is a sort of “surplus” that can be capitalized on by anime adaptations. To me, it sounds like existing fan attachments and interest are part of the social energy or “soul” of anime, and, to borrow a turn of phrase from Bifo Berardi, that soul is put to work!

This all sounds very dystopian, but it is not necessarily so. As Condry points out, anime fans are often the one’s who evaluate their own activities and contributions, which are not always productive for corporations. The response to the character, moe, cannot fully be captured, and the ongoing personal and collective benefits of interacting with characters should not be reduced to a simple narrative of exploitation. The media mix multiplies the points of entry into the world and media and material forms of interaction with the fictional character, which is what fans want. Likewise, creators such as Maeda Jun see their job as not only providing characters and stories that encourage people to fall in love with them, but also as supporting life, which is a collective project.

 

Patrick W. Galbraith received a Ph.D. in Information Studies from the University of Tokyo, and is currently pursuing a second Ph.D. in Cultural Anthropology at Duke University. He is the author of The Otaku Encyclopedia: An Insider’s Guide to the Subculture of Cool Japan (Kodansha International, 2009), Tokyo Realtime: Akihabara(White Rabbit Press, 2010), Otaku Spaces (Chin Music Press, 2012) and The Moe Manifesto: An Insider’s Look at the Worlds of Manga, Anime and Gaming (Tuttle, 2014), and the co-editor of Idols and Celebrity in Japanese Media Culture (Palgrave, 2012) and Debating Otaku in Contemporary Japan: Historical Perspectives and New Horizons (Bloomsbury, 2015).

In Defense of Moe: An Interview With Patrick W. Galbraith (Part Three)

To what degree is moe a collective as opposed to a personal experience? That’s a great question! Responding to fictional characters seems like a very personal thing. Insofar as one is describing what he or she responds to as moe, everyone has his or her own definition. However, I would say that it is more collective than we might at first appreciate.

Characters come from somewhere, right? Someone has to first imagine the character, which might be in textual or visual form. So, for example, a storywriter comes up with a character, or an artist sketches a design. Then, if it’s animation, someone voices the character. A voice actress described her job to me as “imaging” (imēji suru) the character and “matching” (macchingu suru) the image of others involved in the project, which is quite telling. I think that this imaging and matching is actually quite common throughout the creative industries of manga, anime and games, as well as figurines, merchandise and so on.

Ian Condry’s book, The Soul of Anime, describes something like this. People are collaboratively creating the character, which both moves and is moved by those interacting with it. It’s a kind of shared imaginary, maybe. We could take this further and consider how people draw on existing characters when imagining a new character. It is not a coincidence that many manga and anime characters look alike, because they are assemblages of affective elements – I’m thinking of Azuma Hiroki, who is interviewed in the book – which both precede and exceed the work in question. What creators respond to, and design others to respond to, that is, “moe characters,” are not really contained in any one form or possessed by any one person.

The response is similarly collective. Writing about otaku, Thomas LaMarre refers to a “collective force of desire,” which could be taken to mean the shared movements around moe characters, which are then “otaku” (movement). What LaMarre refers to as otaku movement resonates with moe, or that which moves, collectively. More simply, it is said that affect is contagious, so the movement of one quickly becomes the movement of many. I’d say that even fan activities that appear to be the most personal, for example writing fanzines about a favorite character or costuming as him or her, are also about sharing the character’s movements.

What is cosplay if not imaging the character and matching that image to those of others? In this way, cosplay resonates with what the voice actress I mentioned earlier says that she does. In a similar way, fanzine authors work with characters and worlds provided by manga and anime, which, as Ian Condry points out, is not so different from what professionals do when creating anime episodes using characters in a world developed by others. It maters that the characters used in fanzines are known to others, because they are then shared objects of affection, making personal imaging of them part of a collective articulation.

The question is does the image match or not, which means that another image must already exist in the minds of those responding to the fanzine. As Condry points out, there is a “dark energy” or “intensely inward-focused energy” of anime, which fuels its spread, because fans wish to share their moe with others and have it recognized. The shared production of moe characters contributes to shared expressions of affection for them.

Along the way, you give us some glimpses into the role which moe plays in shaping the Japanese creative industries. We’ve seen in recent years an emphasis by the national government and others on the concept of “Cool Japan” as a source of “soft power.” How comfortable are these government groups to some of the more intense forms of “moe” culture you describe in the book?

This is something that I’m looking into as part of a new research project in Akihabara, but what I can say now is that some people in the government are very concerned about certain forms of manga, anime and games circulating abroad and coloring perceptions of Japan. They are fine with celebrating Tezuka Osamu as the father of contemporary manga and anime, or the critically acclaimed and almost universally loved films of Miyazaki Hayao, but they are less excited about the prospect of being associated with fanzines centering on sexual parodies of Tezuka or Miyazaki characters or computer games that simulate relationships and even sex with cute girl characters.

I have heard this expressed in many ways, but one of the most memorable was when members of the Ministry of Economy, Trade and Industry (METI) organized a symposium in Akihabara in March 2012. A local business owner, who I probably shouldn’t name, asked representatives of METI straight out what their intensions were in using Akihabara to promote Cool Japan. To this middle-aged gentleman, who runs an electronics store with a storied history, Akihabara needed to be cleaned up or tourists flocking to the area would leave not with fond memoires of Cool Japan, but rather stories about “Porno Japan.” Those are his words, not mine! Very provocative stuff, but I think it touches on serious tension.

The dynamic is as follows: The increasing visibility of otaku brings to light things that are generally considered to be niche. Axiomatically: The normalization of otaku proceeds with the discovery of new abnormality. We all know a story or two – or fifty – about “weird Japan,” or that story that makes us stake our heads and say, “Only in Japan!” In fact, the recurring story about the male Japanese otaku who marries his fictional girlfriend, is in a committed relationship with a body pillow, is building a sex robot or doll in the likeness of an anime characters – all of these could be lumped together into sensationalist reporting that contributes to an image of Japan, male otaku and moe as perverse. This one man’s charge to METI that the government is promoting “Porno Japan” reminds us that not all forms of manga, anime and games are considered “cool” in Japan, and not all of them necessarily reflect “Japan,” and certainly not in the ways that some people wish.

Even one does not have a problem with hoards of men and women, young and old, reading One Piece or watching Ghibli films – such an interest is normal, after all – there are always things that will shock and challenge. For better or worse, many of these things are on display in stores in Akihabara. So when the government comes into this neighborhood and starts talking about manga, anime and even otaku as components of a branded national culture, as representative of “Japan,” that is when the subcultural and countercultural elements are going to generate some friction.

It was really interesting for me to see in summer 2014, right around the time when The Moe Manifesto was published, how Akihabara figured into international news reports that Japan was not cracking down on manga, anime and games as “child abuse materials.” CNN, for example, went to a shop in Akihabara specializing in fanzines and filed a video charging that this material is “fueling the darkest desires of criminals.” Hyperbole and questionable claims aside, this report does not just accuse Japan and otaku of being weird or perverted, which can still lead to some laughs, but rather Japan as a empire of child porn and the people in Akihabara, the “Mecca of Otaku” (otaku no seichi), as straight out sex criminals.

What is the evidence for this claim? Drawings. The reporter takes a manga book in his hand and condemns those who draw and are drawn to it as “criminals” harboring the “darkest [of] desires.” This then feeds back into reactionary and conservative discourses in Japan, where there are calls to regulate manga and anime more strictly to avoid “unhealthy” thoughts and desires. One such Diet member, a proper bureaucrat, appeared on an episode of TV Takkuru in September 2014, where he was told that Japan is being treated like an “empire of child porn.” When asked, “Should violence and underage sex in manga and anime be regulated,” his answer was, predictably, “Yes.” The show then sent a reporter to follow a group of otaku around Akihabara. While the tone of this “reporting” is significantly lighter than CNN, it shares the impulse to look at otaku in Akihabara and their relationships with fictional characters and ask whether or not regulation is necessary. This tension within the discourse between “Cool Japan” and “weird Japan,” between “good” and “bad” manga, anime and otaku, will not be resolved anytime soon. Rather, as we approach the Tokyo Olympics in 2020, it seems likely that the debate will heat up around Akihabara, moe and global norms versus community standards.

 

Patrick W. Galbraith received a Ph.D. in Information Studies from the University of Tokyo, and is currently pursuing a second Ph.D. in Cultural Anthropology at Duke University. He is the author of The Otaku Encyclopedia: An Insider’s Guide to the Subculture of Cool Japan (Kodansha International, 2009), Tokyo Realtime: Akihabara(White Rabbit Press, 2010), Otaku Spaces (Chin Music Press, 2012) and The Moe Manifesto: An Insider’s Look at the Worlds of Manga, Anime and Gaming (Tuttle, 2014), and the co-editor of Idols and Celebrity in Japanese Media Culture (Palgrave, 2012) and Debating Otaku in Contemporary Japan: Historical Perspectives and New Horizons (Bloomsbury, 2015).

In Defense of Moe: An Interview with Patrick W. Galbraith (Part Two)

The youthfulness of the manga and anime characters is something that struck me in the images you included in the book. Is that a cause for concern? If you take a character like Usagi, she’s a girl, which is a difference from Wonder Woman, but I don’t think that we need to be concerned about it. In his work, which is foundational to manga and anime, Tezuka did not insist on his characters being adults. Tezuka was writing for children, and often had children play major roles in his work. And even though he was writing for children, Tezuka was introducing ideas from film, theater and literature into his manga. So, he didn’t speak down to children as an audience, but rather respected them enough to believe that they do not need to be sheltered from life, from stories about a range of human experiences.

This approach contributed to the formation of manga and anime as forms of entertainment where the age of characters depicted and the age of the target audience does not limit the type of story that can be told. This not only contributes to children getting more deeply involved with stories that challenge them and expose them to new ideas, but also what Matt Hills calls “double-coding,” where the same work can be enjoyed by both children and adults, and which sustains long-term engagement with works that change as audiences mature into new understandings. This is one of the keys to the formation of fan cultures, right?

There is no question that Tezuka’s works piqued the interest of a generation of young people, who then went on to produce their own manga and anime, which took things even further down the path that Tezuka had charted. While there have been rashes of panic about manga and anime in Japan, up to and including deeming Tezuka’s works to be “harmful” to children, there wasn’t really a response to manga in Japan that led to anything like the Comics Code in the United States, which in the 1950s effectively killed forms of comics containing “unwholesome” expressions, which were thought to contribute to juvenile delinquency. There was a movement against “harmful manga” in Japan in the 1990s, but people did not widely support it.

The industry imposed limits on itself, but they were nowhere near as reactionary as the United States in the 1950s. For example, rather than agreeing to not allow certain types of content, publishers marked some manga as “adult” and placed them into “adult” sections of stores. In Japan, in theory, you can draw and publish whatever you want, so long as the material is not obscene and access to it is controlled.

Of course, anime is televised, requires a larger budget and has sponsors, which is more constricting, but consider that Neon Genesis Evangelion – a story about “angels” attacking earth, giant robots engaging them in brutal hand-to-hand combat and the psychological damage caused to the children forced to pilot these robots – aired at 6:30pm on Wednesday nights. We aren’t talking about cable here, but rather basic television that everyone can access, and 6:30pm is a time when general audiences, including children, might be watching. Cowboy Bebop – a story about bounty hunters that encounter terrorism, crime, cults, suicide, murder, human experimentation, drug use and more – was aired at 6:00pm, a timeslot previously occupied by an anime based on a story serialized in a shōjo manga magazine.

As these examples show, there is not as much of a compartmentalization of content in Japan, or a notion that children should not see or be involved in stories about the adult world, or that any exposure to depictions of violence or sexuality will irreparably scar them. The truly “adult” content is labeled and zoned properly. While not “adult” in the sense of pornographic, many of the TV shows associated with the moe boom in the late 1990s and early 2000s were shown late at night, when children would not be watching. This hands-off approach to regulation has contributed to manga and anime becoming some of the most interesting media in the world.

In turn, it makes sense that people growing up with manga and anime never “grow out of it,” because it isn’t something just for kids or somehow below real literature, film or TV. If you grow up surrounded by and relating to the fictional characters of manga and anime, it makes sense that you might be attracted to them. They are part of life, or growing up and everyday routines.

To my eyes, moe can be very meaningful to and good for people. In fact, over the course of researching and compiling this book, many people told me that manga and anime had saved their lives by giving them something to hold onto in difficult times. Take a look at the interviews with Honda Tōru, Maeda Jun and Sōda Mitsuru. Unless the response to fictional characters is harming others living creatures, unless the response is violence, I do not think that we should be at all concerned with moe, beyond curiosity about other human beings, their interests and ways of life.

Worse still would be to say that “moe media,” whatever that means, should be regulated. To ask Japan to more strictly regulate manga and anime, when there is no one harmed in the production of such media and no evidence of a statistical link to crime of any kind, is to say that there need be no demonstrable harm, because your thoughts and feelings in relation to fictional characters are “perverse” and therefore should not be allowed. If moe means a positive response to fictional characters or representations of them, then the reaction against it is a negative response to the response to those fictional characters. “It’s gross, I don’t like it.” So what? What that person responds to as moe may not be your thing, but regulating based on taste is as absurd as it is untenable.

You write in your introduction about a march involving the Revolutionary Moe Alliance in 2007. Why is such an alliance necessary and in what sense, real or playful, can we see moe as a revolutionary force in contemporary culture?

There were many groups like the Revolutionary Moe Alliance marching in Tokyo in the mid-to-late 2000s. Most were inspired by or shared the thesis of Honda Tōru, who argues that there is a system of “love capitalism” (ren’ai shihonshugi) that engenders unreasonable expectations for men.

Depending on the group, they come at the perceived problem from a variety of directions. For example, some argue that the stereotypical middleclass family ideal posits a gainfully employed company man, who supports and is supported by a stay-at-home wife, who will also raise their children. Given the dissolution of fulltime, longterm employment at large companies since the 1990s, the model of (re)productive maturity, the so-called “salaryman,” is increasingly unachievable for men, who appear immature or as failures. The man without “regular” employment, the “irregular” man, is thought to have less of a chance of attracting women. Such men are among those called himote, which means unpopular with the opposite sex. There are certainly other reasons to be in that category, including physical appearance, communication skills, hobbies and so on. The himote is a man who fails in the marketplace of love, and thus protests “love capitalism.” For himote, there is an unbridgeable “love gap” (ren’ai kakusa) between “winners” (kachigumi) and “losers” (makegumi), they are on the wrong side and their numbers are swelling.

In some particularly pedantic and indeed sexist veins, women’s motives for dating and marriage are reduced to economic ones, and one’s lack of appeal to others is blamed on an unfair system, a line of argumentation that makes those indulging in it seem like altogether unappealing human beings. The rhetoric is somewhat familiar from men’s rights movements in the United States, but the barely concealed violence of the American counterpart seems absent from himote in Japan.

Most of their marches are comprised of a small number of men enjoying one another’s company and making a spectacle of themselves. They almost seem to relish being “failures,” but not quite, because they still seem to maintain goals for success, namely getting paid and laid, that are recognizable to hegemonic masculinity. These men want things on their terms, which can come off as somewhat entitled.

A distinct break from this comes in the form of otaku, who also march against expectations of men, but celebrate being dropouts of love capitalism. For these men, and Honda Tōru states it most clearly, a system of commoditized romance that forces people onto expensive dates to fashionable places is not only out of reach for most men, but also entirely unappealing. This love capitalism, or love on the terms of a capitalist imaginary, does not seem “real” to them, but more like a fantasy sold through trendy TV dramas, which combine romance and consumption. Men like Honda Tōru argue that otaku dropped out of love capitalism and instead pursue their interests and hobbies. So, these men are interested in manga and anime instead of going on dates and “getting the girl,” but this is not a failure so much as an alternative, though which they, too, can live happily ever after.

This refusal of love capitalism makes otaku appear to be socially and sexually immature, but in this they have found alternatives ways of living and loving in the world. I was personally quite touched reading Honda Tōru’s response to a young man who, feeling like a failure without friends or romantic prospects, decided to murder seven people on the streets of Akihabara. It was a horrific event, but Honda’s message was one of empathy. Honda Tōru acknowledged that they were both very similar in terms of personal history, but he had something to hold onto that this young man did not: anime. To Honda Tōru’s eyes, this was a young man who felt pressured to become a “regular” man, with all the attendant responsibilities, rights and respect that come with achieving that middleclass ideal, but he could not do so, felt like a failure and lashed out at the world. Honda writes that he wished he could have told this young man to take it easy, hold on a little longer and wait for things to improve. Honda, who struggled with depression and suicidal thoughts as a young man, suggests that anyone who is considering doing violence to themselves or others instead withdraw from society and its pressures for a time. He advocates not seeking revenge for perceived wrongs, or ending life through violence, but rather seeking something to hold onto, for example hobbies and people to share them with, and living life with a different set of values that don’t make you feel like a loser or failure.

This otaku position is a politics of survival for those who have somehow failed or have been made to feel like failures, which is a shared condition. In addition to himote and otaku, the last group that was marching in Akihabara is associated with moe. These are people who actively seek alternatives to expectations of men, which is to say assigned sex/gender roles, in relationships with fictional characters. This can take the form of “marriage” to a fictional character, belonging to a community of shared interest around a character, and so on. Manga, anime and games do not necessarily get us out of hegemonic sex/gender roles, as we have seen from Gamer Gate, but some certainly see that potential. Again, there is Honda Tōru, who argues for a “moe masculinity” that embraces both the masculine and feminine sides of one’s self, which can be nurtured and accessed in interactions with fictional characters outside of the expectations of society.

Moe men can at least imagine sex/gender differently, which then might impact the ways that they understand themselves and interact with others. This is very much the message that Momoi Halko, a female idol, voice actress and producer gave in her interview for the book, where she describes moe as contributing to a space of a “third gender/sex” (daisan no sei). Statements like this one are surprisingly common, and actually have been made even by feminist thinkers such as Ueno Chizuko as early as 1989. It is interesting that many female critics and creators note this of moe, which seems to suggest that they see something different in “moe men,” who actually are not so recognizable as “men” anymore.

This potential for change in sex/gender roles through thought experiments involving fictional characters and in interactions with fictional characters is some of the most exciting revolutionary potential in contemporary Japan, and while it is very much playful and parodic, that does not mean that it is not real.

A word of caution in all of this: Potential for change in sex/gender does not mean that moe is not without its sexism. In all three broad and overlapping groupings – himote, otaku and moe men – there is a shared danger of not only reproducing and reinforcing sex/gender stereotypes – Honda Tōru, a man, is married to a fictional girl character, which sounds all too familiar – but also rejecting women to create a space of autonomous sexuality. To take an easy example, Honda Tōru’s book is titled Moe Man (Moeru otoko), which has “man” right in the title. To the extent that one must reject women to reform one’s self as a man, this is a sexist position.

In response to the success of Densha otoko, a live-action film and TV drama about an otaku who falls in love with a real woman and reforms himself to earn her love, which Honda Tōru has rightly criticized as a didactic message, I remember seeing signs in Akihabara reading, “Real otaku are not aroused by three-dimensional women.” The real or three-dimensional woman has to be rejected by the “real” otaku, who is implicitly male.

Falling into this reactionary stance is certainly a danger, but what really struck me about the march that the Revolutionary Moe Alliance participated in was that it was not only “men.” The march, which was titled Akihabara Liberation Demonstration (Akihabara kaihō demo), took place in Akihabara in June 2007, and there were men, women, women costuming as male characters, men costuming as female characters – all these people together on the street.

Akihabara is an area usually associated with male otaku, which colored perceptions of the moe boom centered on media reports about Akihabara, but what I saw on the street was not exclusively or even necessarily “male.” Rather, the liberation of Akihabara, where affection for fictional characters is shown without shame, was more about flexible, shifting and relational sex/gender roles, which could be disrupted or shifted by interacting with fictional characters and costuming as them, by performing sex/gender differently. That is why the image of the Akihabara march remains so vivid in my mind. It seemed to me that Akihabara and moe were offering a platform for the articulation and expression of sex/gender politics beginning not with autonomy from women, but rather from the “regular” or “normal.” Indeed, the direct impetus for the march was a sort of creeping conservatism in policing otaku performances on the streets of Akihabara, as well as plans to clean up the “public sex culture” – with respect to Michael Warner and Lauren Berlant – there.

In the 2000s, Akihabara was being reimagined as a showcase for what the government was calling “Cool Japan,” which focuses on promoting wholesome manga and anime, which was somewhat at odds with the openly sexual content – erotic simulation games, pornographic fanzines, sexually posed figurines of cute girl characters, maid cafés – on open display in the area. The demonstration to liberate Akihabara seemed, to me at least, to be about keeping the space open and unsanitized so that people could freely explore and share relationships, even sexual ones, which fictional characters.

Patrick W. Galbraith received a Ph.D. in Information Studies from the University of Tokyo, and is currently pursuing a second Ph.D. in Cultural Anthropology at Duke University. He is the author of The Otaku Encyclopedia: An Insider’s Guide to the Subculture of Cool Japan (Kodansha International, 2009), Tokyo Realtime: Akihabara(White Rabbit Press, 2010), Otaku Spaces (Chin Music Press, 2012) and The Moe Manifesto: An Insider’s Look at the Worlds of Manga, Anime and Gaming (Tuttle, 2014), and the co-editor of Idols and Celebrity in Japanese Media Culture (Palgrave, 2012) and Debating Otaku in Contemporary Japan: Historical Perspectives and New Horizons (Bloomsbury, 2015).

 

Back to School Special: Transmedia, New Media, and Strategic Communication

Last time, I shared with you the syllabus for my course on Cultural Studies of Communication. Today, I wanted to share the other class I am teaching this term -- a class that explores contemporary forms of branding and PR strategies, for the Masters students in our Strategic Communication Program. The class is an interesting one for me to teach because it fuses cultural and communication theory (with a particular focus on transmedia, participatory culture, crowd sourcing and spreadable media, but also work on brand communities, culture jamming, and fan activism) with more applied perspectives coming out of the marketing literature. Our over-all approach is strongly informed by Grant McCracken's concept of the Chief Culture Officer and especially by Robert Kozinet's netnography approach. Our goal is to get future PR/branding professionals to incorporate forms of cultural analysis and the bigger picture of media change into how they approach their work. Along the way, they will be reflecting on their own relations to brands, analyzing campaigns that deploy these methods, developing their own hypothetical campaigns which apply these insights, and hearing from a range of professionals who are helping to manage brands or developing insights on media audiences. I co-teach the class with a Strategic Communication faculty member and industry veteran Burghardt Tenderich, who is in the process of writing a book on transmedia branding strategy. We met for the first time last night. Here are a few of the cases we explored in our opening session. These videos represent examples of how brands attach themselves to an existing entertainment property:

These are a few examples where brands have constructed their own transmedia stories:

Campfire Media's Deja View Campaign

JOUR 491: Transmedia, New Media and Strategic Public Relations/Communication

4 units Spring 2015—Tuesday—6:00 – 9:20 pm

Instructor: Henry Jenkins, Burghardt Tenderich

 

  1. Course Description

We are in the midst of a period of profound and prolonged media change, which is impacting the ways messages are generated and circulated. The communications and marketing industries are now facing pressure to rewrite the rules around branding and strategic communication. At the heart of these changes are four core concepts:

 

Participatory Culture, as represented by dramatic shifts in the communication capacity of everyday people and grassroots communities, including the capacity to produce media that in some way challenges or revises messages produced by media companies, advertising agencies, and corporate communicators.

 

Transmedia Branding, as defined through the dispersal of core information and experiences surrounding a brand across multiple media platforms with the goals of intensifying audience engagement.

 

Spreadable Media, as characterized by the central role that social networks play in shaping how messages travel across the culture and get customized and diversified as they get inserted into a range of ongoing conversations.

 

Crowdsourcing, as witnessed by the increasing number of organizations cultivating online communities to solve problems, innovate products, and provide input that benefit them, bringing the collective intelligence of a crowd to bear on challenging opportunities.

 

Overall Learning Objectives and Assessment

The central concern of JOUR 491 is to help students navigate how public opinion and reputation are formed and negotiated at the intersection between top-down corporate communication and more grassroots and networked forms of expression. What does it mean to conceive of brand messages not as a monologue where brands speak to their audiences but rather a dialogue where consumers often speak back to brands? Our goal is to consider a growing body of literature that looks at the nature of consumption and storytelling within a networked culture in order to identify some core principles that might shape public relations practice.

 

Because of the rapidly changing nature of this media environment, PR professionals need to be able to map the ways brand messages get taken up, reshaped, recontextualized, and redirected by a range of different groups for their own purposes. They need to be able to propose new strategies that engage with rather than seeking to shut down grassroots discussions about their brands. The course further places current theories into action in the PR domain and thus tests their value for informing practice. Emphasis is placed on strategic problem solving skills rather than tactical execution.

 

While JOUR 491 Transmedia, New Media and Strategic Communication is offered within the public relations studies program, it is open to students from other programs who want to engage with these emerging accounts of branding and communication practice within the new media landscape.

 

 Description of Assignments

 

Participation and Class Discussion

In addition to making regular contributions to class discussion, students will be asked to post comments on a designated discussion forum on a weekly basis as they reflect on readings, class discussion and information obtained outside the classroom. These postings will be taken into consideration for subsequent class discussion.

 

Blackboard Postings

Students should share short reflections or questions on the materials read for each week's session, which can be used as a springboard for class discussions. We particularly encourage students to identify contemporary examples of the branding examples being discussed. Ideally, these should be posted by 10 a.m. on the day the class is being held.

 

Autobiographical Reflection Paper

Select a brand which you find personally meaningful and describe how your relationship with this brand has evolved over time. What aspects of the brand appealed to you? When did you first become attracted to this brand? What impact have specific commercials or campaigns had on your relationship to the brand? How do you use this brand to express something of your own identity or to connect with other consumers? Using your own experience as a starting point, and drawing on our readings so far, discuss the issue of whether the meanings of brands originate with consumers as much as they do from the products or the advertising around them. The result should be a five page essay which includes a mix of autobiographical reflection and critical engagement with the course readings.

 

Mid-Term Deconstructive Individual Project

Students will select from recent history (i.e. the last five years) a transmedia or digital branding campaign. Dissect and analyze your topic by writing a 10–15 page case study in which you follow the guidelines of a strategic planning model, indicating: (1) how the company or organization developed the branding campaign; (2) your own analysis and commentary on each step of their approach, and (3) possible alternatives to that approach. Feel free to hypothesize in those instances where insufficient data are available to you, making certain that your hypotheses make sound intellectual and strategic sense. Be sure to cite your research sources and indicate those areas in which you are hypothesizing. Bear in mind that this is a deconstructive, rather than constructive, exercise. You are analyzing a program that has already taken place, not creating a new one (except to the extent that you offer suggested alternative approaches as part of your analysis). You may not use a case on which you have based a prior assignment.

 

Netnography Assignment

After the mid-term presentations, students will be assigned to groups for a course project with each group selecting a brand of their choice. The first assignment is to conduct a netnography research study to obtain audience insight based on discussions among members of online communities. Utilizing contemporary internet tools, including a social media monitoring site, students will identify the core audiences for the chosen brand and will seek to identify the ways these communities are making use of the brand as a cultural resource within their ongoing interactions with each other. You should take stock of websites, videos, and other media produced by advocates and critics of the brand as well as comments made about the brand through Twitter and other social media. You should also look at how content from the company or media stories about the company are being shared via social media.

 

Constructive group project

As groups, students develop a 10-15 page transmedia or digital branding campaign for a real organization (company, non-profit, product, etc.) of your choice, pending instructor approval. Groups will simulate agency or in-house teams tasked with proposing a realistic campaign for a brand, product, candidate or cause. The campaigns should be modeled after the strategic planning model with a particular focus on execution (strategies and tactics). Students are expected to utilize current, professional media and methods for their presentations. Each group will further submit a minimum 1,000-word paper detailing the proposed campaign.

Required Readings and Supplementary Materials

  • Henry Jenkins, Sam Ford, and Joshua Green, Spreadable Media: Creating Meaning and Value in a Networked Culture (New York: New York University Press, 2013)
  • Daren Brabham, Crowdsourcing (Cambridge, MA: MIT Press, 2013)
  • Articles posted on the course’s Blackboard page
  • As students of strategic communication, it is essential that you closely follow current events, social attitudes, and lifestyle trends. You need to read general interest and business publications, such as the New York Times, The Economist, Wired Magazine and Mashable.

 

Course Schedule: A Weekly Breakdown

This outline of the class content and assignments is subject to change as the semester progresses based on student interests and guest speaker availability.

 

Week 1, January 13: Introduction

  • Self-introductions
  • Review of student and course goals; syllabus
  • Overview
    • Branding
    • Transmedia Storytelling
    • Participatory Culture
    • Spreadable Media
    • Crowdsourcing

 

Week 2, January 20: Understanding Culture

Readings:

  • Henry Jenkins (2006), “How Transmedia Storytelling Begat Transmedia Planning,” Confessions of an Aca-Fan, December 12
  • Grant McCracken, Chief Culture Officer: How to Create a Living, Breathing Corporation (New York: Basic, 2009), 5 - 40
  • Malcolm Gladwell, “The Cool Hunt,” in Juliet Schor and Douglas B. Holt (eds.) The Consumer Society: A Reader (New York: The New Press, 2000), 360-374

 

  • Theoretical underpinnings
  • Why organizations need to care about culture
  • Alternative models for seeking consumer insights (cool hunting, ethnography, crowd-sourcing)
  • Guest Speaker: Todd Cunningham, former head of MTV research.

Readings and Assignments (all due next week)

  • Robert V. Kozinets (1999). “E-Tribalized Marketing?: The Strategic Implications of Virtual Communities of Consumption,” European Management Journal, 17(3), 252-264.
  • Scott Donaton, Madison & Vine: Why the Entertainment and Advertising Industries Must Converge to Survive (New York: McGraw-Hill, 2004), “Heyer Calling,” 25-38, “Producing an Answer,” 89-94, “BMW’s Powder Keg,” 95-106
  • Frank Rose, The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories (New York: W.W. Norton and Company, 2012), “This Is Your Brand on YouTube,” 221-256

 

Week 3, January 27: The Changed Media Environment

  • Robert V. Kozinets (1999). “E-Tribalized Marketing?: The Strategic Implications of Virtual Communities of Consumption,” European Management Journal, 17(3), 252-264.
  • Scott Donaton, Madison & Vine: Why the Entertainment and Advertising Industries Must Converge to Survive (New York: McGraw-Hill, 2004), “Heyer Calling,” 25-38, “Producing an Answer,” 89-94, “BMW’s Powder Keg,” 95-106
  • Frank Rose, The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories (New York: W.W. Norton and Company, 2012), “This Is Your Brand on YouTube,” 221-256
  • Participatory culture vs. the broadcast paradigm
  • Personal media vs. social media
  • Guest Speaker: Erin Reilly, Chief Creative Officer, Annenberg Innovation Lab

 

Week 4, February 3: Participation

Readings:

  • Henry Jenkins, Sam Ford and Joshua Green (2013), Spreadable Media: Creating Meaning and Value in a Networked Culture, (New York: New York University Press), “What Constitutes Meaningful Participation?”
  • Bud Caddell (2008). “Becoming a Mad Man,” We Are Sterling Cooper
  • Bradley Horowitz (2006). “Creators, Synthesizers, and Consumers,” Elatable, Feb. 15
  • James H. McAlexander, John W. Schouten, and Harold F. Koenig (2002), “Building Brand Community,” Journal of Marketing, January, 38-54
  • Susan Fourier and Lara Lee (2009), “Getting Brand Communities Right,” Harvard Business Review, April, http://hbr.org/2009/04/getting-brand-communities-right/ar/1

 

  • Submit autobiographical reflection paper
  • What we participate in and why
  • Sub cultures, fan communities, brand communities: how cultures organize

 

 

 

Week 5, February 10: Participation and Crowdsourcing

Readings:

  • Daren Brabham, Crowdsourcing (Cambridge: MIT Press, 2013)
  • Robert V. Kozinets and Stefano Cerone, “between the Suit and the Selfie: Executives’ Lessons on the Social Micro-Celebrity,” GfK Marketing Intelligence Review, Vol. 6, No. 2, 2014, pp. 22
  • Jonathan Fuller, “For Us and By Us: The Charm and Power of Community Brands,” GfK Marketing Intelligence Review, Vol. 6, No. 2, 2014, pp. 40 – 45.

 

  • Crowdsourcing
  • Participation
  • Darren Brabham, ASCJ Assistant Professor

 

 

Week 6, February 17: Transmedia Logics

Readings:

  • Henry Jenkins (2007), “Transmedia Storytelling 101,” Confessions of an Aca-Fan, March 22
  • Henry Jenkins (2011), Transmedia 202: Further Reflections,” Confessions of an Aca-Fan, August 1
  • Henry Jenkins (2011), “Seven Myths about Transmedia Storytelling Debunked,” Fast Company, April 8
  • Andrea Phillips (2012), A Creator’s Guide to Transmedia Storytelling (New York: McGraw-Hill), “Introduction to Transmedia,” 3-40, “Storytelling,” 41-102
  • Ivan Askwith (2007), Television 2.0: Reconceptualizing Television as an Engagement Medium, “Five Logics of Engagement,” 101-116
  • Henry Jenkins, Sam Ford and Joshua Green (2013), Spreadable Media: Creating Meaning and Value in a Networked Culture, (New York: New York University Press), “The Value of Media Engagement”
  • Andrea Phillips (2012), A Creator’s Guide to Transmedia Storytelling (New York: McGraw-Hill), “Structure,” 103-162, “Production,” 163-222
  • Henry Jenkins (2009), “The Revenge of the Origami Unicorn: Seven Principles of Transmedia Storytelling,” Confessions of an Aca-Fan, December 12

 

  • Transmedia design principles
  • Transmedia as branded entertainment
  • Continuity vs. multiplicity
  • World-building as brand-building

 

Week 7, February 24: Midterm Presentations

  • Mid-term presentations

 

 

Week 8, March 3: Retro Branding

Readings:

  • Henry Jenkins, Sam Ford and Joshua Green (2013), Spreadable Media: Creating Meaning and Value in a Networked Culture, (New York: New York University Press), “Reappraising the Residual”
  • Sam Ford, “ Roger’s Lessons for a New Generation,” Fast Company, December 27 2012
  • Stephen Brown, Robert Kozinets, and John F. Sherry, “Teaching Old Brands New Tricks: Retro Branding and The Revival of Brand Meaning,” Journal of Marketing, Vol. 67 (July 2003)
  • IGN (2013), “IGN Reviews: Disney Infinity”
  • Retro branding
  • Guest Speaker: David Voss, Mattel

 

Week 9, March 10: Netnography

Readings:

  • Robert Kozinets (2002): “The Field Behind the Screen: Using Netnography for Marketing Research in Online Communities,” Journal of Marketing Research, Vol. XXXIX, Feb., 61-72

 

  • Netnography as a method for market research
  • Midterm Presentations
  • Assign teams for course project
  • Guest Speakers: TBA, Fusion

 

Tuesday, March 17: Spring break. No class

 

 

Week 10, March 24: Spreadability

Readings:

  • Henry Jenkins, Sam Ford and Joshua Green (2013), Spreadable Media: Creating Meaning and Value in a Networked Culture, (New York: New York University Press), “Why Media Spreads”,“Designing for Spreadability”
  • Johan Berger, Contagious: Why things catch on, https://www.youtube.com/watch?v=FN4eDk1pq6U
  • James Gleick (2012), “What Defines a Meme?” Smithsonian.com, May
  • Limor Shiffman (2014), Memes in Digital Culture (Cambridge: MIT Press), “When Memes Go Digital” and “Defining Internet Memes”

 

  • Media Viruses and Memes
  • Influencers
  • The Spreadability Paradigm
  • Appraisal and value: what we pass on and why
  • Guest Speaker: Sam Ford, Peppercom

 

Week 11, March 31: Methods for designing spreadable media campaigns

Readings:

  • Henry Jenkins, Sam Ford and Joshua Green (2013), Spreadable Media: Creating Meaning and Value in a Networked Culture, (New York: New York University Press),“What Went Wrong with Web 2.0”
  • Ryan Holiday: Growth Hacking Marketing, New York 2014
  • Ilya Vedrashko (2010), “Five Things ‘Jersey Shore’ Taught My Agency about Social Media.” Advertising Age, July 21

 

  • Growth Hacking
  • Web tools for creating spreadable campaigns
  • Guest Speaker: Ryan Holiday, author – Growth Hacking Marketing

 

Week 12, April 7: Augmented Reality

 

Assignments

  • Ellie Bothwell (2013), “Does Augmented Reality Work for PR?,” PR Week
  • Layar (2009), “Layar, World’s First Mobile Augmented Reality Browser”
  • Blaise Aguera y Arcas (2010), “Augmented-Reality Maps,” TED 2010
  • Pranav Mistry and Pattie Maes (2009), “SixthSense: A Wearable Gestural Interface,” SIGGRAPH Asia Proceedings
  • Matt Mills (2012), “Image Recognition that Triggers Augmented Reality,” TED Global 2012
  • Eric C. Kansa and Erik Wilde (2011), “Tourism, Peer Production, and Location-Based Service Design,” IEEE International Conference on Services Computing
  • Muki Haklay, Alex Singleton, and Chris Parker (2008), “Web Mapping 2.0: The Neogeography of the GeoWeb,” Geography Compass, 2(6), 2011-2039.
  • Space and place in transmedia branding
  • The possibilities of place-based transmedia branding
  • Challenges to augmented branding
  • Guest Speaker: B.C. Bierman, RE+Public

 

Week 13, April 14: Activism & Rumors

Readings

  • Phillips, Whitney (2009). “‘Why So Socialist?’: Unmasking the Joker,” Confessions of an Aca-Fan, Aug. 14
  • Turner, Patricia Ann (1994), I Heard It Through the Grapevine: Rumor in African-American Culture (Berkeley; University of California Press), “Introduction” 1-8, “Conspiracy 1,” 57-107
  • Henry Jenkins, “The New Political Commons,” Policy Options, 33, No. 10 , November 2012
  • Henry Jenkins, “Participatory Culture: From Co-Creating Brand Meaning to Changing the World “,GfK Marketing Intelligence Review, Vol. 6, No. 2, 2014

 

  • Grassroots efforts to spread messages and determine outcomes
  • The cultural analysis of rumors
  • Guest Speaker: Chris Gebhardt, Pivot/Participant Media

 

Week 14, April 21: Friction Points

Readings and Assignments

  • Henry Jenkins (2007). “Transforming Fan Culture into User-Generated Content: The Case of FanLib,” Confessions of an Aca-Fan, May 22
  • Julie Levin Russo (2009). “User-Penetrated Content: Fan Video in the Age of Convergence,” Cinema Journal 48(4), Summer, pp. 125-130.
  • Suzanne Scott (2009). “Repackaging Fan Culture: The Regifting Economy of Ancillary Content Models,” Transformative Works and Cultures
  • Marius K. Luedicke and Markus Giesler (2007), “Brand Communities and Their Social Antagonists: Insights from the Hummer Case,” in Bernard Cova, Robert Kozinets and Avi Shankar (eds.) Consumer Tribes (New York: Butterworth-Heinemann) 275-295
  • Vince Carducci (2006), “Culture Jamming: A Sociological Perspective,” Journal of Consumer Culture, 6; 116 DOI: 10.1177/1469540506062722

 

  • When corporate communication and participatory culture clash
  • Culture jamming and Debranding

 

Readings and Assignments

  • Work on group project presentation and paper

 

Week 15, April 28: Project Presentation

  • Project presentations: 25 – 30 minute student presentations, with Q&A. Students are expected to utilize current, professional media and methods for their presentations

 

Week 16, May 7: Finals Week

  • Turn in group project paper

About Your Instructors

Henry Jenkins joined USC from the Massachusetts Institute of Technology, where he was Peter de Florez Professor in the Humanities. He directed MIT’s Comparative Media Studies graduate degree program from 1993-2009, setting an innovative research agenda during a time of fundamental change in communication, journalism and entertainment.

As one of the first media scholars to chart the changing role of the audience in an environment of increasingly pervasive digital content, Jenkins has been at the forefront of understanding the effects of participatory media on society, politics and culture. His research gives key insights to the success of social-networking websites, networked computer games, online fan communities and other advocacy organizations, and emerging news media outlets.

Jenkins is recognized as a leading thinker in the effort to redefine the role of journalism in the digital age. Through parallels drawn between the consumption of pop culture and the processing of news information, he and his fellow researchers have identified new methods to encourage citizen engagement. Jenkins launched the Center for Future Civic Media at MIT to further explore these parallels.

Jenkins has also played a central role in demonstrating the importance of new media technologies in educational settings. At MIT, he led a consortium of educators and business leaders promoting the educational benefits of computer games, and oversaw a research group working to help teach 21st century literacy skills to high school students through documentary videos. He also has worked closely with the John D. and Catherine T. MacArthur Foundation to shape a media literacy program designed to explore the effects of participatory media on young people, and reveal potential new pathways for education through emerging digital media.

His is the author of Convergence Culture: Where Old and New Media Collide, which is recognized as a hallmark of recent research on the subject of transmedia storytelling. In 2013, he published his most recent book, Spreadable Media: Creating Value and Meaning in a Networked Culture, together with Sam Ford and Joshua Green.

 

Burghardt Tenderich is Associate Professor and Associate Director of the Strategic Communication and Public Relations Center at the University of Southern California’s Annenberg School for Communication. Prior to joining the USC faculty, Burghardt Tenderich was executive director of the Center for Entrepreneurship & Technology at the University of California at Berkeley, where he lectured on technology innovation. He has over 20 years of experience in marketing and communication in the information technology and Internet industries, both in the United States and Europe. Previous positions include General Manager, North America, for technology communications consultancy Bite Communications; Vice President, Public Relations at Siebel Systems; and Senior Vice President and Partner at technology PR agency Applied Communications. He holds a Ph.D. in Economic Geography from the University of Bonn, Germany.

 

Why Star Trek Still Matters: An Interview with Roberta Pearson and Maire Messenger Davies (Part Five)

I was struck by a lacuna on p.128 where you start to distinguish your concept of world-building from transmedia storytelling. I wanted to see if I could get you to spell out more fully your distinction here, since you stop rather short in the text. Throughout, you place a strong emphasis on Trek as a television series, even as you discuss the feature films in relation to the television franchise. Yet we might also point at various moments in its history to key roles played by the novels, comics, games, and other extensions of Star Trek, suggesting that while there is a distinction between world-building and transmedia extension, in this case, the Trek world was built up across multiple media. Thoughts? First, let’s say that, given our focus on Star Trek as television we decided that we simply could not deal with the whole franchise because that would have precluded us from dealing with television Star Trek in the depth that we wanted to. Showing yet again that there’s always more to say about Star Trek, there’s still a book to be written about the franchise and transmedia storytelling (although Derek Johnson does have many interesting thinks to say about this in his book on franchises).

Second, it’s important to recognize that while we tend to associate world building with multiple texts, any fiction, even a short story, has to engage in world building. To draw again on narrative theory, a fiction has to establish its relationship to the ‘real’ world – its proximity to or distance from an historical ‘reality’. It then has to construct a credible world based on this proximity or distance. So for example, in a novel about the Napoleonic wars, like War and Peace, Tolstoi can inject fictional characters into a real historical setting and the presumption is, that with the exception of those characters, everything else will match the ‘historical reality’.

Fantasy fiction, precisely because it’s more distant from the ‘real’ world, has to work harder at world building, establishing the key differences between its world and the world we know. Star Trek began building its distinctive future world in its very first episode, introducing audiences to the military organization of the Enterprise, future technologies and the like. Even had the series ended there a corner of the Star Trek world, albeit a very small one, would nonetheless have been constructed. But in Star Trek’s case the world building continued over more than seven hundred television episodes and over other media.

We’d want to make a basic distinction between world building, which can occur in a single medium, either in a short story or over 700 plus episodes of a television show, and transmedia storytelling, which we would argue by definition has to involve two or more media. Maybe if all the worldbuilding is done within one medium we need a new term – we used ‘extended seriality’ to refer to the Star Trek television shows’ worldbuilding.

This is the kind of one-medium world building that takes place in comic books; so, for example, the Batman world has been undergoing construction and refurbishment and some degree of demolishment since 1939. Even though various comics titles contribute to this world building it still takes place in one medium. Anthony Smith has a very good chapter on the Bat-world’s continuity strategies in the reboot of The Many Lives of the Batman, Many More Lives of the Batman, which Roberta co-edited with William Uricchio and Will Brooker (it will be out next year with BFI Publishing). Picking up on Bobby Allen’s analysis of soaps, he argues that the writers construct both syntagmatic and paradigmatic seriality as they seek to satisfy dedicated readers and keep casual ones happy, introducing a subtle continuity that the latter will recognize but which won’t baffle the latter.

Transmedia storytelling raises problems of coordination and integration and consumer behaviour that single-medium, and sometimes single-authored, world building doesn’t. One of Roberta’s doctoral student’s, Matthew Freeman, is just finishing a terrific dissertation on the pre-convergence history of trans-media storytelling. He argues that world building is one of the factors, together with characters and authors, that hold transmedia worlds together to a greater or lesser extent. So we would see world building as a necessary condition for, but not coterminous with, trans-media storytelling. But, as Sherlock Holmes would say, ‘these are deep waters, Watson’ and we can either stop here or engage in a protracted discussion of media industries and of narrative theory. So we’ll go on to the next question.

Your focus on the future of Star Trek in the conclusion focuses almost entirely on official television production, yet you could argue that Trek does exist in a Post-Network era in the form of various fan-produced web-series on the one hand and the J.J. Abrams produced feature films on the other. How might we extend your arguments if we incorporated these two forms of textual production into the mix?

Yes, once again those are topics that we couldn’t really address within the scope of the book, although they are of course important, since at the moment its only in the Abrams and fan films that Star Trek exists on the screen (other than the endless reruns of the various series all over the channel spectrum that is –and of course in games which should also be given some consideration). Looking at these texts raises very interesting questions about who and what is Star Trek.

Considering the Abrams films and the fan films would require addressing in more detail than we did in the book issues of authorship and branding. It would also require considering issues of canonicity, which we didn’t touch on in the book except somewhat indirectly in terms of Roddenberry’s conception of the Star Trek world. In terms of the feature films, you’d have to think about whether or not these are seen as part of the ‘official’ canon because of the change in perceived authorship. We make an argument in the book concerning the importance of the Roddenberry brand to Star Trek television even years after his death. But has this continued now that Star Trek no longer exists as television?

Roberta’s doctoral student, Leora Hadas, has a forthcoming piece in Cinema Journal ("A New Vision: J. J Abrams, Star Trek and Promotional Authorship") in which she analyses the tensions between the Roddenberry and Abrams brands in the publicity for the Star Trek films. Her conclusion, as we remember it, is that relatively little attention was paid to Roddenberry and for the most part only in sources specifically directed at the fan base.

The whole point of the reboot was to bring in new viewers, who might not even know about Roddenberry and Paramount doesn’t seem to have had much concern for the core fan base in that regard (even though Roddenberry’s name features prominently on the posters for the first film and in the credits for both). And, if we may be permitted a personal observation, we think that Abrams has gone so far off-brand that he’s turned Star Trek into Star Wars, just another space-opera, spectacle-filled blockbuster. We’d be interested to know whether this is a perception shared by the fans.

Must admit that we’ve only watched snatches of the fan films, but we would suspect that they are much more ‘faithful’ to the established television canon than the Abrams films, as indicated by their efforts to incorporate writers from the original series. So it seems that further commercial exploitation of Star Trek has to be predicated on drawing in new viewers, which means downplaying authorship and canonicity, while the fans have much more of an attachment to the canon. In that sense, it may be the fan films in which for some of us the ‘real’ Star Trek lives on.

Roberta Pearson is Professor of Film and Television Studies at the University of Nottingham in the UK.  Much of her career has been devoted to studying major cultural phenomenon or icons, such as Star Trek, Batman, Shakespeare and Sherlock Holmes.  She was the co-editor of The Many Lives of the Batman, now being rebooted as Many More Lives of the Batman, co-edited with William Uricchio and Will Brooker (coming out with the BFI next year).  She's also written several essays on Shakespeare's cultural status and has recently been involved in a collaborative project on digital Shakespeare.  Her next project is on Sherlock Holmes for a book tentatively titled I Hear of Sherlock Everywhere: Transatlantic Sherlock Holmes. The book will deal with issues of authorship/canonicity, intellectual property, cultural distinctions, media franchises and lots of other topics currently at the forefront of debates in the field. For a preview see 'A Case of Identity: Sherlock, Elementary and their National Broadcasting Systems' in Roberta Pearson and Anthony N. Smith, editors, Storytelling in the Media Convergence Age: Exploring Screen Narratives (London: Palgrave-MacMillan, 2015) as well as ‘Sherlock Holmes, a De Facto Franchise?’in Lincoln Geraghty, ed., Popular Media Cultures: Writing in the Margins and Reading Between the Lines (London: Palgrave-MacMillan, 2015.She's been a Star Trek fan (in terms of watching and enjoying the tv programmes) since the original series' first run so writing the book was indeed a labour of love. But she was a Sherlock Holmes fan even before that, so her academic career seems to be progressing backwards, like Benjamin Button.

Máire Messenger Davies is Professor of Media Studies and Director of the Centre for Media Research at the University of Ulster. Her first degree was in English, from Trinity College Dublin – hence an interest in storytelling. She's a former media professional - she worked as a journalist in local newspapers, magazines and radio for many years – hence her insistence on the importance of hearing the producers' points of view. After having four children, she did her PhD in psychology as a mature student researching how people learn from television – hence her interest in audiences, particularly young audiences. Her own young audience shared many happy hours watching Star Trek TOS in the UK. On moving to work at Boston University in the US, from 1990-1994, the family were there at the height of TNG's greatest era and became firm fans. Using Star Trek as a case study to teach about TV, Culture and Society seemed an obvious way to freshen up a rather hackneyed core module at Cardiff University, alongside Professor Pearson, and this led – eventually – to Star Trek and American Television. Her other books include Television is Good for Your Kids (Hilary Shipman, London  1989, 2001); Fake, Fact and Fantasy (Mahwah NJ: Laurence Erlbaum, 1997);  Dear BBC: Children, television storytelling and the public sphere (Cambridge: Cambridge University Press, 2001); Children, Media and Culture, (Open University Press, 2010).

 

SEE YA NEXT YEAR!

Why Star Trek Still Matters: An Interview with Roberta Pearson and Maire Messenger Davies (Part Four)

A key tension on any television series is that directors come and go but actors tend to develop a stronger ownership of their characters over time. To what degree have Star Trek actors been able to shape the characters they play? In the book we point to this key tension as one of the primary determinants of the actors’ agency. Over the course of a long-running show they tend to take ownership of their characters, partly because no one else, including the writers, really does.

Part of this comes from the natural tendency that actors have toward wanting more screen time, so if they are powerful enough they can lobby for this. But it also comes from professional standards, which gets back to the question about a good script. The actors believe in consistent characterization, having their characters engage in actions and speak dialogue that they believe flows naturally from previous representations of the character.

In the book, we have a long quote from Patrick Stewart about his input in to the last TNG film, Nemesis, in which he says that he changed the script to make it more consistent with his vision of the character. But he also pointed out that not all actors can do that. As we argue, there’s a hierarchy of agency within any ensemble cast with the stars usually having more control over their characters than secondary cast members. And in Star Trek, the captain had more control than anyone which leads on to your next question.

While fans have often been drawn to secondary characters, there are strong television logics which work to insure the centrality of the Captains to our experience of the series. What are some of the ways that these television production logics re-assert themselves?

Herman Zimmerman, production designer on all the post-TOS series told us when we interviewed him that originally the TNG bridge was oval, with “a big oval conference table.” But that didn’t work, because “it didn’t give the captain precedence. And one of the things that Gene was really regretting, but then he realized that he had no other choice, the star of the series had to be the captain. He wanted every one of the crew members to be the star . . . but always the captain has to have the last word, and the captain has to have the bulk of the action or the audience is confused.”

Even in shows with large ensemble casts, like TNG, it seems that, to become a bit theoretical, there has to be a focus of narrative alignment, a character whose perspective guides viewers through the narrative or with whom they can ‘identify’. That’s tricky because, although both Murray Smith and Jason Mittell write about narrative alignment, they do so from a somewhat formalist and cognitive perspective. There’s no empirical audience research that we know of to back up the claim.

However, it certainly seems that television writers believe that there has to be a dominant focus of narrative alignment. One of the beauties of a long running series is that it does have the space to focus occasionally on secondary characters. But we would hypothesise that in any long running show from TNG to ER to Lost to Madmen, many episodes will be ‘star-centric’ with the remaining spread among the secondary characters. The only real exception that we can think of to this rule is The Wire which initially set up McNulty in a way that made it seem he would be the central character and then strayed away from him in the second season. In The Wire Baltimore was the main character in a way but this is the exception that proves the rule and we can’t think of another example of this strategy.

And of course not just the logics of television but the long-established logics of Hollywood centre around the star system, that gives some actors higher billing and more money than others. As we detail in the book, this became a point of contention between William Shatner, who because he was the Captain thought he was the star, and Leonard Nimoy, who very quickly became an audience favourite.

I generally respect your decision to bracket off the study of Star Trek fans from the study of the production process. I was struck, though, reading your chapter on character that this was somewhat problematic, and pleased that you added a brief, but important, discussion here about the ways character operates somewhat differently in fan fiction from on the aired episodes. That said, while it is true that we do not yet have a very conceptually rich way of talking about television characters, much work on Star Trek fandom has argued that it is very much a character-centered approach to understanding the series, hence the charge sometimes made against fan fiction that it is moving from space opera to soap opera. What might we learn if we brought together your production studies approach to how the creative team thought about the Star Trek characters with a more audience-centered approach on how fans conceived of these same characters?

That was another of those pragmatic decisions intended to keep the book from becoming a multi-volume series. Certainly no disrespect was intended to the fans who are such an important part of the Star Trek phenomenon, but you and others have devoted many pages to them and Trekkers are undoubtedly the most studied of all fandoms. And we ourselves talk about how the fans of the original series may have helped to push the networks towards a more nuanced understanding of their audiences.

As we’ve already said, the writers we interviewed very much stressed that they had a character-centred approach to their writing so in that sense they are to some degree aligned with fan fic writers. There are of course fans who take other pleasures from the Star Trek world, enjoying the technologies or the space battles for example, but for the most part they don’t seem to write fan fic although they might produce blueprints of the starships.

We think it would be, in Spock’s word, ‘fascinating’ to do a systematic study of the television writers’ approach to the characters versus fan fic writers. As you say, one of the key distinctions is genre, particularly when it comes to shipping in all its marvelous variations. Television soaps, which are fundamentally about relationships, can spend endless amounts of time on characters’ romantic entanglements, but other genres can’t do this. When Deep Space Nine started to have lots of romantic pairings, some referred to it rather scornfully as DS90210. Shifting genres can alienate audiences, as we saw many years ago when Twin Peaks began as a murder mystery but became supernatural in its second and final season in a shift that seems to have driven viewers away.

Also extensive exploration of characters and their relationships can, as we say in the book in the bit that you’re referring to, potentially undermine the stability of the series format. The example we give is that of the TNG episode ‘Chain of Command’ in which Picard is captured and tortured by the Cardassians. The second episode’s conclusion very quickly deals with Picard’s post-traumatic stress because he has to be back in command of the Enterprise in the next episode. But numerous fan fics deal with his recovery, particularly in terms of his relationship with the doctor, Beverly Crusher. But the television show can’t divert from its basic format of space exploration for several episodes of psychological and romantic drama that removes the Captain from the bridge. The Captain has a narrative function that he must continue to fulfill.

The different treatment of characters in the shows and in fan fic also relates to the point that we made above about an ensemble cast in which secondary characters have always to remain somewhat secondary in terms of their screen time.

There’s a good episode of Voyager called "Timeless" set fifteen years ahead of the present time line. Chakotay and Harry Kim managed to escape Voyager’s destruction and have spent the intervening years trying to find a way to undo the past. In those fifteen years Chakotay has acquired a girlfriend who helps them in their quest. Although we’ve not checked, we’d bet dollars to donuts that there are lots of fan fics filling in that narrative ellipsis and detailing the romance. But the television writers couldn’t devote time to that story not only because Chakotay is a secondary character, albeit an important one, but also because they would have had to stop telling stories about Voyager’s quest to get back to the Alpha quadrant in order to deal with events in a hypothetical future timeline.

Roberta Pearson is Professor of Film and Television Studies at the University of Nottingham in the UK.  Much of her career has been devoted to studying major cultural phenomenon or icons, such as Star Trek, Batman, Shakespeare and Sherlock Holmes.  She was the co-editor of The Many Lives of the Batman, now being rebooted as Many More Lives of the Batman, co-edited with William Uricchio and Will Brooker (coming out with the BFI next year).  She's also written several essays on Shakespeare's cultural status and has recently been involved in a collaborative project on digital Shakespeare.  Her next project is on Sherlock Holmes for a book tentatively titled I Hear of Sherlock Everywhere: Transatlantic Sherlock Holmes. The book will deal with issues of authorship/canonicity, intellectual property, cultural distinctions, media franchises and lots of other topics currently at the forefront of debates in the field. For a preview see 'A Case of Identity: Sherlock, Elementary and their National Broadcasting Systems' in Roberta Pearson and Anthony N. Smith, editors, Storytelling in the Media Convergence Age: Exploring Screen Narratives (London: Palgrave-MacMillan, 2015) as well as ‘Sherlock Holmes, a De Facto Franchise?’in Lincoln Geraghty, ed., Popular Media Cultures: Writing in the Margins and Reading Between the Lines (London: Palgrave-MacMillan, 2015.She's been a Star Trek fan (in terms of watching and enjoying the tv programmes) since the original series' first run so writing the book was indeed a labour of love. But she was a Sherlock Holmes fan even before that, so her academic career seems to be progressing backwards, like Benjamin Button.

Máire Messenger Davies is Professor of Media Studies and Director of the Centre for Media Research at the University of Ulster. Her first degree was in English, from Trinity College Dublin – hence an interest in storytelling. She's a former media professional - she worked as a journalist in local newspapers, magazines and radio for many years – hence her insistence on the importance of hearing the producers' points of view. After having four children, she did her PhD in psychology as a mature student researching how people learn from television – hence her interest in audiences, particularly young audiences. Her own young audience shared many happy hours watching Star Trek TOS in the UK. On moving to work at Boston University in the US, from 1990-1994, the family were there at the height of TNG's greatest era and became firm fans. Using Star Trek as a case study to teach about TV, Culture and Society seemed an obvious way to freshen up a rather hackneyed core module at Cardiff University, alongside Professor Pearson, and this led – eventually – to Star Trek and American Television. Her other books include Television is Good for Your Kids (Hilary Shipman, London  1989, 2001); Fake, Fact and Fantasy (Mahwah NJ: Laurence Erlbaum, 1997);  Dear BBC: Children, television storytelling and the public sphere (Cambridge: Cambridge University Press, 2001); Children, Media and Culture, (Open University Press, 2010).

Why Star Trek Still Matters: An Interview with Roberta Pearson and Marie Messenger Davies (Part Three)

You raise some important points about the stability of Star Trek as an ongoing franchise over more than 18 years of production. How did this stability and predictability impact the creative process behind the show -- for better or for worse?

Star Trek was very atypical in its 18 year run particularly with regard to the fact that many of the same people, like executive producer Rick Berman, stayed with the show throughout those years. As you imply this stability had its upsides and its downsides.

With regard to the first, one of the most significant upsides was that it gave the producers the chance to create one of the most extended and complex fictional universes of all time, on a scale that, with perhaps the exception of Doctor Who, no other television program has achieved. And, as we discuss in chapters five and six, this led to some very ingenious world building, with producers, many of whom had been fans of the original series, harking back not only to TOS and TNG but in the post-TNG shows to all the previous series. This results in a degree of what’s come to be called fan service that can only be achieved within a vast canon. The creative process was stimulated by this and resulted in some very memorable and for fans emotionally satisfying episodes like TNG’s "Relics" which brings back the beloved Scotty.

But as Ron Moore pointed out to us when we interviewed him, the producers also had to be careful not to cater to fans too much and not to give in completely to their own fannish instincts. Had they done so they would have been writing fan fiction and not a television show aimed at millions of viewers.

Indeed, Stephen Moffat has been criticized for too much fan service in the most recent series of Sherlock, so it can negatively impact a show’s reception and perhaps exclude new viewers. We don’t think this happened with Star Trek, but it did become increasingly difficult for new viewers to enter such a complex universe.

Enterprise was meant to reboot the franchise by being less connected to the complicated backstory, but ironically, it became the most self-referential of all the series. The successful Star Trek reboot, the one that did attract new viewers, took place in cinema not on television and without the involvement of anyone who had made the television series. By contrast Doctor Who has successfully rebooted on television both honouring the backstory and managing to draw in new viewers. But maybe that’s because it did so precisely by drawing on new voices like Russell T Davies and Steven Moffat. You didn’t ask us about Doctor Who, but one of the reasons that there is always more to say about Star Trek is that as a case study it raises issues that are ongoing in terms of current productions.

Stability also had an upside with regard to the production process, one that we document in the book using interviews with many of the practitioners working on the show. As they constantly told us, the Star Trek production team was a ‘family’ that had worked together so long that they communicated by way of a creative shorthand. This both facilitated the smoothness of the production process and undoubtedly led to some very good episodes.

But that ‘family’ depended on having people at the top who were good managers. Michael Piller, now sadly deceased, joined TNG in its third season, after two seasons of upheaval, turmoil and some pretty bad episodes. He drew together the current writing staff and brought in new voices. But Brannon Braga seemed to be unable to do the same thing for Enterprise, one of the factors that we speculate could have contributed to its failure.

Reflecting in retrospect on the book, we perhaps should have made more of the downside. The producers told us that one of the problems with the failed Enterprise was that they couldn’t find writers who knew how to write Star Trek. But maybe what they meant was that they couldn’t find writers who knew how to write the long-established version of Star Trek that they themselves had helped to form.

Many fans and some academics have critised Berman and his fellow executive producer Brannon Braga for exploiting Star Trek simply for profit and not caring about Roddenberry’s vision. Our interviews did not lead us to this conclusion and we strongly refute this opinion in the book. However, in hindsight, perhaps it was not only Braga’s less than excellent management skills but the failure to incorporate new voices and new ideas that made Enterprise for the most part an inferior retread of the previous series.

You write about “Roddenberry’s Box” and the ways that founding concepts about what constitutes a Star Trek story have both enabled and constrained future creative contributions. What are some of the ways creative talent has negotiated in and around that Box through the years?

As we discuss in the introduction of the book, and at a number of points throughout, Roddenberry has become a ‘brand’ – the only name associated with television Trek to be given a credit in the new movie franchise. As such he represents both commercial value, but also something more intangible – what Kerry McCluggage referred to as a ‘vision’, and what writers sometimes referred to, using the more restrictive metatphor of a ‘box’. McCluggage told us:

“You do try to factor that [the Roddenberry vision] in, because that’s part of the appeal of Star Trek. He had an optimistic view of the future. He had a whole notion of how the Federation would evolve, and the Prime Directive, and things that are key elements in the show and values that are inherent in the show. In exploiting this property on a commercial basis, you really do find yourself going back to that, thinking, How does this fit in with the original vision of the show?”

Which is all very well, for the CEO, but for a writer the ‘vision’ and its strict rules could raise practical problems of narrative structure, not to mention a tendency for the ‘vision’, paradoxically, to generate conflict among the production team.

The two writers who specifically referred to the Roddenberry Box were Michael Piller, and Ronald D. Moore and they gave us specific examples of how they worked both within it, and around it. Piller described Roddenberry’s strict insistence that in the 23rd century (the period of TOS), “there wasn’t a lot of conflict between the characters because with the disappearance of want, poverty, disease, people were out pursuing a better quality of life;” this caused arguments among his writing team, who felt that conflict was necessary in a drama.

He described how he got round these strict rules in TNG’s ‘The Bonding’ [3:5] by using Gene’s insistence that in this advanced era of humanity nobody grieved when someone died, as a hook to develop a more interesting story. “The freakiest thing you’ve ever seen . . . a kid that doesn’t cry when his mother dies” enabled Piller and his team to bring forward an underdeveloped character, Counsellor Troi, to “strip down” to the underlying emotions of the bereft child. This was a good example of writers’ resourcefulness in being able to kill different birds with the same stone – giving Marina Sirtis a more satisfying role, which she had wanted, as well as solving a narrative problem arising from the restrictions of the ‘vision.’

Piller described how the Roddenberry Box suited him, and it became, to some extent, “ the Piller box”. Ron Moore, the author of "The Bonding", also described arguments over the fight between the Picard brothers in a TNG episode he wrote – a two parter called “Family” [4:1 and 4:2]. On this occasion, Piller and Berman were able to prevail over Roddenberry and to leave the fight in – despite the fact that Roddenberry didn’t want it. These discussions are described more fully in Chapter 2 of the book, ‘Art, Commerce and Creative Autonomy’ and also in a chapter by Máire: “Quality and Creativity in TV: The Work of Television Storytellers,” in Quality Television: American Contemporary Television and Beyond, ed. Janet McCabe and Kim Akass (London: I. B. Tauris, 2007), 171–84.

You describe how the creative talent on the series tends to stress the importance of “good scripts” in triggering the production process. What are some of the traits they associated with a “good” Star Trek script?

First, let’s address this question from a more general perspective. Judgments as to good and bad have been largely dodged by people within media and cultural studies, because of the influence of theories of cultural relativism. As we told you, we did try to come to grips with questions of quality in a chapter that didn’t make it into the book, both because the book was getting too big and because we didn’t manage to resolve the debate to our own satisfaction. But since producers, critics and audiences all continue to make value judgments it’s important that academics address this issue. And in doing so, it’s vital to listen to what practitioners have to say about their own value judgments, even though they might believe in them implicitly and find them hard to articulate.

That being said, in terms of Star Trek, perhaps surprisingly in light of its genre, the writers and others’ evaluation of scripts depended on criteria that were established with 19th century literary and dramatic realism. Perhaps primary among these is what you might call fully developed, rounded or psychologically motivated characters whose motivations contribute to story development. Several of our interviewees, especially Michael Piller, emphasized the importance of character above all.

So a good script might be one that advanced a character’s arc through giving him a dilemma to grapple with and resolve. Piller told us that the fan favourite "Best of Both Worlds" two-parter in which Picard gets assimilated by the Borg is really more about first officer Riker’s decision to take his own command or stay with the Enterprise.

A good script could also explore the ongoing relationship between two characters. Good characterization, consistent with the previous establishment of the character, we think, was the overarching criterion determining whether a script was good or bad. Scripts would also have to be like the proverbial ‘well-made’ play or for that matter, classical Hollywood film, setting up and resolving enigmas and wrapping up everything neatly at the end.

Roberta Pearson is Professor of Film and Television Studies at the University of Nottingham in the UK.  Much of her career has been devoted to studying major cultural phenomenon or icons, such as Star Trek, Batman, Shakespeare and Sherlock Holmes.  She was the co-editor of The Many Lives of the Batman, now being rebooted as Many More Lives of the Batman, co-edited with William Uricchio and Will Brooker (coming out with the BFI next year).  She's also written several essays on Shakespeare's cultural status and has recently been involved in a collaborative project on digital Shakespeare.  Her next project is on Sherlock Holmes for a book tentatively titled I Hear of Sherlock Everywhere: Transatlantic Sherlock Holmes. The book will deal with issues of authorship/canonicity, intellectual property, cultural distinctions, media franchises and lots of other topics currently at the forefront of debates in the field. For a preview see 'A Case of Identity: Sherlock, Elementary and their National Broadcasting Systems' in Roberta Pearson and Anthony N. Smith, editors, Storytelling in the Media Convergence Age: Exploring Screen Narratives (London: Palgrave-MacMillan, 2015) as well as ‘Sherlock Holmes, a De Facto Franchise?’in Lincoln Geraghty, ed., Popular Media Cultures: Writing in the Margins and Reading Between the Lines (London: Palgrave-MacMillan, 2015.She's been a Star Trek fan (in terms of watching and enjoying the tv programmes) since the original series' first run so writing the book was indeed a labour of love. But she was a Sherlock Holmes fan even before that, so her academic career seems to be progressing backwards, like Benjamin Button.

Máire Messenger Davies is Professor of Media Studies and Director of the Centre for Media Research at the University of Ulster. Her first degree was in English, from Trinity College Dublin – hence an interest in storytelling. She's a former media professional - she worked as a journalist in local newspapers, magazines and radio for many years – hence her insistence on the importance of hearing the producers' points of view. After having four children, she did her PhD in psychology as a mature student researching how people learn from television – hence her interest in audiences, particularly young audiences. Her own young audience shared many happy hours watching Star Trek TOS in the UK. On moving to work at Boston University in the US, from 1990-1994, the family were there at the height of TNG's greatest era and became firm fans. Using Star Trek as a case study to teach about TV, Culture and Society seemed an obvious way to freshen up a rather hackneyed core module at Cardiff University, alongside Professor Pearson, and this led – eventually – to Star Trek and American Television. Her other books include Television is Good for Your Kids (Hilary Shipman, London  1989, 2001); Fake, Fact and Fantasy (Mahwah NJ: Laurence Erlbaum, 1997);  Dear BBC: Children, television storytelling and the public sphere (Cambridge: Cambridge University Press, 2001); Children, Media and Culture, (Open University Press, 2010).

Why Star Trek Still Matters: An Interview with Roberta Pearson and Maire Messenger (Part Two)

You discuss Star Trek as in some ways a transitional text between the models of the mass audience and the least objectionable programming which shaped the early network era and the model of the niche or segmented audience which would inform the multi-network or post-network era. This seems closely connected to your idea that the series is both representative and exceptional to the television practices of its time. So, what was it about Star Trek which encouraged networks and producers to think differently about television audiences? In our chapter 1, on Star Trek and television history, hopefully we make it clear that during the network era, the networks and producers didn’t really ‘think differently’ about TV audiences, even though there’s obviously evidence that audiences were already ‘niche-ing’ themselves by becoming active fans. Star Trek fans certainly did this, although they didn’t affect the network’s decision to cancel the show. In terms of the industry’s attitudes, it’s only with hindsight that we (and other writers on Star Trek) have been able to see that what saved the show/franchise during this era was the beginnings of a ‘niche’ audience when it was sold to Kaiser Broadcasting for syndication.

In 1967 Kaiser syndicated it at 6 pm against the news on other channels, calculating that this would attract ‘young males.’ We describe the ‘faint signals’ of the future of specialized audience targets on pp 45- 46. Star Trek fans were the elusive 18-25 age group and they were even prepared to ‘march in the street’ to try to save their show. But NBC at that stage cancelled it because success was still primarily measured in mass numbers. To some extent it continued to be and still is – Enterprise failed in 2005 because it didn’t get high ratings, other shows still fail for the same reason.

But as we point out, ‘eras’ don’t neatly stop and give way to the next one; there’s always overlap and even in the fragmentary downloading world of today, the ‘mass’ audience has continued alongside ‘niches’, who are of course, components of the ‘mass’.

We collected a lot of information about audience behavior in 2002; Mike Mellon, the head of audience research at Paramount gave us masses of material, wonderful breakdowns of demographics within the Neilsen ratings, and Paramount’s own qualitative research. But this kind of information tends to be ephemeral and because our book was written over such an extended period of time, anything we said about particular audience figures would have been outdated.

We also had some audience research of our own - questionnaire and interview data collected at different cultural venues, and we’ve referred to some of it in other writings (see references in the bibliography), but again, we decided it didn't quite fit the shape of the book in its final version. But we certainly do think that audiences are important and interesting, and Star Trek audiences especially so.

You write at the end of the book, “Without Roddenberry, there may have been no Joss Whedon, J.J. Abrams, Chris Carter, or whoever else may follow in their footsteps.” So, what role did Roddenberry’s self-promotion as a producer/author contribute to the contemporary concept of the show runner?

It’s always hard to make historical connections across time, so not sure that we’d want to argue for direct causality here. What’s needed is an historical study on the rise of the showrunner in US television from about the 1970s onwards, including key figures like Norman Lear and Aaron Spelling. That book would have to account for all the other changes that were going on during those decades, particularly the shift from the classical network era to the multi-channel era that began to put the emphasis on named producers as a way of distinguishing content in a much more competitive environment.

That being said, you’re really asking two different questions here, one about the role of the showrunner within the industry and one about the role of the showrunner as a publicity mechanism.

With regard to the first, that’s something that the book waiting to be written would need to engage with. While Roddenberry functioned like a modern showrunner in that he was both producer and writer (although he actually wrote relatively few of the Star Trek scripts), how many of his peers did the same? And while he seems to have exercised the same degree of overall control and oversight that his successors now have, did his contemporaries have that same degree of control and oversight? In other words, were there producers in the classical network era whom we would want retrospectively to dub showrunners aside from Roddenberry (and probably Rod Serling)?

And we shouldn’t forget of course, that a lot of the people with whom Roddenberry worked, particularly Herb Solow, resent the extent to which Roddenberry attempted to co-opt all the credit for Star Trek. One of the most important arguments in our book is that a good television show requires the input of a lot of talented people. Roddenberry presented himself as Star Trek’s sole auteur but there would have been no Star Trek without Solow, associate producer Robert Justman, and all the others who worked on the show. But, today at least, it also seems to require a named individual to serve Foucault’s author function – to market the show.

We think it’s easier to make an argument for Roddenberry having served to some extent as a template for subsequent showrunners with regard to their publicizing themselves and their shows as opposed to the specific production tasks he undertook. In the classical network era, this self-publicity was most unusual, not really necessary and probably resented to some extent by NBC.

In that era, it was assumed that most shows, let alone their producers, would not really stand out much from the pack. That’s because the three networks were content to divide the mass audience between them, airing ‘least objectionable programming’ the goal of which was to keep people tuned into the same network throughout the evening. Shows were associated with networks, rather than with named individuals, except for their star actors of course.

But Roddenberry showed that it was possible to engage in a discourse of artistry and authorship that distinguished him and his show from the pack. And as you say somewhere, viewers, fans particularly, are culturally inclined toward a belief in auteurism, a single guiding voice that creates meaning throughout a programme’s episodes.

In Roddenberry’s case, as we discuss, that guiding voice became elevated to ‘Roddenberry’s vision’, a utopic notion of the future associated with him and with Star Trek. In that regard, we can’t really think of a single one of today’s showrunners who have had quite the same cultural impact, probably because the field is much more crowded; there’s much more content and many more people producing it. And of course, in the tele-fantasy genre Roddenberry got there first.

Fans may refer to the ‘Whedon-verse’ and critics may characterize aspects of Whedon-produced or directed texts as ‘Whedon-esque’ but that refers to a certain style and tone rather than a complete world, which is what Roddenberry is associated with. The more we think about it, the more we think it might be the case that being in a sense a man out of time, a post-network showrunner in the classical network era, Roddenberry was actually a one-off. But that’s a hypothesis that needs to be tested with empirical research.

One could also argue that Star Trek’s appeal to its intellectual pedigree -- from the science fiction writers like Harlan Ellison, Norman Spinrad, or Theodore Sturgeon, who wrote for the series, to its ongoing references to Rocket Scientists and Harvard/MIT students in describing its audience, helps to establish the contemporary concept of “quality television.” What qualities were ascribed to Star Trek in its heyday and to what degree do these anticipate or contrast with the “complex narratives” and “novelistic characters” associated with today’s quality dramas?

That’s a whole book in itself. In one of our earlier drafts there was a whole chapter called ‘Is it any good? The quality of Star Trek.’ Looking at this discarded ‘quality’ chapter again, I see we offer a number of definitions of ‘quality’ and address the question of ‘is it any good’? in a number of ways. We look at academic definitions of ‘good’ e.g. Charlotte Brunsdon’s: ‘[it’s good] in terms of its closeness to already-‘legitimate’ cultural forms, such as theatre or literature. Secondly, it is seen to be good because ‘it poses a privileged relation to ‘the real’’. In our discarded chapter we argue that Star Trek meets both of these criteria. We also discuss ideological interpretations of ‘good’ – is it sensitive to minorities, and to the representation of race, gender and general ‘otherness’? - the subjects of a very great deal of writing on Trek. And we particularly quote our production interviewees on their definitions of ‘quality,’ such as Michael Westmore comparing his work on alien makeup with that of Star Wars, which he described as ‘a real cheap job.’

We also discuss a couple of individual episodes that we thought were ‘good.’ Much of this material got lifted and dispersed to other chapters in the final version of the book: the craftworkers and writers’ views on ‘good’ appear in Chapter 2,’ ‘Art, Commerce and Creative Autonomy’ and Chapter 3, ‘The Craft Workshop Mode of Production’. Textual aspects of quality are woven into the textual chapters at the end of the book on worldbuilding and character, where the ideology question is also addressed – here, mainly by arguing for Trek’s ‘heteroglossic’ characteristics. The best of Trek, such as the TNG episode, ‘The High Ground’, offers ambiguity not clarity, enabling diverse interpretation, which again, is a traditional literary criterion of quality.

Because Star Trek has been such an enduring show, it ought to be possible to make comparisons between it and other ‘high quality’ TV shows contemporary with it over the years, for example at Emmy awards. But, as several of the writers pointed out, Trek has never been honoured by its peers in this way. Berman was indignant that Patrick Stewart never got an Emmy for his performance as Captain Picard. Ron Moore told us how he suppressed his Trek work in his resume because he thought it wouldn't be taken seriously and Patrick Stewart had similar reservations about foregrounding his Trek work, proud as he was of it.

The craft workers, on the other hand, have received multiple awards over the years, thus highlighting the division between ‘above the line’ and ‘below the line’ positions in the creative hierarchy – a division which we argue, in our book, is somewhat artificial in terms of how the final product gets produced. Everyone has to pull together: the line producers Merri Howard and Peter Lauritson, who had to make sure everything ‘gelled’, and came in within budget, were particularly enlightening on this aspect of ‘quality.’

Roberta Pearson is Professor of Film and Television Studies at the University of Nottingham in the UK.  Much of her career has been devoted to studying major cultural phenomenon or icons, such as Star Trek, Batman, Shakespeare and Sherlock Holmes.  She was the co-editor of The Many Lives of the Batman, now being rebooted as Many More Lives of the Batman, co-edited with William Uricchio and Will Brooker (coming out with the BFI next year).  She's also written several essays on Shakespeare's cultural status and has recently been involved in a collaborative project on digital Shakespeare.  Her next project is on Sherlock Holmes for a book tentatively titled I Hear of Sherlock Everywhere: Transatlantic Sherlock Holmes. The book will deal with issues of authorship/canonicity, intellectual property, cultural distinctions, media franchises and lots of other topics currently at the forefront of debates in the field. For a preview see 'A Case of Identity: Sherlock, Elementary and their National Broadcasting Systems' in Roberta Pearson and Anthony N. Smith, editors, Storytelling in the Media Convergence Age: Exploring Screen Narratives (London: Palgrave-MacMillan, 2015) as well as ‘Sherlock Holmes, a De Facto Franchise?’in Lincoln Geraghty, ed., Popular Media Cultures: Writing in the Margins and Reading Between the Lines (London: Palgrave-MacMillan, 2015.She's been a Star Trek fan (in terms of watching and enjoying the tv programmes) since the original series' first run so writing the book was indeed a labour of love. But she was a Sherlock Holmes fan even before that, so her academic career seems to be progressing backwards, like Benjamin Button.

Máire Messenger Davies is Professor of Media Studies and Director of the Centre for Media Research at the University of Ulster. Her first degree was in English, from Trinity College Dublin – hence an interest in storytelling. She's a former media professional - she worked as a journalist in local newspapers, magazines and radio for many years – hence her insistence on the importance of hearing the producers' points of view. After having four children, she did her PhD in psychology as a mature student researching how people learn from television – hence her interest in audiences, particularly young audiences. Her own young audience shared many happy hours watching Star Trek TOS in the UK. On moving to work at Boston University in the US, from 1990-1994, the family were there at the height of TNG's greatest era and became firm fans. Using Star Trek as a case study to teach about TV, Culture and Society seemed an obvious way to freshen up a rather hackneyed core module at Cardiff University, alongside Professor Pearson, and this led – eventually – to Star Trek and American Television. Her other books include Television is Good for Your Kids (Hilary Shipman, London  1989, 2001); Fake, Fact and Fantasy (Mahwah NJ: Laurence Erlbaum, 1997);  Dear BBC: Children, television storytelling and the public sphere (Cambridge: Cambridge University Press, 2001); Children, Media and Culture, (Open University Press, 2010).

Why Star Trek Still Matters: An Interview with Roberta Pearson and Máire Messenger Davies (Part One)

The book recently published by Roberta Pearson and Máire Messenger Davies might well have been titled The Making of Star Trek, but that title was already taken, by none other than Gene Roddenberry, who published the book as part of his campaign to promote and protect the series in the 1960s. Instead, they called their book, Star Trek and American Television. As far as I can tell, no other academic has had the degree of access to the "above the line" and "below the line" workers who helped to create Star Trek as these two did. And, as a result, we have never before had such a rich account of its production process and of the ways that Star Trek fits within larger trends within the television industry. They do not set out to demystify Roddenberry's original book, precisely, but the effect is to shift the focus away from the notion of Roddenberry's authorship onto the collaborative process by which television is produced. Roddenberry certainly has a central role here, as will be clear from the frequency with which his name surfaces in the following interview, but they also direct attention onto the many collaborators who helped to shape that original "vision" and onto the many who have carried forward Star Trek's legacy to the current day.

Anyone who knows me knows how central Star Trek has been to my life on so many levels. I have myself written two books in which Star Trek plays a key role. But in recent years, I have declined many invitations to say or write more about Star Trek because I was skeptical that there was much more that could be said.

Pearson and Davies proved me wrong: there are new insights and new historical details on every page of this book. Star Trek and American Television is the kind of book that could only be written now -- now that we have some historical perspective on the ways that this iconic series fit within the evolution of television as a medium, looking forward in some ways to developments in terms of ideas about franchising, world-building, and audiences, that are only being fully realized today.

As an interviewer, I am bit rude to these authors (both old friends), pushing them to speak about topics that are just on the margins of the book, getting them to revisit the decisions they made about what to include or develop in depth. My bet is that as a reader, you will appreciate some of the insights I got them to scoop up off the cutting room floor here. But at the end of the day, I agree with most of their editorial decisions. This book works because they focus on Star Trek as a television series, not as a cult phenomenon, not as a fandom, not as a transmedia franchise. Dealing with Star Trek as a television series encourages us to look upon it in a new way and at the same time, to use its history to shed light on the possibilities of television as a medium.

This five part interview will constitute my last posts for this blog in 2014. I need some time to refresh myself, to get more interview questions out to authors, to focus on finishing up some of my own writing projects. But, I think you will agree that this exchange ends the year on a highpoint.

I've known Pearson for most of my academic career. Our overlapping interests has led to us working together in many ways through the years. And I have a great appreciation for what she has contributed to our understanding of popular heroes (including The Batman and Sherlock Holmes) and cult media. Through her, I've also gotten to know her co-author, Davies, who has produced a great deal of important work on children's television and the notion of quality as it relates to popular media. So, I am delighted to share with you their reflections here on "the Making of Star Trek" and so much more.

Many readers may be skeptical --as I was initially -- that the world needs another book on the Star Trek franchise. So, let’s tackle that right away. What are people going to learn from this book that they do not already know?

As we explain in the introduction and opening chapters, of all the myriad books that have been published on Star Trek, we believe that none of them has effectively dealt with its core status as ‘a television show’ (William Shatner’s description of it, to us, in our interview with him.) On p. 9 of our book, we discuss the Star Trek entry in Oxford Bibliographies by Dan Bernardi and Michael Green, which lists the following categories of academic literature on the subject of Star Trek: ‘reference works and bibliographies; anthologies; fandom; popular culture; critical race studies; gender studies; sexuality studies; religion; technoculture; and nationalism and geopolitics’. It doesn’t list television studies.

In this book we are writing as television scholars, not fan scholars, nor sci-fi scholars, nor national geopolitics scholars, and we are admirers of the television show but we’re not – (and we’re really sorry about this word, I don’t know how it happened, after all our careful proof reading) – ‘Trekkies’ in the sense of being the kinds of fans who attend conventions, write fanfic and the like.

So, as our research proceeded, our question became: why didn’t anyone write about Star Trek as television because the programme is a really terrific case for examining the history of American television.

The project started life as core material for a teaching module on ‘Television, Culture and Society’ on the undergraduate course TV, Film and Journalism at Cardiff University. Because we were both keen on the show, and wanted to teach about it, we decided to adapt the TV, culture & society module to enable us to use Star Trek as a case study about television: the course included lectures on television production; TV history; TV economics; American /British contrasts; aesthetic and narrative aspects; TV audiences. The book went through various incarnations since we began the project in 1999, losing some cherished aspects of our original module on the way (including a big chunk about audiences – not just fans, but audiences, Nielsen data etc.) But we never lost sight of the fact that we wanted to talk about Star Trek as television, and that was our selling point to UC Press back in 2000.

The other unique aspect of it, we believe, is the interview material. We were lucky to be helped by Patrick Stewart to gain access to so many Paramount workers, from executive producers to make-up artists to actors to set builders to writers to craft workers, during our visit to Hollywood in 2002, funded by a grant from the British Academy. We think that the insights these interviewees gave us don’t appear to the same extent in other literature on Star Trek, partly because our research questions focused very specifically on televisual aspects. In particular, because we talked to people who were working together as we met them (on the TV Enterprise and the film Nemesis at the same time), there were constant references to, and plentiful evidence of, their interdependence as a working team. Collaboration and co-operation emerged as key components of how a TV production is put together, which was one of the main questions we were pursuing.

We were privileged to meet these people at work, and it was as industrial workers (very hardworking workers) that they came across, not as showbiz luminaries. This was one of the most illuminating and paradoxical revelations of the Star Trek phenomenon as we observed it. It has been such a valuable financial property within a huge global, capitalistic corporation but what we saw was its socialistic way of working.

One of our most revealing interviewees on this aspect was construction co-ordinator, Tom Arp, head of his Local trade union, who’d been working on the show for 14 years, and told us ‘the people on this show pretty much work together as a family’. (All the Star Trek workers we spoke to were unionized). In one of our discarded passages, we wrote about how interdependence and collaboration, rather than conflict and individual heroism, are essential narrative tropes, particularly in the female-dominated Voyager (see e.g. the episode, ‘One’). If the whole team doesn’t pull together, the ship is doomed – the experiences of the working production team often seemed to be reflected in these kinds of ‘socialistic’ storylines, which we suggest, is one of the enduring aspects of the Roddenberry Utopian ‘vision’ (see more comment about the ‘vision’ below). Interdependence between different levels of above and below the line workers is discussed more fully in our chapter on ‘The Craft Workshop Mode of Production.’

Roberta Pearson is Professor of Film and Television Studies at the University of Nottingham in the UK.  Much of her career has been devoted to studying major cultural phenomenon or icons, such as Star Trek, Batman, Shakespeare and Sherlock Holmes.  She was the co-editor of The Many Lives of the Batman, now being rebooted as Many More Lives of the Batman, co-edited with William Uricchio and Will Brooker (coming out with the BFI next year).  She's also written several essays on Shakespeare's cultural status and has recently been involved in a collaborative project on digital Shakespeare.  Her next project is on Sherlock Holmes for a book tentatively titled I Hear of Sherlock Everywhere: Transatlantic Sherlock Holmes. The book will deal with issues of authorship/canonicity, intellectual property, cultural distinctions, media franchises and lots of other topics currently at the forefront of debates in the field. For a preview see 'A Case of Identity: Sherlock, Elementary and their National Broadcasting Systems' in Roberta Pearson and Anthony N. Smith, editors, Storytelling in the Media Convergence Age: Exploring Screen Narratives (London: Palgrave-MacMillan, 2015) as well as ‘Sherlock Holmes, a De Facto Franchise?’in Lincoln Geraghty, ed., Popular Media Cultures: Writing in the Margins and Reading Between the Lines (London: Palgrave-MacMillan, 2015.She's been a Star Trek fan (in terms of watching and enjoying the tv programmes) since the original series' first run so writing the book was indeed a labour of love. But she was a Sherlock Holmes fan even before that, so her academic career seems to be progressing backwards, like Benjamin Button.

Máire Messenger Davies is Professor of Media Studies and Director of the Centre for Media Research at the University of Ulster. Her first degree was in English, from Trinity College Dublin – hence an interest in storytelling. She's a former media professional - she worked as a journalist in local newspapers, magazines and radio for many years – hence her insistence on the importance of hearing the producers' points of view. After having four children, she did her PhD in psychology as a mature student researching how people learn from television – hence her interest in audiences, particularly young audiences. Her own young audience shared many happy hours watching Star Trek TOS in the UK. On moving to work at Boston University in the US, from 1990-1994, the family were there at the height of TNG's greatest era and became firm fans. Using Star Trek as a case study to teach about TV, Culture and Society seemed an obvious way to freshen up a rather hackneyed core module at Cardiff University, alongside Professor Pearson, and this led – eventually – to Star Trek and American Television. Her other books include Television is Good for Your Kids (Hilary Shipman, London  1989, 2001); Fake, Fact and Fantasy (Mahwah NJ: Laurence Erlbaum, 1997);  Dear BBC: Children, television storytelling and the public sphere (Cambridge: Cambridge University Press, 2001); Children, Media and Culture, (Open University Press, 2010).

Four Conversations We Can Have About Sleepy Hollow

Sleepy Hollow is, to use a technical term, "Bat Shit Crazy," and that's what makes it such a generative text for thinking about some of the discursive struggles in America today around race, nation, family and religion/mythology. Like most American television series, it is a grand example of improvization -- they are making a lot of this up as they go and it shows. As a consequence, it feels like Sleepy Hollow is emerging in conversation with its audience -- especially when you factor in the very active social media presence of Orlando Jones, who has actively engaged with the program's fans through many different means. Where race is concerned, there is some sense, especially this season, of one step forward and one step backwards and so there are no shortage of contradictions and compromises in the characters and storylines that emerge. So, there are moments when the minority characters seem to draw on older racial stereotypes, and then, the next moment they are challenging or shattering those stereotypes.

So, there are moments where Orlando Jones as Frank Irving starts to pop his eyes with fear like Stepin Fetchit in a haunted house ("feets do your stuff") and then the next moment, he's standing firm and strong, very much in control of the wild and crazy situations he is confronting. He is a black man struggling to hold onto his family; he is a black man in authority who commands the respect of his people and yet is ready to put all of that at risk to do what he thinks must be done; he is a skeptic who is struggling with issues of faith, all of which makes  him much more complicated than the remains of the stereotype might suggest.

How could it be otherwise? Keep in mind that Scandal made news just a few years back for offering us the first black woman in the lead of a drama series that survived more than a season in something like 30 years. Sleepy Hollow was the next step towards a more diverse kind of television drama: a series with a white man and a black woman, as non-romantically linked partners, in the lead. And the social media buzz and ratings success of these two series may have paved the way for more diverse casting in this year's television slate, although as even the network executives are acknowledging at this point, not nearly as much diversity as America deserves and seems ready to accept.

But, that history means that there has not been a diversity of different kinds of characters to draw upon: certainly there have been one or two minority cast members on a range of ensemble based dramas and reality television programs, but there has still been real limits to what kinds of characters, how complex their motives are, what kinds of story arcs they are allowed to explore, what kinds of relationships they are involved with, and so, we are now at a moment of transition in how television deals with America's evolving racial politics.

When everything is said and done, Sleepy Hollow will be seen as a key transitional text through which networks and audiences negotiated those changes, all the more important because it wraps itself up so fully in a particular conception of the American nation state and bridges so often between past and present, history and the speculative future. There were moments in the first season where, much as America would soon be, the majority of the cast were people of color, as the white protagonist was pushed to the sidelines of his own story. So far, this season, there has been a resurgence of white characters -- especially Katrina and the newly introduced Hawley -- which has resulted in less screen time for the Mills Sisters or Frank Irving and his family, but this could change at any moment.

I have been thinking about Sleepy Hollow a lot of late, since I was asked to be part of an extensive panel discussion of the show at the conference of the American Academy of Religion, held in San Diego last weekend. My fellow panelists were Sheila Briggs, University of Southern California; Diane Winston, University of Southern California; and Anthea Butler, University of Pennsylvania. Getting ready for the conference led me to watch all of the episodes to date with computer on hand to take detailed notes, and I thought I would share a few of my thoughts with you, knowing that I am far from the only Sleepy-Head who reads this blog. Please be warned that there should be Spoiler Warnings on everything that follows since I do flag many specific moments and episodes to illustrate my points.

I focused my presentation around four key themes:

Rewriting the American Revolution –

One of my fellow panelist was sharply critical of the series for reconstructing the idea of "manifest destiny" I can see where she is coming from -- this series aligns the American founding fathers with the forces of good and the Redcoats (and especially the Hessians) with the forces of evil. But, I would also argue that the show is making a specific set of interventions to question or challenge the ways that the American Revolution has been constructed in popular memory. The Revolution and its figures have been evoked in various ways through the years: as a force for progressive politics in the popular front (1930s) with the Jefferson and Lincoln Brigades or evoked by Abby Hoffman during the Chicago 7 Trial ("I was there when Paul Revere road his motorcyle up the hill, shouting 'the pigs were coming' -- paraphrased by me) and more recently as a reactionary force in relation to the Tea Party.

Again and again, we see Sleepy Hollow engage with the encrusted meaning of the revolution, often through the way Ichabod’s memories contrasted with today’s beliefs. See, for example, his challenging of the docent who tries to explain Paul Revere in “The Midnight Ride” and his commentary on the Revolutionary War re-enactors he encounters in “Bad Blood” (though by second season he seems to himself have made a nostalgic return and sought friendship amongst those same re-enactors).  Much has been made of Crane's fish out of water responses to the modern age, which might involve his struggles with child proof tops or his confusion over the proliferation of Starbucks across the land. But often, the show uses Crane's confused questioning to depict the revolution in more progressive and diverse terms than the Tea Party version: so we see references to the alliance between revolutionaries and the Mohawks and Crane’s outrage over the genocide against Native Americans in “For the Triumph of Evil”, his concern over the rights of women in “Necromancer”, we see him question the obsession with the right to bear arms in “The Vessel” or his acknowledgement that Jefferson and other founding fathers were questioning of basic Christian beliefs in “The Indispensible Man”, We see him more open to issues of homosexuality than we might have anticipated in “Root of All Evil." Beyond this, I would point us towards several scenes where the African-American characters question Crane about the inequalities of his time: Abby and Irving challenge him about Jefferson’s ownership of slaves and his affair with Sally Hemming in “The Midnight Ride” and this season, we also saw Abby challenge who had the franchise in early America as Crane sputters over not being allowed to vote because he could not produce a proper ID, itself a reference to current voter suppression efforts, in "Deliverance."

And as the casting of people of color in the present day timeline has increased, there has also been an acknowledgement of the role of black freemen in the historical flashbacks. Keep in mind that the first question Crane asks Abbie is whether she has been "emancipated," though he seems more than prepared to adapt to a world where she has police authority. We meet the black revolutionary and martyr Arthur Bernard in "The Sin Eater," the man who helps to convert Crane from a red coat to a revolutionary spy, and we see the construction of a haven for black freemen in "Sanctuary," which also introduces us to Grace Dixon, Abbie's ancestor, the midwife who delivers Ichabod and Katrina's child. All of this, however, can be questioned in terms of the ways that the black characters are often depicted in roles where they are seeking to protect the white characters, often at the cost of their own lives – a classic trope in contemporary popular fictions.

 

Diversity

This brings us to the second key point I might want to make about the series – the role that Sleepy Hollow is playing as television is negotiating a slow, overdue transition towards greater diversity in casting.  Throughout the first season,  we saw the cast’s composition shift towards characters of color, who play central roles in the narrative. If we apply the Bechdel test, we see many examples of scenes that feature women (the sisters) talking with each other about topics other than the men in their lives and we see similarly powerful moments where the black characters (especially in relation to Irving and his family or his priest) are talking with each other about issues important in their lives. This would seem to be a modest step forward in terms of representations of race, but it is remarkable how few shows meet this criteria. As much as I love that series, ask yourself how many scenes we seen on Scandal, say, when Olivia Pope has had a meaningful conversation with another black woman.  Here, We get full character arcs centering around these relationships, as well as the kind of close (non-romantic) friendship that exists between Abbie and Ichabod.  We might throw in the roles played by John Cho’s Andy Brooks, by Abbie’s ex Detective Luke Morales, and by Leena Reyes, the officer introduced this season. Several times now, we've seen glimpses into contemporary and historical Native American cultures, suggesting each time that there is much more that we can learn.

All of this has been brought to focus to me by Orlando Jones’ engagement via social media with the fan community which is being held up as a model example of a performer who creates a new relationship with his fan base. These interactions create a reading formation that sees the Irving character as more central to the series than he might be otherwise. The series does not always call attention to the race of its protagonists but does consistently cast many roles with minority actors that  in other contexts would most likely have been cast white. As Hollywood likes to put it, the characters "happen to be black."

Season two has been somewhat less commendable in this regard: the expansion of Katrina's role, the introduction of Nick Hawley, the marginalization of Frank Irving and his family, and the stronger focus on Henry Parish and Abraham Van Brunt in their human incarnations, has resulted in a stronger focus on white characters, though we could argue that the central focus here has been on the ways that these characters may be less than fully reliable and in some cases, represent the monstrous side of whiteness (see especially Joe Corbin in ""And the Abyss Gazes Back" for example). This same season, though, has seen a strong emphasis on strengthening the bonds between Ichabod Crane and Abbie Mills, suggesting the complex ways that the history of White and African-America have been intertwined, and the ways we can come to see those connections as a source of strength. (See Maureen Ryan's smart critique of the Second Season at the Huffington Post).

Normality and Monstrosity

I have always valued Robin Wood’s analysis of the horror film genre, which starts with the formulation, “normality is threatened by the monstrous,” and attempts to define each of these terms in relation to the others. The tendency, Wood tells us, is to focus on the monstrous, which is where the most exotic elements are, but it is really helpful to start with normality. So, strip away the monsters for a moment and we see again and again the ways that acts of violence disrupt families, the ways we betray those we love, and often the violation of the innocence of children. We have Abbie and Jenny’s encounter with a stranger in the woods and the refusal of the legal establishment to believe Jenny's account of what happened to them: without monsters, this becomes a representation of child predators and the failure of the law to take accounts of child victims seriously. We see Abbie break with her sister denying what she experienced where-as Jenny speaks the truth and ends up in and out of mental institutions. We learn something along the way about how the two girls have been treated by foster homes (“For the Triumph of Evil”) and also as the second season continues, about their mother’s mental breakdown and suicide. We also learn about the collapse of Irving’s marriage following the accident that cripples his daughter as a key motivation for his actions across the series. When he attempts to act to protect her, he also finds himself in  the prison-mental health –industrial complex. And then we have Henry’s story – the way he must be put up for adoption by his mother and how this leaves him vulnerable to darker forces. We might also mention Joe Corbin's jealousy over the relationships his father has with the Mills Sisters or we might think about the ways that Crane's father disinherits him when he sides with the revolutionaries. So, in each case, what is "normal" here are children at risk, with their problems amplified by the supernatural forces.

Often, in many of the best episodes, the monster of the week plot is also linked to this theme of children at risk within the system, such as “John Doe”, “The Golem”, and especially “Go Where I Send Thee." In this last case, a mother is ready to sacrifice her young daughter to Moloch in fulfillment of a family curse and to save the rest of her family.  As Diane Winston noted during the panel discussion, one of the ways that Moloch was worshipped historically was through child sacrifice, making him an apt embodiment of the disrupted family.

At the same time, we see the series embrace the idea of families of choice -- that is groups of people who forge family-like units for their self-protection -- as occurs when Sheriff Corbin "adopts" both Abbie and Jenny at different times as the beneficiaries of his mentorship or the ways that all of these characters come together, learn to trust and care for each other, across the series as a whole. The series takes literally the idea that we struggle with "demons" in our personal lives, perhaps most powerfully in "Mama," which aired last week, where we learn that Abbie and Jenny's mother made all kinds of self-sacrifice to try to protect her daughters from the dark forces swirling around them.

Acts of Faith

There’s so much to discuss in terms of the depictions of religion in the series. There’s plenty here about Bibles and encrypted information, about prophecy and revelation, about purgatory as a space between worlds, about the place of rituals in contemporary society. I am perhaps most interested in the ways that the rationalist characters must negotiate a space in their lives where they can consider spiritual questions and take action based on faith. So, there is the moment of redemption that occurs when Abbie first meets Corbin in “Blood Moon” – the whole scene around the hot pie a la mode – or the moment where Irving talks about the two things you try to protect as long as you can because once they are lost, they do not come back (virginity and skepticism) in “The Sin Eater”. I am perhaps most interested in two church-based scenes in the first season – the one in “John Doe” where Abbie goes to the hospital chapel and searches for a sign of the way forward and experiences something she takes as a miracle and then the one in “The Golem” where Irving goes to talk to the priest and describes his own crisis of faith and questions whose interests are being served by "God's plan" for him.

This series cobbles together a mythology from many different sources -- fairy tales from old Europe, including the Jewish concept of the Golem; bits of Native American mythology; Freemasons and Quakers; Wiccan practices and other forms of esoteric knowledge; a dab of Catholicism, and much much more. And the protagonists, especially those who are called to be "witnesses" or "apostles," are at best seekers, more often skeptics, who struggle to reconcile their experience of the divine and the demonic with their understanding of the modern world. People have talked about contemporary romantic comedies as "nervous romances" since, in an age of frequent divorce,  they have to rework the genre to satisfy the skepticism of viewers about "a happily ever after" resolution. We might see Sleepy Hollow as a "nervous mythological saga" because it tries to reconcile premodern beliefs with a very contemporary style of rationalism and skepticism. In that sense, we need to read Abbie and Ichabod's relationship alongside Scully and Mulder in The X-Files: neither is simply a believer or a skeptic but both struggle to reconcile conflicting pulls on their beliefs.

There's so much more to say. I haven't tried to reproduce the insights of the other panelists here, each of whom had their own frames to make sense of a series which I started this post describing as "bat shit crazy." My point, though, is that Sleepy Hollow is exemplary in the ways it is negotiating with the contradictions of our current social attitudes towards the nation state and its history, racial and ethnic diversity, the state of the family, and the nature of faith in a rationalist society.

 

Scott McCloud Reimagines The Future of Comics

As part of my role as the Chief Advisor to the Annenberg Innovation Lab, I get to run a series of events we like to call, Geek Speaks, which are designed to bring smart conversations about the current state of popular culture to USC's campus. I've joked that these events function as "geek bait" -- that is, the lab has many opportunities for students who are designers, hackers, and entrepreneur to work on projects together, and we use these events, in part, to publicize the Lab to the larger campus community.  In the past, for example, we've had conversations with Brian David Johnson and Cory Doctorow on "The Uses and Abuses of Science Fiction" and we've hosted two panels showcasing "The Women Who Create Television." In the Spring, we are going to be hosting a day long celebration of Cyberpunk and Its Legacy in cooperation with The USC Visions and Voices Program, an event I have been developing with Howard Rodman and Scott Fischer. A few weeks ago, we hosted a really fun evening focused on "The Future of Comics." The event started with my conversation with Scott McCloud, the author of Understanding Comics, Reinventing Comics, Making Comics, The Complete Zot, and the forthcoming graphic novel, The Sculptor. McCloud and I are old friends: I've hosted him many times at MIT, not to mention having frequent lunches at San Diego Comic-Con, with Scott and his family, but this was the first time I had brought him to USC. Given the theme, I used the exchange as a chance to drill down on some of the predictions or arguments he made about potential futures for his medium in Reinventing Comics, which came out in 2000. Some claimed he was a cyberutopian, which was at least partially true, but many (though not all) of the arguments he made there have at least partially been realized, including his strong belief that the growth of web comics might help to diversify who read and created comics and what kinds of comics would be produced.

Dan Carino, a comics journalist who has a USC affiliation, drew this picture conveying something of the tone of our exchange.

 

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Geek Speaks: The Future of Comics (Part I) from USC Annenberg Innovation Lab on Vimeo.

The second panel, organized and moderated by Geoff Long, the head technologist at the Lab, featured a range of contemporary comics creators from the Los Angeles area, sharing their own perspectives about the current state and future directions of comics as a medium. The speakers included Dan Burwen(Cognito Comics), Joe LeFavi (Quixotic Transmedia),  Diana Williams(Lucasfilm) Hank Kanalz (DC Entertainment) and Patrick Chappatte (International New York Times).

Geek Speaks: The Future of Comics (Part II) from USC Annenberg Innovation Lab on Vimeo.

 

This discussion generated much interest via Twitter when we announced it. We had booked all of the seats for the event in under 24 hours and many wrote to say they wished they could be there. Today, I am happy to be able to share with you videos of the two sessions. Please help me spread the word to anyone you know who is invested in comics.

Transforming Television: An Interview with Denise Mann (Part Three)

We both agree that the Writer’s Strike represented a key battle in the struggle to define digital extensions as part of creative content and not simply as part of the promotion of a series. Some years out from the strike, what do you see as its lasting impact on the way the industry operates? What won what in these struggles? The honeymoon period during which creators were given carte-blanche to experiment with the media corporations’ IP was short-lived. In the period leading up to the strike, the Alliance of Motion Picture and Television Producers (AMPTP) stubbornly refused to acknowledge the creative labor involved in these short-form, content-promotional hybrids. The WGA strike of 2007-8 signaled an important response by the exploited members of the writing community that their creative digital labor needed to be rewarded with credit and income.

Disney launched the first volley across the bow of the WGA’s minimum basic agreements by engineering a deal with Apple iTunes to stream its TV series online; however, they failed to arrange an appropriate compensation package for the writers whose original work was being replayed on a new distribution platform. To make matters worse, the networks placed ads inside this digital content, which allowed them to earn additional revenues, thereby undermining their claim that this content constituted promotions.

In the period leading up to the strike, Cuse and Lindelof were able to use their considerable leverage during the making of Lost to negotiate on behalf of not just the WGA members, but also the other talent guilds to ensure that all creators received payment for their work on derivative content such as “The Lost Diaries” webseries. This precedent helped the WGA negotiate terms for all digital content created by guild-represented writers; however, the sanction lacked teeth, as more and more studios formed their own in-house social media marketing groups to oversee these “content-promotion hybrids” going forward.

While the WGA achieved a symbolic victory—an agreement to pay writers for their creative labor regarding digital content, they have lost out in two ways:  first, writers are still earning “digital pennies” for creating derivative content given the uneven measurement system associated with online entertainment; secondly, the big media companies are shoring up the infrastructural walls surrounding digital content by creating in-house social media marketing divisions and limiting creator involvement.

In many ways, transmedia is playing a secondary role in the industry’s current thinking to the idea of second screen content. What do you think is motivating this obsession with the Second Screen? What functions does the second screen perform for the industry? for audiences? Why is the second screen easier to comprehend and implement than the more ambitious ideas about wired television so many industry leaders have been promoting?

As Jennifer Holt and Kevin Samson explain in the introduction to Connected Viewing: Selling, Streaming, and Sharing (2014)  “connected viewing” practices eschew the top-down, bottom-up binary that has governed so much media industry scholarship around digital, in favor of what Michael Curtin has called “a matrix era”—namely, “a transition from the one-to-many distribution strategies of the broadcast networks to a moment ‘characterized by interactive exchanges, multiple sites of productivity, and diverse modes of interpretation and use.”  While one could argue that these interactive systems and multiple sites of productivity engender enhanced creative exchanges between production cultures and audiences, the industry’s current focus on “second screen” over “transmedia storytelling” experiences seems designed to help studios manage consumer data more efficiently via their infrastructural strengths: marketing and distribution.

Furthermore, by controlling marketing and distribution, the media companies are able to facilitate a disturbing trend—developing sophisticated analytics designed to harvest consumer preferences via algorithms and other, digital measurement strategies. In the last decade, Hollywood has fallen far behind their Silicon Valley counterparts—Google, Facebook, and Netflix—when it comes to managing the sale of big data to advertisers through products such as Adsense and Adwords. The latter, in combination with tools like Google Analytics, provided publishers with access to a composite portrait of consumer behavior designed to help advertisers deliver targeted online ads.

In contrast, transmedia storytelling strategies were creator-dependent activities designed to empower creators and audiences via “multiple sites of productivity” and “diverse modes of interpretation and use.” Teasers, trailers, and interstitial video already circulate between broadcast TV series; now, via second screen experiences, all of these new forms of online promotions and branded entertainment can be enlisted to access a composite of consumer information. By bringing these digital production activities in-house—hiring low-paid creative labor to execute all this digital, promotional churn—big media companies will be able to navigate the online advertising space more effectively, unimpeded by talent guild restrictions.

Denise Mann has been the head of the UCLA School of Theater, Film and Television’s Producers Program since 1996 and is an Associate Professor in the Department of Film, Television and Digital Media. In that capacity, she teaches graduate and undergraduate courses on contemporary entertainment industry practices as well as critical studies seminars on film and television history and theory. She is the editor of Wired TV: Laboring Over an Interactive Future (Rutgers University Press, 2014) and the author of Hollywood Independents: The Postwar Talent Takeover (University of Minnesota Press, 2008). Previously, Professor Mann co-edited Private Screenings: Television and the Female Consumer (University of Minnesota Press, 1992).

Videos from The Women Who Create Television Conference

Last week, I shared the videos from our Transforming Hollywood: The Future of Television conference. This year, we had a pre-conference event hosted at the USC School of Cinematic Arts and sponsored by the Annenberg Innovation Lab as part of its Geek Speaks series. We brought together a diverse set of women who have been showrunners, creators, head writers, and/or executive producers on television series, examining both the challenges that still confront these women working in what remains a male-dominated space and their creative contributions to the current state and future direction of this medium. The conversations which emerged were lively, provocative, and substantive: they gave us lots to think about. Thanks to all of the participants, but especially to Sophie Madej from the Annenberg Innovation Lab staff for all of her work in making the conference possible, and to Erin Reilly and Francesca Marie Smith for serving as moderators.

Geek Speaks: The Women Who Make Television (Part 1) from USC Annenberg Innovation Lab on Vimeo.

Panel 1 Creative Process (Moderator: Erin Reilly, Annenberg Innovation Lab) Melanie Chilek, The Ricki Lake Show, The Dating Game, Judge Hatchet Felicia Henderson, Moesha, Gossip Girl, Fringe Alexa Junge, Friends, United States of Tara, Best Friends Forever Julie Plec, KyleXY, The Vampire Diaries, The Originals Stacy L. Smith, Annenberg School of Communication and Journalism

Geek Speaks: The Women Who Make Television (Part 2) from USC Annenberg Innovation Lab on Vimeo.

Panel 2 Creative Products (Moderator: Francesca Smith) Jenny Bicks, Sex and the City, Men in Trees, The Big C Meg DeLoatch, Family Matters, Brothers, EVE, Single Ladies Winnie Holzman, My So-Called Life, Wicked, Huge Robin Schiff, Romy and Michele's High School Reunion, Down Dog

Transforming Hollywood: The Future of Television Conference Videos (Part Two)

Last time, I shared videos of the opening sessions of the Transforming Hollywood: The Future of Television conference, recently hosted at UCLA, and organized by myself and Denise Mann (UCLA). I am grateful to David McKenna for his epic work in editing, mixing, and uploading these videos so quickly. Today, I am sharing the video from the final two sessions of the conference -- including my one-on-one exchange with Sleepy Hollow's Orlando Jones around the ways he has been using social media to interface with his fans and the politics of diversity and creativity in the contemporary television industry.

TMH5, Panel Four: Indie TV - Where Creators & Fans Pilot New Shows from UCLA Film & TV on Vimeo.

Indie TV: Where Creators and Fans Pilot New Shows

The Internet broke the network bottleneck. Through platforms such as YouTube and Vimeo, creators release series directly to fans who follow shows and share them with friends. Web-content creators can write stories in whatever length, style and genre they choose, on their own schedule, and with actors of their choosing. The result is a truly open television ecosystem, where creators, talent and fans work together to realize stories they want to see. Each of the producers on this panel contributes to this new vision of television by producing series for the Internet that are being shaped for traditional TV as well; (several of these web series are being developed for HBO). Issa Rae created The Misadventures of Awkward Black Girl with a small team and expanded the show using a successful crowdfunding campaign. Rae went on to produce additional series, including Amy Rubin’s Little Horribles, which Rubin released via her own Barnacle Studios. In the process, Little Horribles has become a hit with fans and with critics at Variety, LA Weekly and Splitsider, among others. Dennis Dortch and Numa Perrier launched the Black & Sexy TV network to showcase indie comedy, releasing their own hit series The Couple, and releasing additional series created by other emerging Hollywood talent. Jay Bushman helped The Lizzie Bennet Diaries grow into a deeply engaging transmedia phenomenon, which prompted viewers of the Jane Austen-inspired series to follow characters from YouTube to Twitter and Pinterest. Raising tens of thousands of dollars from fans, Adam Goldman created and wrote two critically-acclaimed dramas, The Outs and Whatever this is, exploring the realities of being insecure in New York City. After showrunner Brad Bell co-created Husbands with Jane Espenson, the indie hit caught the eye of CW executives, who used the series to launch their new online network. As these examples convey, the Internet has become an incubator for talented, next-generation web creators and web celebs, who, in combination with fan followers, are reinventing television for the digital age.

Moderator: Aymar Jean Christian, assistant professor, Northwestern University

Panelists: Brad Bell, co-creator and star, Husbands Jay Bushman, producer and writer, The Lizzie Bennet Diaries Adam Goldman, writer and director, Whatever this is Numa Perrier, co-founder, Black & Sexy Issa Rae, creator and star, The Misadventures of Awkward Black Girl Amy Rubin, creator and star, Little Horribles

TMH5, Panel Five: Discussion on fandom and the future with Orlando Jones, the star of Fox’s “Sleepy Hollow” from UCLA Film & TV on Vimeo.

Fandom and the Future of Television Orlando Jones, Star, Writer, Producer, Sleepy Hollow with Henry Jenkins

At the opening of the panel, I share the story of how I first connected with Orlando Jones. Orlando, who is ever-present on Twitter, had referenced my book, Textual Poachers, which seemed to be a ready invitation to engage. I wrote back to say that I was following his new series, Sleepy Hollow, closely and enthusiastically. A few minutes later, I wrote back to see if he might be willing to visit my PhD seminar on fandom, participatory culture, and Web 2.0 the next time he was in Los Angeles, and within the course of 30 minutes, we had met, shared our mutual admiration, and he had agreed to do a guest lecture (already had his people working with me to pull this off). And of course, fans online were already speculating about whether there might be a Henry/Orlando ship forming (Horlando, perhaps?) and the answer is wouldn't you like to know. His visit with my USC students was captured on video and today, I am finally able to share it with you also, so for my fellow Sleepy Hollow fans out there, this is a double dose of Orlando's magic. And for everyone else, I hope you will agree with me that he is an extraordinary individual -- deeply respectful of his fans, outrageously funny at the drop of a hat, and deeply thoughtful about his craft and about the changing media environment a second later. I've learned so much from my two conversations with him so far and am very happy to be sharing these exchanges with a broader public via this blog. Enjoy!

Orlando Jones from USC Annenberg Innovation Lab on Vimeo.

Transforming Hollywood: The Future of Television Conference Videos (Part One)

Today, we are releasing the first batch of videos from our April 4 conference, Transforming Hollywood: The Future of Television, jointly hosted by Denise Mann (UCLA) and myself (USC) and held in UCLA's James Bridges Theater. Special thanks to David McKenna for his epic work in editing, mixing, and uploading these videos so quickly. PANEL 1 Virtual Entrepreneurs: Creators Who are Reinventing TV for the Digital Future

In Fall 2011, Google announced plans to invest $100 million dollars to forge original content partnerships with a number of talented YouTube creators in order to enhance the production value of their work and their value to brands. This panel gives voice to two new types of virtual entrepreneur: Individual web creators who are reinventing entertainment for the digital age, and the CEO of a new type of web-based multi-channel network (MCN), which is forging deals with individual web-creators in exchange for providing them with infrastructural support in the form of sound stages, green screens, higher quality cameras and editing equipment, enhanced social media marketing tools and brand alliances. Early entrepreneurs in this newly commercial, digital economy include Felicia Day and Sheri Bryant (Geek & Sundry), Freddie Wong (“Video Game High School”) and Dane Boetlinger (“Annoying Orange”), each of whom has catapulted themselves into the top tier of web celebs with huge fan followings. Many of these entrepreneurial web creators have sought out deals with MCNs such as Fullscreen, Maker Studios and Machinima in order to expand their budding entertainment enterprises. However, other creators are chafing inside long-term contracts with MCNs, frustrated by what they see as onerous terms — the split of advertising revenues and intellectual property rights. Today’s panel debates the viability of these new creative and business models, asking whether they represent a radical rethinking of entertainment that puts power back into the hands of creators or if they are transitional systems that will eventually be absorbed by Hollywood’s big media groups.

Moderator: Denise Mann, co-director, Transforming Hollywood / associate professor, head of Producers Program, UCLA School of Theater, Film and Television

Panelists: Sheri Bryant, partner/co-founder, Geek & Sundry Allen DeBevoise, chairman and CEO, Machinima, Inc. Amanda Lotz, associate professor, University of Michigan George Strompolos, founder and CEO, Fullscreen, Inc.

TMH5, Introduction & Panel One: Creators Who Are Reinventing TV for the Digital Future from UCLA Film & TV on Vimeo.

PANEL 2 The Programmers of the Future in an Era of Cord-Cutters and Cord-Nevers As consumers spend more of their free time online, viewing and sharing content on social networks such as YouTube, Facebook, Instagram, Vimeo, Tumblr and Vine, what does this mean for the future of television? Cord-cutters and cord-nevers represent a very real threat to the current big dogs of digital distribution — the multichannel video programming distributors (MVPDs), also known as subscription cable systems (Comcast, Time-Warner), satellite carriers (DirecTV, Dish) and telcos (AT&T U-verse, Verizon FiOS). At the same time, the MVPDs have been waging too many public battles with Hollywood broadcasters over their high re-transmission fees, resorting to theatrics by pulling favorite sporting events and sitcoms — behavior that alienates consumers and tests the patience of government policy-makers. These policy-makers are making little effort to curb the reckless deal-making taking place at over-the-top (OTT) premium video services such as Netflix, Amazon Prime, Hulu Plus and YouTube (as well as among other players such as Microsoft Xbox), as each makes moves to expand globally while freeing themselves from their dependency on Hollywood licensing deals. By creating their own libraries of critically-acclaimed original programming (Netflix’s House of Cards and Orange is the New Black; Amazon’s Alpha House and Betas) — the OTT services are creating legions of new, loyal consumers, paving the way for a future that may or may not include Hollywood’s premium content licensing deals going forward. Furthermore, the OTT services are attracting A-level talent by offering greater creative autonomy than their micro-managing counterparts at the studios and networks. Do these new programming and streaming options foretell the end of an era in Hollywood or the beginning of a revised set of practices for creators and additional viewing options for binging viewers? Only time will tell. Moderator: Andrew Wallenstein, editor-in-chief, digital, Variety

Panelists: Belisa Balaban, senior vice president, alternative and live programming, Pivot/Participant Media Jamie Byrne, director, content strategy, YouTube David Craig, clinical assistant Professor, USC, and producer, Media Nation Joe Lewis, head of original programming, Amazon Studios

TMH5, Panel Two: The Programmers of the Future in an Era of Cord-Cutters and Cord-Nevers from UCLA Film & TV on Vimeo.

PANEL 3 Second Screens, Connected Viewing, Crowd-funding and Social Media: Re-imagining Television Consumption As the television industry has been remapping the flow of media content, as new forms of producers and distributors enter the marketplace, there has also been an accompanying effort to rethink their interface with media audiences. Over the past decade, we’ve seen a renewed emphasis on audience engagement strategies which seek to ensure consumer loyalty and social buzz as a way for individual programs or networks to “break through the clutter” of the multiplying array of media options. New metrics are emerging for measuring the value of engaged viewers and the kinds of social and cultural capital they bring with them when they embrace a program. So, for example, the rise of Black Twitter has been credited with helping to rally support behind new programs with strong black protagonists, such as ABC’s Scandal, Fox’s Sleepy Hollow and BET’s Being Mary Jane. Second-screen apps are becoming ubiquitous as television producers seek to hold onto the attention of a generation of viewers who are prone to multitasking impulses. The successful Veronica Mars Kickstarter campaign opens up the prospect of fans helping to provide funding in support of their favorite stars, creators or series. Yet, for all this focus on engaged audiences, does the industry value some form of viewers and viewership more than others? Which groups are being underrepresented here and why? Are the new economic arrangements between fans and producers fair to all involved? Moderator: Henry Jenkins, co-director, Transforming Hollywood / provost professor of Communication, Journalism, Cinematic Arts and Education, USC

Panelists: Ivan Askwith, lead strategist, “Veronica Mars” Kickstarter Campaign Vicky L Free, chief marketing officer, BET Networks Stacey Lynn Schulman, senior vice president, chief research officer, TVB Sharon L. Strover, professor, College of Communication, University of Texas at Austin

TMH5, Panel Three: Second Screens, Connected Viewing, Crowd-funding and Social Media: Re-imagining Television Consumption from UCLA Film & TV on Vimeo.

Further Information About Transforming Hollywood: The Future of Television

UCLA School of Theater, Film and Television and

USC School of Cinematic Arts

Announce

Transforming Hollywood: The Futures of Television, April 4, 2014, UCLA 

Co-directors:

Denise Mann, UCLA

Henry Jenkins, USC

Presented by the  Andrew J. Kuehn  Jr. Foundation

Media Sponsor: Variety

Friday April 4   2014

James Bridges Theater, UCLA

TRANSFORMING HOLLYWOOD: THE FUTURE OF TELEVISION

Conference Description

This year, the fifth installment of Transmedia, Hollywood has been given a new name—Transforming Hollywood: The Future of Television—to reflect our desire to engage more fully with the radical changes taking place in the American television industry for creators, distributors and audiences. When future generations of historians write their accounts of the evolution of the American television industry, they will almost certainly point to the 2010s as a moment of dramatic change: We’ve seen the entry of Netflix, Hulu, Amazon and YouTube as major players shaping the production of original programming, gaining critical praise, courting industry awards, and perhaps, most dramatically, starting to compete, in terms of number of subscriptions, with the top cable networks. We’ve seen Kickstarter emerge as an alternative means for “crowdfunding” television content, allowing fans to exert a greater role in shaping the future of their favorite series. We’ve seen a continued growth in the number of independent producers creating and distributing their content through the web. With these other changes, we are seeing the industry and academia struggle to develop new insights into what it means to consume television content in this connected and yet dispersed marketplace. This conference will bring together key creative and corporate decision-makers who are shaping these changes and academics who are placing these shifts in their larger historical and cultural contexts. What does all of this mean for those of us who are making or watching television? 

 

Schedule

9:00-9:10 a.m.: Welcome and Opening Remarks – Denise Mann and Henry Jenkins

 

9:10-11:00 a.m.: PANEL 1
Virtual Entrepreneurs: Creators Who are Reinventing TV for the Digital Future
In Fall 2011, Google announced plans to invest $100 million dollars to forge original content partnerships with a number of talented YouTube creators in order to enhance the production value of their work and their value to brands. This panel gives voice to two new types of virtual entrepreneur: Individual web creators who are reinventing entertainment for the digital age, and the CEO of a new type of web-based multi-channel network (MCN), which is forging deals with individual web-creators in exchange for providing them with infrastructural support in the form of sound stages, green screens, higher quality cameras and editing equipment, enhanced social media marketing tools and brand alliances. Early entrepreneurs in this newly commercial, digital economy include Felicia Day and Sheri Bryant (Geek & Sundry), Freddie Wong (“Video Game High School) and Dane Boetlinger (“Annoying Orange), each of whom has catapulted themselves into the top tier of web celebs with huge fan followings. Many of these entrepreneurial web creators have sought out deals with MCNs such as Fullscreen, Maker Studios and Machinima in order to expand their budding entertainment enterprises. However, other creators are chafing inside long-term contracts with MCNs, frustrated by what they see as onerous terms — the split of advertising revenues and intellectual property rights. Today’s panel debates the viability of these new creative and business models, asking whether they represent a radical rethinking of entertainment that puts power back into the hands of creators or if they are transitional systems that will eventually be absorbed by Hollywood’s big media groups.
Moderator: Denise Mann, co-director, Transforming Hollywood / associate professor, head of Producers Program, UCLA School of Theater, Film and Television
Panelists:
Sheri Bryant, partner/co-founder, Geek & Sundry
Allen DeBevoise, chairman and CEO, Machinima, Inc.
Amanda Lotz, associate professor, University of Michigan
George Strompolos, founder and CEO, Fullscreen, Inc.

 

11:10 a.m.-1:00 p.m.: PANEL 2
The Programmers of the Future in an Era of Cord-Cutters and Cord-Nevers
As consumers spend more of their free time online, viewing and sharing content on social networks such as YouTube, Facebook, Instagram, Vimeo, Tumblr and Vine, what does this mean for the future of television? Cord-cutters and cord-nevers represent a very real threat to the current big dogs of digital distribution — the multichannel video programming distributors (MVPDs), also known as subscription cable systems (Comcast, Time-Warner), satellite carriers (DirecTV, Dish) and telcos (AT&T U-verse, Verizon FiOS). At the same time, the MVPDs have been waging too many public battles with Hollywood broadcasters over their high re-transmission fees, resorting to theatrics by pulling favorite sporting events and sitcoms — behavior that alienates consumers and tests the patience of government policy-makers. These policy-makers are making little effort to curb the reckless deal-making taking place at over-the-top (OTT) premium video services such as Netflix, Amazon Prime, Hulu Plus and YouTube (as well as among other players such as Microsoft Xbox), as each makes moves to expand globally while freeing themselves from their dependency on Hollywood licensing deals. By creating their own libraries of critically-acclaimed original programming (Netflix’s “House of Cards” and “Orange is the New Black”; Amazon’s “Betas”) — the OTT services are creating legions of new, loyal consumers, paving the way for a future that may or may not include Hollywood’s premium content licensing deals going forward. Furthermore, the OTT services are attracting A-level talent by offering greater creative autonomy than their micro-managing counterparts at the studios and networks. Do these new programming and streaming options foretell the end of an era in Hollywood or the beginning of a revised set of practices for creators and additional viewing options for binging viewers? Only time will tell. 
Moderator: Andrew Wallenstein, editor-in-chief, digital, Variety
Panelists:
Belisa Balaban, senior vice president, alternative and live programming, Pivot/Participant Media
Jamie Byrne, director, content strategy, YouTube
David Craig, clinical assistant Professor, USC, and producer, Media Nation
Joe Lewis, head of original programming, Amazon Studios

 

1:00-2:00 p.m.: LUNCH BREAK – LUNCH OPTIONS AVAILABLE ON CAMPUS

 

2:00-3:50 p.m.: PANEL 3
Second Screens, Connected Viewing, Crowd-funding and Social Media: Re-imagining Television Consumption
As the television industry has been remapping the flow of media content, as new forms of producers and distributors enter the marketplace, there has also been an accompanying effort to rethink their interface with media audiences. Over the past decade, we’ve seen a renewed emphasis on audience engagement strategies which seek to ensure consumer loyalty and social buzz as a way for individual programs or networks to “break through the clutter” of the multiplying array of media options. New metrics are emerging for measuring the value of engaged viewers and the kinds of social and cultural capital they bring with them when they embrace a program. So, for example, the rise of Black Twitter has been credited with helping to rally support behind new programs with strong black protagonists, such as ABC’s “Scandal,” Fox’s “Sleepy Hollow” and BET’s “Being Mary Jane.”  Second-screen apps are becoming ubiquitous as television producers seek to hold onto the attention of a generation of viewers who are prone to multitasking impulses. The successful “Veronica Mars” Kickstarter campaign opens up the prospect of fans helping to provide funding in support of their favorite stars, creators or series. And the commercial success of “50 Shades of Gray,” which was adapted from a piece of “Twilight” fan fiction, has alerted the publishing world to the previously underappreciated value of women’s fan fiction writing as a recruiting ground for new talent and as a source for new creative material. Yet, for all this focus on engaged audiences, does the industry value some form of viewers and viewership more than others? Which groups are being underrepresented here and why? Are the new economic arrangements between fans and producers fair to all involved?
Moderator: Henry Jenkins, co-director, Transforming Hollywood / provost professor of Communication, Journalism, Cinematic Arts and Education, USC 
Panelists:
Ivan Askwith, lead strategist,Veronica Mars” Kickstarter CampaignVicky L Free, chief marketing officer, BET Networks
Stacey Lynn Schulman, senior vice president, chief research officer, TVB
Nick Loeffler, director of business development, Kindle Worlds
Sharon L. Strover, professor, College of Communication, University of Texas at Austin

 

 

4:00-6:15 p.m.: PANEL 4
Indie TV: Where Creators and Fans Pilot New Shows
The Internet broke the network bottleneck. Through platforms such as YouTube and Vimeo, creators release series directly to fans who follow shows and share them with friends. Web-content creators can write stories in whatever length, style and genre they choose, on their own schedule, and with actors of their choosing. The result is a truly open television ecosystem, where creators, talent and fans work together to realize stories they want to see. Each of the producers on this panel contributes to this new vision of television by producing series for the Internet that are being shaped for traditional TV as well; (several of these web series are being developed for HBO). Issa Rae created “The Misadventures of Awkward Black Girl” with a small team and expanded the show using a successful crowdfunding campaign. Rae went on to produce additional series, including Amy Rubin’s “Little Horribles,” which Rubin released via her own Barnacle Studios. In the process, “Little Horribles” has become a hit with fans and with critics at Variety, LA Weekly and Splitsider, among others. Dennis Dortch and Numa Perrier launched the Black & Sexy TV network to showcase indie comedy, releasing their own hit series “The Couple,” and releasing additional series created by other emerging Hollywood talent. Jay Bushman helped “The Lizzie Bennet Diaries” grow into a deeply engaging transmedia phenomenon, which prompted viewers of the Jane Austen-inspired series to follow characters from YouTube to Twitter and Pinterest. Raising tens of thousands of dollars from fans, Adam Goldman created and wrote two critically-acclaimed dramas, “The Outs” and “Whatever this is,” exploring the realities of being insecure in New York City. After showrunner Brad Bell co-created “Husbands” with Jane Espenson, the indie hit caught the eye of CW executives, who used the series to launch their new online network. As these examples convey, the Internet has become an incubator for talented, next-generation web creators and web celebs, who, in combination with fan followers, are reinventing television for the digital age.
Moderator: Aymar Jean Christian, assistant professor, Northwestern University
Panelists:
Brad Bell, co-creator and star, “Husbands”
Jay Bushman, producer and writer, “The Lizzie Bennet Diaries”
Adam Goldman, writer and director, “Whatever this is”
Numa Perrier, co-founder, Black & Sexy
Issa Rae, creator and star, “The Misadventures of Awkward Black Girl”
Amy Rubin, creator and star, “Little Horribles”

 

6:30-7:15 p.m. Fandom and the Future of Television

Orlando Jones, Star, Writer, Producer, Sleepy Hollow

with Henry Jenkins

Followed by:

RECEPTION – Lobby of the James Bridges Theater

 

For more information, see:  http://www.liquid-bass.com/conference/

For conference Registration, see : https://transforminghollywood5.eventbrite.com

Announcing The Women Who Create Television Event

A few weeks back, I announced the upcoming Transforming Hollywood 5: The Futures of Television conference to be held at UCLA on April 4.  Today I want to announce a pre-conference event, "Geek Speaks: The Women Who Create Television," which will be held at USC, SCI 106, on April 3, 4-7:30 p.m. You can register for this conference here. This event is being hosted as part of the ongoing "Geek Speaks" series, which I help to organize in my role as the Chief Advisor to the Annenberg Innovation Lab, and in this case, the event is being co-sponsored by the USC School ofCinematic Arts, which is graciously allowing us to use their facilities.

In 1973, American Public Television aired The Men Who Make the Movies, which showcased authorship in the Hollywood studio era through indepth interviews between Richard Schickel and such directors as Howard Hawks, Frank Capra, John Ford, and Alfred Hitchcock. The event's title pays tribute to this transformative series, but also stresses the needs to push beyond its focus on masculine creativity.  As we look back on a year plus of developments which have transformed television as a medium,  This conference seeks to showcase a range of highly creative women who are now working the American television industry as creators, executive producers, head writers, and showrunners, women who now exert some degree of creative control over what we watch on television. These women represent a broad range of different forms of television programing, including sitcoms, dramas, and fantasy/science fiction programs, and have worked for both Broadcast and cable networks. Women still face an uphill struggle to gain entry into the television industry, yet these women have shattered through the glass ceiling and can now stand as role-models for the next generation of women and men who want to change what kinds of stories television tells and what kinds of audiences it addresses.

Across these two sessions, we will be talking with these women about their careers, their creative visions, and the medium through which they work, along the way seeking to provide insights into the current state and future potentials of American television.

The first session, Creative Process, (4-5:30 p.m.) explores their paths into the industry, their relationships to their mentors and creative partners, and the changing contexts in which television is produced, distributed, and viewed.

The second session, Creative Products, (6-7:30 p.m.), deals with the content of their programs, their relationship to their genres, issues of representation, and their perceptions of the audiences for their work.

We are still announcing participants and will provide a fuller schedule here closer to the event, but below you can find bios for the speakers who have already agreed to participate. Participation is always tentative pending always  unpredictable production schedules. Likewise, some speakers may be added as we get closer to the event.

Schedule

4:00 Welcome -- Henry Jenkins

4:15  Panel 1  Creative Process (Moderator: Erin Reilly)

Felicia Henderson

Alexa Junge

Kim Moses

Julie Plec

Stacy L. Smith

5:45-6 p.m. Break

6-7:30 p.m.

Panel 2: Creative Products (Moderator: Francesca Smith)

Jenny Bicks

Meg DeLoatch

Winnie Holzman

Robin Schiff

Jenny Bicks started her career in advertising in New York City and went on to write radio comedy before she began writing for film and television.  Her television series credits include Seinfeld, Dawson’s Creek and HBO's Sex and The City. She wrote on Sex and The City for all six seasons, rising to the rank of executive producer. Her work on the series earned her many awards, including an Emmy® Award, multiple Golden Globes and Producers Guild Awards and three WGA nominations.  After Sex and The City, Bicks created and executive produced Men In Trees, starring Anne Heche, which ran for two seasons on ABC.  She recently wrapped Executive Producing and Showrunning Showtime’s critically acclaimed The Big C, starring Laura Linney.  The show, which ran for four seasons, earned her a Golden Globe and humanitas nomination and a Golden Globe and Emmy win for Linney.   She is currently developing television with 20th Century Fox and recently sold Hard, a dark comedy about the porn industry, to HBO.  In the feature world, her body of credits include What a Girl Wants, and many uncredited rewrites.  Her short film, Gnome, which she wrote and directed, had its premiere at the Berlin Film Festival and went on to win awards at multiple festivals.  She recently completed writing a feature film musical for Fox based on the life of PT Barnum, with Hugh Jackman set to star.   A born and bred New Yorker, Bicks divides her time between New York, Maine and Los Angeles.

Meg DeLoatch has written and produced a variety of hit shows during her career.  Highlights include working with Bette Midler, Jennie Garth and Ice Cube.  Her credits range from family friendly shows like Family Matters and One on One to adult comedies Bette and Brothers.  She also created and executive produced UPN's romantic comedy, EVE, starring Grammy Award-winning Hip Hop artist Eve.  Refusing to be boxed into just the comedic arena, Meg recently wrote and produced on VH-1’s hit drama, Single Ladies, and is completing a middle grade fantasy novel about a boy who fights demons.  Currently a Co-Executive Producer on Disney Channel’s Austin & Ally, Meg has just created her most personal project to date – her three month old son, Maxx.

Felicia Henderson graduated from the University of California, Los Angeles with a BA in Psycho-Biology. Henderson spent five years in business, and later attended the University of Georgia for an MBA in corporate finance. U After working as a creative associate at  NBC, Henderson realized she wanted to become a writer, and soon became an apprentice on the sitcom Family Matters and on The Fresh Prince of Bel Air two years later. She co-produced  Moesha and Sister, Sister, and developed Soul Food for television, which became the longest running drama in television history to star a black cast, and earned several NAACP Image awards. She and three other black women in the entertainment industry created the Four Sisters Scholarship in Screenwriting, Henderson worked as a co-executive producer for the teen drama series Gossip Girl and a co-executive producer on the first season of the  science fiction television series Fringe,   before leaving to begin as a writer on the DC television series Teen Titans and  Static Shock.

Winnie Holzman is the writer (with acclaimed songwriter Stephen Schwartz) of the hit musical Wicked. For television she created My So-Called Life which starred Claire Danes. Winnie got her start performing and writing in a comedy group, and writing syndicated comedy sketches for Jerry Stiller and Anne Meara. Her big break came when she was invited by Marshall Herskovitz and Ed Zwick to join the writing staff of their groundbreaking TV series thirtysomething. Her work on that show earned her a WGA nomination and a Humanitas award. She went on to collaborate with Herskovitz and Zwick again, first on My So-Called Life, and later on Once and Again. More recently she created the short lived but much loved ABC Family series Huge with her daughter, Savannah Dooley. Her less well known musicals (with composer David Evans) include Birds of Paradise, Back to Back, and Maggie and The Pirate. She has written one unproduced feature film and one produced one: ‘Til There Was You. Also an actress, she played Larry’s wife’s therapist on Curb Your Enthusiasm and the chocolate-obsessed divorced woman in Jerry Maguire. She lives in Los Angeles with her husband, actor Paul Dooley.  Their ten minute play Post-its: Notes on a Marriage is performed frequently across the country. They recently wrote and starred in their first full length play, Assisted Living. She is currently working on a new play. Winnie is a graduate of Princeton University, the Circle in the Square acting school, the NYU Musical Theatre program, and is a member of the Dramatists Guild.

Alexa Junge is a television writer, producer and screenwriter. She is best known for her work on the series Friends. Four-time Emmy and WGA Award nominee, Junge grew up in Los Angeles, attended Barnard College and continued her education at NYU’s Tisch School of the Arts.  Junge wrote for Friends from 1994-1999. Nominated for two Emmy Awards and two Writers Guild of America Awards,  Junge also won the National AOL Poll for writing the "All Time Favorite Friends Episode" for  "The One Where Everybody Finds Out." Junge went on to write for Once and Again, Sex and the City, West Wing  (where she was nominated for two Emmys and two WGA Awards) as well as Big Love  and the BBC comedy Clone. Junge also wrote lyrics for Disney's Mulan 2, screenplay and lyrics for Disney’s Lilo and Stitch 2.  A frequent contributor to National Public Radio's  This American Life,  Junge performed live for their 2008 "What I Learned From Television" tour. She served as Executive Producer and Showrunner for the first season of Showtime's series The United States of Tara  and worked on Tilda for HBO. Junge is currently the Executive Producer and Showrunner for NBC's  Best Friends Forever.   

Kim Moses has developed and served as an executive producer on over 600 hours of primetime television programming.  She is currently serving as executive producer of two upcoming series, Reckless, a new CBS Network drama developed and produced by Sander/Moses Productions in association with CBS Studios; and Runner a FOX Network drama developed and produced by Sander/Moses Productions in association with FOX Studios.  Recently, she served as the executive producer and occasional director of Ghost Whisperer, which ran for five years on CBS. She also co-authored the book Ghost Whisperer: Spirit Guide and created and wrote the award-winning Ghost Whisperer: The Other Side web series.  As founder of SLAM Digital Media, Moses pioneered the Total Engagement Experience (TEE), which is a business and creative model for television that uses each show as a component of a broader multi- platform entertainment experience. Using Internet, mobile, publishing, music, DVDs, video games, AOP (Audience Outreach Program) and more, TEE establishes an infinity loop that helps to drive ratings, increase revenue streams, and create viewer loyalty.  Moses has been named to the Newsweek’s Women and Leadership Advisory Committee and was honored with the WOMEN IN FILM’s Woman of The Year Award in 2011.

Julie Plec skillfully juggles work in film and television as both a producer and a writer.  She is the co-creator and executive producer of The Vampire Diaries and is currently the Executive Producer of two new series for the CW: she created The Vampire Diaries spin-off, The Originals, which tells the story of history’s first vampire family, and she collaborated with Greg Berlanti and Phil Klemmer on The Tomorrow People, which is the story of a small group of people gifted with extraordinary paranormal abilities, making them the next evolutionary leap of mankind.Plec got her start as a television writer on the ABC Family series Kyle XY, which she also produced for its three-year run. She will produce the feature @emma with Darko Entertainment.  Past feature production credits include Scream 2 and 3 Greg Berlanti’s Broken Hearts Club, Wes Craven’s Cursed and The Breed.

Robin Schiff has been working as a Hollywood writer-producer for more than twenty years.  She has numerous credits (feel free to imdb her), but is best known for the cult classic Romy And Michele's High School Reunion starring Lisa Kudrow and Mira Sorvino.  She is currently writing a pilot for Amazon called Down Dog, which she will produce.  Robin was a member of famed The Groundlings comedy troupe.  She has served two terms on the Board Of Directors for the Writers Guild Of America west.  She also does an interview series once a year for the Writers Guild Foundation called Anatomy Of A Script where she and Winnie Holzman (writer of the musical Wicked)  discuss the craft with other well-known writers.  Robin also teaches a writing class with Wendy Goldman (who she met at The Groundlings) called Improv For Writing.  In her free time, Robin likes to watch TV and nap.

Stacy L. Smith (Ph.D., University of California, Santa Barbara, 1999) joined the USC Annenberg faculty in the fall of 2003.  Her research focuses on 1) content patterns pertaining to gender and race on screen in film and TV; 2) employment patterns behind-the-camera in entertainment; 3) barriers and opportunities facing women on screen and behind-the-camera in studio and independent films; and 4) children’s responses to mass media portrayals (television, film, video games) of violence, gender and hypersexuality.  Smith has written more than 75 journal articles, book chapters, and reports on content patterns and effects of the media.  Smith’s research has been written about in The New York Times, Los Angeles Times, The Huffington Post, Newsweek, The Hollywood Reporter, Variety, Slate.com, Salon.com, The Boston Globe, and USA Today to name a few.  She also has a co-edited essay in Maria Shriver’s book, A Woman’s Nation Changes Everything (2009). Since 2005, Dr. Smith has been working with a team of undergraduate and graduate students to assess portrayals of males and females in popular media.  Over two-dozen projects have been completed, assessing gender in films (e.g., 500+ top-grossing movies from 1990 to 2009, 180 Academy Award® Best Picture nominations from 1977 to 2010), TV shows (e.g., 1,034 children’s programs, two weeks of prime time shows), video games (e.g., 60 best selling), and point-of-purchase advertising (e.g., jacket covers of DVDs, video games). Currently, Smith is the director of a research-driven initiative at USC Annenberg on Media, Diversity, and Social Change.  The initiative produces cutting-edge, timely, and theory-driven empirical research on different entertainment-based minority groups.  Roughly 20-30 undergraduate and graduate students are conducting research on gender and race in her lab each year.  Educators, advocates, and activists can access and use the research to create sustainable industry change on screen and behind-the-camera.

 

Moderators:

Erin Reilly is Creative Director for Annenberg Innovation Lab and Research Director for Project New Media Literacies at USC's Annenberg School for Communication & Journalism.  Her research focus is children, youth and media and the interdisciplinary, creative learning experiences that occur through social and cultural participation with emergent technologies.Having received multiple awards, such as Cable in a Classroom’s Leaders in Learning, Erin is a recognized expert in the development of resources for educators and students and conducts field research to collect data and help shape the field of digital media and learning.  She is most notably known for co-creating one of the first social media citizen science programs, Zoey's Room.  Her current projects include PLAY!, a  new approach to professional development that refers to the value of play as a guiding principle in the educational process to foster participatory learning and The Mother Road, a chance to explore collective storytelling through the development of the Evocative Places eBook series.

Francesca Marie Smith has been a part of the Hollywood entertainment industry for nearly 25 years, beginning her career as a young actor involved with film and television projects for Nickelodeon, Disney, DreamWorks Animation, Pixar, and a variety of other studios and networks. Currently, she is a Provost's Fellow pursuing her PhD at the University of Southern California, where she is also a research associate with the Annenberg Innovation Lab, situating her work at the intersection of academia, technology, and media industries. Her research (as well as her teaching and public speaking) has spanned a range of topics--from argumentation, ethics, mental health, and public shootings to 1980s computer advertisements, Sherlock Holmes, and Batman's Joker. Currently, however, she focuses primarily on issues of transmedia storytelling, rhetoric, and (dis)ability. As one of the early Google Glass Explorers, she is avidly interested in the role of second- and multi-screen technologies, especially as they might be used in entertainment contexts. More broadly, she is working to trace the contours of the oft-ambiguous concept of "engagement" and how it might be facilitated and/or measured across a spectrum of audiences, narratives, and technologies.

A Meme Is a Terrible Thing to Waste: An Interview with Limor Shifman (Part Three)

Discussion of the internet is often polarized between those who stress the personalized or individualistic nature of net culture and those who see the network as a form of collective behavior. How might the idea of the meme clarify this discussion?

 

I think that the idea of internet memes is so powerful precisely because it bridges these two perceptions. While internet memes are all about individuals creating content, they are also all about individuals creating content with awareness of each other. Memes not only involve pervasive mimicry, they are also based on intense collaborative work and complex multi-participant choreographies. Moreover, studies conducted by Ryan Milner, Assaf Nissenbaum and Kate Miltner show that memes function as a type of cultural capital: knowledge about memes and the "right" ways to use them have become a marker of membership in some communities. In these contexts the duality of being both an individual and a part of a community is flagged on a daily basis: community members are expected to be original, but not too original, when creating memes.

 

Throughout, you place a strong emphasis on the visual nature of the meme as a mode of communication. What do you see as the implications of this shift towards the visual in contemporary net culture?

The implications of the visual turn are pervasive, going way beyond my somewhat narrow emphasis on memes. Within the scope of the book I discuss this issue mainly in the political context. I claim that visual display allows greater integration between politics and pop culture, as it becomes extremely easy to Photoshop the US president’s head on the body of a Jedi knight, for instance. A second implication of the visual nature of internet memes relates to their polysemic potential, that is, their tendency to be open to multiple readings. Whereas in verbal jokes the target of mockery and the scorn expressed towards it are often clear, the openness of visual images and the lack of a clear narrative may invoke contrasting interpretations.  A third implication relates to memes' global spread: Images may potentially cross international borders much more easily than words. However, such international flows still depend on local norms and conversions:  In some cases, images need to be replaced or localized to make sense in new territories. For example, in the book I describe the migration of the American "Successful Black Guy" meme to Israel, which resulted in a local take titled  "Akivathe Humanist Ultra-Orthodox".  I am currently exploring some other implications of this, focusing on photo-based memes. It seems that meme creators subvert some of the fundamental roles traditionally associated with photography, such as the notion of photographs as "windows to reality". But I've just started thinking about these issues so I hope to have more to say in a couple of months…

 

 

Let’s talk a bit about what gets excluded in a meme culture. Are there some groups or individuals who are excluded -- either implicitly or explicitly -- from meme culture? Is it easier to use memes to support dominant frames of reference rather than to challenge existing structures of belief?

This is a crucial issue which I address only briefly in the book. It would certainly appear that many groups and individuals are excluded from meme culture.  Ryan Milner's current work on memes traces some of the racist and misogynist modes of discourse emerging in 4chan and reddit—prominent meme hubs that seem to be governed by white, privileged men.  He shows that both gender and race representations in these websites are dominated by familiar hegemonic stereotypes. The framing of these stereotypes as ironic lulz is used in many cases to whitewash exclusion. At the very same time, Milner notes that at least in relation to gender, misogynistic framings are often resisted and attacked by many participants.  It is extremely important to continue thinking about these issues and broaden our scope of investigation beyond the major meme hubs. Phenomena such as "Shit X says", which generated heated debates about sensitive issues, may constitute interesting cases for further research.

My main assertion in the book is that we should take memes seriously. And doing that also means – to a large extent – critically examining the power dynamics that constitute memes and that are constituted by them.

 Limor Shifman is a Senior Lectureer at the Department of Communication and Journalism, the Hebrew University of Jerusalem.  She is the author of Memes in Digital Culture (MIT Press, 2013) and Televised Humor and Social Cleavages in Israel (Magness Press, 2008 [in Hebrew]). Her work focuses on the intertwining of three fields: communication technologies, popular culture and the social construction of humor. Shifman's journal articles explore phenomena such as internet-based humor about gender, politics and ethnicity; jokes and user-generated globalization; and memetic YouTube videos.