From a Cyberspace of Their Own to Television 2.0: An Interview with Rhianon Bury (Part One)

Several months ago, I was contacted by Rhianon Bury, an early contributor to the scholarly research on female online fan communities through her book, A Cyberspace of Their Own, asking me to help her publicize a survey she was conducting on how fans engaged with new delivery platforms for television content. Bury agreed to do an interview for my blog which deals with this new initiative and what it means in terms of her own methodological approaches (an expansion from primarily ethnographic to a more hybrid approach), as well as shifts in the field of fan studies and new media since 2005 when her book first appeared. Like many of us, Bury is finding it hard to separate out the study of media audiences, creative industries, and new media practices, at a time when some aspects of fan culture have become more central to the operations of convergence culture, while, as many recent scholars note, others remain marginalized and in some cases, continue to be fully hidden from outside attention.

You have recently launched an online survey designed to better understand the shift in the media consumption patterns of fans in response to the changing affordances of the new media environment. What kinds of shifts are you hoping to explore?

I am interested in learning more about shifts in both modes of viewing and fan practices afforded by time shifting, streaming, downloading and Web 2.0 technologies. Industry data has provided a starting point for my "Television 2.0" project. According to Nielsen, 38 percent of US households now have DVR/PVRs, up from 33 percent in 2009 and 24.4 percent in 2008 (TVbytheNumbers). In addition to its traditional Live data stream, Nielsen produces two additional streams: Live+SD (same day) and Live+7 (seven days). Although the latter are not significant in setting advertising rates, their effects are starting to be felt in network decision making. Writing in the New York Times, Bill Carter suggests that NBC's The Event was spared early cancellation on the strength of its Live+7 numbers. NBC subsequently ordered a full season, although it remains to be seen whether all will be broadcast given that the live/live+sd numbers continue to fall (Toni Fitzgerald).

A number of recent surveys by marketing research companies attempt to quantify the popularity of viewing of time shifted and online content. Say Media, for example, found that 56 million Americans are "off the grid viewers," 13 percent of whom can be classified as "opt outs" who have no longer watch live TV at all (GigaOM). This matches Strategy Analytics findings that 13 percent of Americans are planning to cancel their cable subscription in the next year. The large majority of "cord cutters" are under 40 and are college educated.

This type of industry data, however, cannot capture the complexity of viewer and fan engagement with multiple screens and platforms. I want to know how much television programming people are watching in front of the television screen, the computer screen and/or on a mobile device. I also want to learn more about what kinds of programming people watch (and rewatch) on which platform(s) and under what circumstances. Television programming is not a homogenous category and viewing is not a homogenous activity.

In terms of media fandom, anecdotally we know social media looms large. Web analytics software can quantify views, hits and clicks of primary and ancillary content on network sites, Hulu, and YouTube. The resulting data, however, tells us very little about the heterogeneity of fandom in terms of the range of practices that fans engage in (or not) and their varying levels of investments and involvement in participatory cultures.

Until now, you have been seen primarily as a qualitative researcher. What has motivated you to adopt a more quantitative approach to this project?

First of all, I am trying to fill what I see as a large gap in the study of fan and participatory cultures. It is of great concern to me that eighteen years after the publication of your very important work, Textual Poachers, no large-scale quantitative academic studies have been conducted. Without valid and reliable data, we cannot make generalizable claims about fan practices. We know fans watch television programming on a variety of platforms, go to cons, participate in online discussion forums, are members of online fan communities, read and write fiction, make vids, live tweet episodes, etc., but we have no idea how widespread these practices actually are among the fan population to use research terminology. Getting a snapshot of this population is not only interesting but critical to establishing a legitimate field of study, at least in the social sciences.

Moreover, unlike my previous research, my starting point is not a particular fandom but rather the individual viewer/fan. There is a tendency among fan scholars to study the fandoms of which they are a part. Methodologically, there's nothing wrong with this choice as long as one is sufficiently reflexive. Such an approach also foregrounds research questions on community and community making. I'm sure we all know people who really enjoy particular television shows but who don't actually do much more than watch the show, talk about it face-to-face, add it to their list of "likes" on Facebook and/or go to the broadcasting network website on occasion.

The Television 2.0 project is actually a mixed methods study. I will be doing not only a quantitative analysis of the data collected in the survey but a qualitative one as well. The second phase will consist of follow up interviews with interested survey respondents, starting (I hope) in early 2011. I still consider myself primarily a qualitative researcher because my interest in measurement is not an end in itself.

You published Cyberspaces of Their Own: Female Fandoms Online in 2005 and it reflects research done much earlier than that. What do you see as the biggest changes in online fandom over that time?

It's hard to believe that almost fifteen years have passed since I started working with members of the David Duchovny Estrogen Brigades (DDEBs). In the preface to Cyberspaces, I recounted first discovering their websites using a lynx browser on Mozilla using a monochrome monitor. I can't even visualize that interface today!

Beyond the obvious technological changes, one of the biggest shifts has been in the gender composition of fan-based cyberspaces. Research on internet access and use shows that gender parity was reached around 2000 in North America. Would the DDEBs be set up as private female-only listservs today? I doubt it, not because listserv technology is obsolete (at least for this purpose), but because the Usenet group (alt.tv.x-files) where the founding members originally met likely would have had far more participation from women, thereby "diluting" the sexist attitudes of more vocal male members of that forum. In other words, the practices engaged in by the majority of members would have created different community standards or norms.

More significantly, online X-Files fandom would not have been concentrated in one space. A range of alternatives would have been available: discussion forums on Fox and Television Without Pity; LiveJournal and Dreamwidth, particularly for fan fiction writers and vidders; Second Life and Facebook. Fans who had felt personal affinities with others on the various forums they visited would have become personal Facebook friends. Earlier this year, I reconnected with some of my research participants from the DDEBs on Facebook, which has been fun. And just this week, I read the status update from one of the members of the original DDEB indicating that she has created a private Facebook group for the community.

A second major shift that I would like to mention is related to the production of television's secondary texts or paratexts. There was been a lot of "industry creep" into the areas that were once exclusively the domain of fans. Most networks host discussion boards and produce a range of ancillary content for their series websites, including quizzes, polls, games, as well as facebook pages and twitter feeds. The reasons for this move are obvious: fans are also consumers and media content producers want to foster fan loyalties to their brand. Combine easily accessible sites with the power of Google and YouTube, the latter which allows for far wider distribution of fan vids than in the past, and the result is a multiplicity of entry points into fandom.

Rhiannon Bury is an Assistant Professor of Women's and Gender Studies at Athabasca University, Canada's Open University. Her research interests include communication technologies, identity and community, and media fan culture. Her book, Cyberspaces of Their Own, was published by Peter Lang in 2005. She is currently collecting data for her Television 2.0 project. To take the survey, visit here. Check out her blog.

Harry Shum Jr: Dancing With and Without Glee

In Media Res is a project of Media Commons. Every day, a media scholar posts a clip and some commentary which is intended to spark conversations. These clips are ideal for incorporating into teaching, but can also be considered resources for the ongoing virtual community of media scholars around the world who use the site to wake up their brains each morning. The format is one which exploits the properties of the web environment well in order to expand our teaching to larger communities. This week, In Media Res is running a series of posts themed around "Transmedia: New Platforms," and I was asked to provide one of the post. My materials are found below, but you will want to check out other great posts from Janet Murray and Chuck Tryon so far, with Christina Dunbar-Hester and Jeff Watson rounding off the week. Transmedia Narrative is simply the most high-profile of a series of different transmedia logics shaping convergence culture. Today, I want to focus on another transmedia logic -- performance. I've chosen as a case in point Harry Shum Jr., perhaps best known as the "other Asian" (more recently named Mike) on Glee. Several critics have noted Shum's status as an eternal extra and what this says about racial politics surrounding television's treatment of Asian-Americans. Even one Facebook fan page for the character calls him simply "the Other Asian."

By contrast, Shum plays a central role in The Legion of Extraordinary Dancers (LXD), now finishing up its first season as a direct to Hulu video series, designed to showcase spectacular urban dance performances. Shum was allowed to essentially solo episode 8, "Elliott's Shoes" in a performance which echoes back to Jim Carry's rubbery movements in The Mask. Check it out, since Hulu doesn't allow us to embed clips.

Shum is never given a chance to dance like that on Glee! There, the camera placements and choreography subdue his performance to make his co-stars shine. Yet, after seeing him in LXD, his efforts become much more visible when I watch Glee. His Showreal, shared here, suggests how often Shum has appeared in shadow (as in his appearances for iPod) or in the edges of frames (as in countless music videos), while LXD finally allows him to take center stage.

Prior to the series launch, the LXD dancers were featured on the Oscar telecast (which was produced by Adam Shankman)

and on So You Think You Can Dance, which features Shankman as a judge.

Shankman in turn was the executive producer for Step Up 3D, which also featured Shum and was directed by Jon Cho, who is the executive producer of LXD. Step Up, which was released near the end of LXD's first season, also features Twitch and Little C', two other veterans from Dance, while Little C appears in a cameo role in LXD. And the LXD dancers opened for Glee's summer road show (where Shum was given his own spotlight moment).

Will his character get more screen presence on Glee this season? As the magic black ball hints, "Signs Point to Yes."

What seperates these transmedia performances from more conventional strategies of star development may be the intense coordination across these various properties which are clearly designed to move attention from one media platform and one text to the other. I would love to hear of other examples of how transmedia performance is operating today.

How I Became Part of Adrian Grenier's Entourage ... For a Night

Several years ago, I was interviewed for the HBO documentary, Teenage Paparazzo, playing this month. The following is my story of that strange evening and my reflections on what it taught me about the nature of celebrity culture. Let's be clear: I have been an enthusiastic viewer (if not a hardcore fan) of the HBO comedy series, Entourage, since it launched, so you can imagine my excitement and disbelief when I received an email from someone associated with lead performer Adrian Grenier asking if I'd be willing to on camera with the star for an HBO documentary. Even with short notice, I was able to rearrange my schedule to meet Grenier at Boston's Fenway Park. (This was back when I was still based at MIT, mind you.) Grenier originally planned to conduct a conversation with Noam Chomsky and me in the "Green Monster," the elite seats, during a Red Sox vs. Yankee's home game. Talk about one of the strangest trios you are likely to ever encounter. Despite twenty years at MIT, I only met Chomsky twice and both were intensely unpleasant experiences for everyone involved. Chomsky turns out to have been characteristically less accommodating (with the result that while his name appears on the credits of the completed film, he ended up on the cutting room floor.)

As I was walking from the Subway station to Fenway, I wondered how I was going to find Grenier and his production crew. I shouldn't have worried. As I arrived, there was a massive sea of fans engulfing a small cluster of people. Elbowing my way through a rough and tumble Boston mob, I soon found Genier at the throng's center. It turned out to be more difficult to separate myself out from all the others shouting for his attention than it was to find the charismatic actor at an already crowded location.

And that's how it ran for the rest of the night. Everywhere we went, the crowds pushed and shoved to get close to us -- well, him, really, but a boy can fantasize. He posed for pictures, signed autographs, hugged people, and remained surprisingly good-natured about the constant intrusions and interruptions. Of course, if he wanted privacy he would not be shooting at such a public location.

Filming a documentary during a Red Sox game worked about as well as you might expect. Every time I started to say something interesting, one of the teams would score a point, the crowd would go wild and it would drown out what I was saying. By the time they got to the part they included in the documentary, my voice was hoarse from trying to be heard over the cheering fans.

Even if there was not a baseball game going on, it would be hard to maintain my usual focus sitting just a few feet away from Vinnie Chase, I mean, Adrian Grenier, and sinking into the gravitational pull of his intense blue eyes. There's an aura about meeting someone you've seen on the screen face to face -- I don't care who you are. It's a heady, intoxicating experience, one which can scramble your sense of the borders between fantasy and reality, between fiction and everyday life. And it didn't help things that Grenier is in person so much like the character he plays on the screen -- puppy-dog likable, somewhat impulsive, deeply earnest, yet not necessarily inhabiting the same reality as the rest of us. It's not hard to picture Vinnie being so touched by meeting a teenage paparazzo that he decides to make a movie about him or that he later feels a need to try to make an impression on the young man and change his life or that he wants to become friends with him outside the shooting of a movie which is necessarily going to change their relationships with each other, or for that matter, that he would try to interview an MIT professor in Fenway Park during a game.

As I watched Grenier interact with his old time buddies and his camera crew, it became clear just how autobiographical Entourage is. I watched him exchange text-messages with a certain female pop star who plays a key role in the documentary and who was put out by someone from Granier's camp who may have said some not nice things about her. Off and on, for the rest of the night, he was grilling people, even phoning his mom, to see who may have made the unattributed comments that hurt his relations with said pop star. At another point, I watched a standoff between Grenier and a certain horror writer who also was in the Green Monster that night to see which was going to leave their box seats to interact with the other. Once the interview was completed, the star decided he wanted to go get Sushi and removed his team from the park, even though the Sox were still battling it out with the Yankees in a highly competitive game. Whatever else was going on, we were not there to watch the ballgame.

In fact, it turns out that we were there to be interrupted. I was there to interpret those interruptions, to bear witness to what it was like to live in a fishbowl. I was there to explain Grenier's life to him. Whereas normally my job in conducting an interview is to abstract from the person asking the questions and help them disappear from the viewer, the opposite was true here. I ended up addressing my comments directly to Adrian, telling him about why his celebrity status matters to his fans.

It doesn't matter to anyone, except maybe me, that while my son has been a season-pass holder for the Red Sox Nation (and has always wanted to sit in the Green Monster), I have little to no interest in baseball. This is not a place where I would be found if it wasn't for the film shoot. For that reason, I was perplexed when I got texts and emails from friends who claimed to have seen me on the sportscast sitting in the stands with Grenier. I mean, given my well-known lack of interests in the game, how likely was that? Of course, when I saw the shot in question in the documentary, I had a better understanding of how a shaggy bearded academic in suspenders, waving his hands around like a crazy man, might be recognizably me even in a blurry and long-distanced shot on ESPN. So, you have to decide which was less likely -- that I would be having an intense (and seemingly one-sided) conversation with the Entourage star at a ballgame or that someone who looked, dressed, and moved like me would be doing so.

My segment in Teenage Paparazzo shows a particularly insistent fan interrupting the interview, demanding a cell phone photograph of himself with Grenier, and praising him for the performance which Mark Ruffalo gave in The Devil Wears Prada. It is admittedly a very funny sequence -- one which The New York Times and many other reviewers have singled out. In fact, such disruptions occurred all night long. Fans seemed not in the slightest deterred by the presence of a camera and production crew. They had no hesitation about stepping into the shot, though I would note that the crew could have been more effective at blocking off the traffic if they had wanted. The fans feel like they already know Grenier or at least his on-screen counterpart and they feel entitled to a moment of attention given the amount of attention they've given him over the years. This is, as the film tells us, an attention-based economy.

The part of the interview which made it into the film centered around the social and cultural functions gossip about celebrities performs in our culture. I argued that the focus of gossip shifted as we moved from a face-to-face culture where we talked about people we know directly -- the town drunk, the village idiot, the school slut -- to a networked and broadcast culture where we gossiped about people we knew through media -- the drunken, crazed, and slutty celebrity. Indeed, the more we communicate with each other through networked computers, the more we need to discuss people who are known over a broader geographic scale. We use celebrities as "resources" which allow us to talk about our concerns, interest, and values. Here, I am drawing on John Fiske's discussion of the O.J. Simpson case in Media Matters where he outlined the range of different ways the case got framed in conversations about class, race, gender, and justice across diverse communities. And I was also building on feminist writers -- from Patricia Specks to Mary Ellen Brown -- who have stressed that the value of gossip rests not on what it said about the object of the exchange but what kinds of communications it facilitated between the gossiping parties. We use gossip as a way of talking through our values by applying them to specific situations which are abstracted from our immediate circumstances. The film picked up on these themes and showed a range of young fans who used celebrities as an excuse for social interactions, for sharing values, and for talking about their own lives.

What got cut from the analysis though was another key point I made -- celebrities need to learn how to mobilize this attention towards their own ends, not just to advance their screen careers but also to help shape the values of the society. I have always been disappointed by the ending of The Truman Show where having discovered that the attention of the world is focused upon him, Truman seeks to escape its gaze rather than direct it towards things that matter to him. (Of course, Truman is such a product of television culture that there may not be much that really matters to him beyond television itself, and the same may be true of some of the celebrities in question.) Around the world, some celebrities have stood for something (or stood up for something) bigger than themselves -- whether it was Bob Hope visiting the troops in Vietnam in the midst of an unpopular war or the Dixie Chicks questioning Bush's policies during their concerts, whether it is Bollywood stars running for political office or American celebrities promoting disaster relief. One can argue that Grenier is doing something like this in making a documentary about the pressing issue of celebrities who are made uncomfortable by being stalked by teenage photographers. Yet, the person who comes through in the film (and despite meeting him in person and even sharing Sushi with the guy, I don't know him much better than I did after the two hour broadcast) is deeply ambivalent about the attention he is receiving: there's a side of him who understands it as part of his obligation to his audience, a side that enjoys it as his rewards for his hard work, and a side that wants to deflect the cameras and hold onto as much privacy as he can. I understand all of those sides, even if the film risks portraying him as a tad self-indulgent in focusing more on his needs as a celebrity than on the larger social context within which celebrity culture operates.

Shooting the film gave me a chance to see close up what it is like to be a celebrity -- it was frankly overwhelming. I don't see how anyone can withstand the intense attention they receive, even though, experiencing it for a night, was pretty damn fun.

On Mad Men, Aca-Fandom, and the Goals of Cultural Criticism

A few weeks ago, Jason Mittell published a provocative essay on his blog, Just TV, which sought to explain why he dislikes Mad Men, an essay which he framed through reference to the concept of the Aca-fan as cultural critic. The fact that Jason dislikes Mad Men and I like the series is not that significant in and of itself, but Jason uses the essay to challenge some preconceptions about how taste formations work and to trace the trajectory of his relationship to the series. Here are a few excerpts from what he had to say:

Mad Men is lodged squarely within my habitus: along with other cable series from channels like HBO, Showtime and FX, it's part of the wave of "quality television" serial dramas that has raised the medium's cultural value in the 2000s (as Lynne Joyrich discusses in this volume), and served as the object of much of my own scholarly research and personal fandom over the decade (see Mittell 2006). The show is steeped in cultural references that resonate with my own background as a media scholar, flattering my otherwise esoteric knowledge of U.S. advertising and media history. Nearly every television scholar and critic with whom I interact loves the show, making it required viewing for people in my professional and personal taste circles - in fact while I was writing this essay, Facebook encouraged me to become a fan of the show, noting that 61 of my friends had publicly declared their allegiance. In short, it's a show seemingly designed for me to love, and I have tried to fulfill that prediction by giving myself over to it.

Why did this predicted affection fail to take hold? In exploring this question, I highlight my own aesthetic response to shed some light on the mechanics of taste and televisual pleasure. In looking closely at Mad Men, I'm trying to avoid becoming an anti-fan, as I respect too many people who like the show to actively lobby against or condemn their pleasures. As Jonathan Gray has explored, anti-fans are affectively invested in their own dislike of a cultural object and enjoy sparring with its fans, rather than passively ignoring the existence of the object of their distaste (Gray 2003). Yet simply by expressing and explaining a negative attitude toward something beloved by some, fans often rise to defend their tastes and attempt to argue against critics. In discussing my own reactions with my many Mad Men-loving friends, we quickly engaged in arguments as to whose experience and judgement was more valid and true to the show, and typically ended in an awkward and unsatisfying détente of agreeing to disagree.

I found Mittell's essay enormously valuable -- both in sorting out my own complex and often unsettling relationship to the AMC drama and in terms of raising important questions about the place of the autobiographical and subjective in academic criticism. Game designer and theorist Ian Bogost, on the other hand, was disappointed with the essay, seeing it as illustrative of bigger problems he has with the stance of the Aca-Fan in debates about culture. (I should note in passing that I consider both Jason and Ian to be gifted critics and good friends.) Here's part of what he wrote at his blog:

A critic's job, in part, is to explain and justify his own tastes, and to act as a steward for those tastes on behalf of a constituency of readers. People tend to circle around the critics we respect and, more so, agree with because we come to trust their taste. There are pros and cons to such a tendency, the most obvious downside being that we can avoid stretching our minds by surrounding ourselves with only like-minded ideas.

But for the academic critic, I think the stakes are higher. One can like or dislike something, but we scholars, particularly of popular media, have a special obligation to explain something new about the works we discuss. There are plenty of fans of The Wire and Mad Men and Halo and World of Warcraft out there. The world doesn't really need any more of them. What it does need is skeptics, and the scholarly role is fundamentally one of skepticism.

Thus, the only thing that disappoints me about Jason's essay is that I didn't learn anything new about Mad Men.

Both Jason's original post and Ian's critique of it have sparked extensive discussion and comments, involving many of the top thinkers in the space of fan studies and cult media, and if you did not follow them, you probably should take a look. As often happens, the discussions devolved a little as they went forward with side issues taking over from the central concerns, but there was still much at both forums that should spark thoughts about criticisms.

I weighed in enough at Ian's blog that I don't need to repeat all of my thoughts here. I should note that I was engaging there with the larger issue of aca-fan criticism and had not at the time had a chance to read Jason's essay fully.

Having done so, I must say that I disagree with Ian's central claim that the essay is too self absorbed and doesn't teach us much about the series. The discussion the piece generated at Jason's blog suggests otherwise. Many people there found themselves testing their own embrace of the series against Jason's critique in a way which helped them to better understand their own relationship to the series. Much of the discussion centers on how we are supposed to feel about these characters and thus what kinds of pleasures one derives from the series.

Much like Vic (on The Shield) or Tony (on The Sopranos), I find my feelings towards Don Draper and the other characters shifting almost scene by scene. One scene may cause me to admire Don for his creative vision and intuitive understanding of the culture around him, the next may lead me to despise him for his lack of self-consciousness about how he treats the people in his life. He charms me and he repulses me. Part of that fascination has to do with how closed off he is from intimate emotional expression.

Much of my own interest in the show comes in trying to make sense of my parent's generation. I was born in 1958 and was a child, about the age of the Draper offspring, at the time the events depicted on the series took place. My life was deeply shaped by the cultural forces the series tries to capture, including the shifting values around race, gender, and sexuality, which represent the most loaded moments on the series. I respond to the series often as if I was eavesdropping on adult conversations after they thought I had gone to bed. My father couldn't have been more different from Don Draper on so many levels and yet, I do recognize the forces of emotional containment and stoicism that shape this character in my relations with my father (now deceased.) So, as I watch the series, I find myself drawn into both a search for traces of my parents and their friends in the program's character and in a search for signs of the dramatic changes which the culture underwent in the 1960s. Read in this way, I do not have to have sympathy for a particular character or even for any of the characters in order to be emotionally engaged by the series. For one thing, the characters are drawn with sufficient complexity and nuance that I find myself drawn towards them or repelled almost scene by scene. For another, I have enough affection for the people from Don's generation who have touched my life that I will watch the series out of respect for them and out of a desire to cut through the emotional wall that sometimes blocked me from fully knowing why they felt and acted the ways that they did.

Of course, I recognize that the series represents an interpretation of those times, one seen through a modern lens, but the references to smoking early in the series aside, I don't think the point is simply to express the superiority of our current values but rather to understand the values and behaviors as part of a social system. The series has a strong sense of the ways characters are performing for each other, suggesting how the set of values and practices were mutually reinforcing and thus extraordinarily difficult to change.

Yet, I do see in some of the characters the potential for growth as they respond to the changing cultural environment around them. And that's why, for me, it is very important to watch more than one season of the series in order to understand the evolving nature of the characters (as well as to see the brittleness of some of the characters, such as Roger, who seem charming and dominant in the beginning but show limited capacity for growth.) That said, one of the more interesting strands on Jason's blog has to do with how much of a series one must watch in order to be able to cast a judgment about it, given the almost impossible challenge of doing justice to the complexity of a long form drama such as Mad Men, as well as the obligations of the critic in relation to works they do not like.

In the course of the discussion at Ian's blog, I referenced the manifesto which Tara McPherson, Jane Shattuc, and I wrote as the introduction to our book, Hop on Pop: The Politics and Pleasures of Popular Culture, "The Culture That Sticks to Your Skin." When we published this book in 2002, we saw it as building the case for newer perspectives in cultural studies -- including but not restricted to those coming from the then emerging aca-fan community. We used the introduction to sketch out the defining traits of this new mode of cultural criticism and then used the thirty something essays published there as illustrations of these approaches in action. I will say that I would have been proud to have included Mittell's Mad Men essay in the collection because it speaks to many of the central concerns of that book and the current debate seems to me to suggest that the issues Hop on Pop posed are far from resolved.

I wanted to sketch here briefly the traits we saw as identifying this alternative cultural perspective, since I think they might provide a vocabulary which could inform some of these discussions:

We began the essay with reference to the Cyberpunk movement and Bruce Sterling's suggestion that they were writing in response to a shift from monumental technological achievements to technology that was everyday and intimate, that "stuck to your skin." We drew an analogy between that and the position of a generation that had grown up in a world where writing about popular culture had gained a certain degree of academic acceptability and we had the freedom to write about forms of cultural expression which were central to who we were and how we saw the world.

"Like the cyberpunks, we are interested in the everyday, the intimate, the immediate; we reject the monumentalism of canon formation and the distant authority of traditional academic writing. We engage with popular culture as the culture that 'sticks to the skin,' that becomes so much a part of us that it becomes increasingly difficult to examine it from a distance. Like the cyberpunks, we confront that popular culture with a profound ambivalence, our pleasures tempered by a volatile mixture of fears, disappointments, and disgust. Just as the cyberpunks intervened at the point where science fiction was beginning to achieve unquestioned cultural respectability, we are the first generation of cultural scholars to be able to take for granted that popular culture can be studied on its own terms, who can operate inside an academic discpline of cultural studies....The hard fights of the past have won us space to reexamine our own relationship to the popular, to rethink our own ties to the general public, and to experiment with new vocabularies for expressing our critical insights."

We then outlined a series of identifying traits of this "emergent perspective" in cultural studies:

1.Immediacy -- a trait we associate with "intensification (the exaggeration of everyday emotions to provoke strong feelings or a release from normal perception), identification (strong attachments to fictional characters and celebrities), and intimacy (an embedding of popular culture into the fabric of our daily lives, into the ways we think about ourselves and the world around us.)" We offered these trait as a critique of "objective" or "distance" scholarship as blinding us to many defining characteristics of popular culture.

"The challenge from our emergent perspective is to write about our own multiple (and often contradictory) involvements, participations, engagements, and identifications with popular culture -- without denying, rationalizing, and distorting them....We can draw on our personal experiences and subjective understandings to critique the popular as well as to embrace it. Even fans are far from uncritical in their relations to cultural producers."

We linked this concept to shifts in women's studies and queer studies that had embraced the "intimate critique" or "writing from a standpoint," which acknowledged the subjective in exploring cultural issues.

2. Multivalence -- Here, we were arguing against either-or perspectives, insisting on writing that acknowledged the complexity of the popular. We noted, for example, that for some groups which have been consistently marginalized in our culture, they may not be able to describe themselves as fans of dominant cultural productions.

"Their engagement with popular culture cannot be dispassionate, disinterested, or distanced. The stakes are simply too high. Their writing acknowledges the pleasures they have derived from engaging with popular culture as well as their rage and frustration about its silences, exclusions and assualts on their lives. These writers express contradictory responses to the materials of everyday culture and their own dual status as avid consumers and angry critics."

While I have chosen to frame my own perspective of culture in terms of being an aca-fan, because the fan communities within which I have participated for almost 40 years have helped to define how I see the world, and while I often embrace others who share my vantage point, this discussion was intended to signal the validity of many different vantage points from which to frame cultural critique. It simply insists that the writer be honest both about their stakes in their object of study and about the contradictions that they see within the works they are examining. For me, there is nothing "comfortable" or indulgent about taking seriously these two demands. And Mittell's essay demonstrates an ongoing process of self-reflection and self-questioning, exploring contradictions in the text and in his own relation to it, while offering respect for those who differ with his perspective. Not everything written under the "aca-fan" banner does so, to be sure, and so I see Bogost's critiques as a challenge to re-examine our own critical practices and theoretical positions.

While these two traits arose in the course of the discussion at his blog, the remaining traits we identified did not and they also help to round out our expectations about what would constitute quality scholarship in this tradition:

3. Accessability -- We challenged our fellow scholars to take the steps needed to open up their cultural analysis and critiques to a wider public, recognizing that academics are not the only ones who are concerned with the place of popular culture in their lives and suggesting that there is a political stakes in creating resources that are valuable to readers beyond the ivory tower. In a sense, both Mittell and Bogost, along with many other academic bloggers, embody this challenge to expand the address of cultural criticism so that it might engage with fans, policy makers, journalists, industry insiders, artists, and a range of other publics. I am proud of how much progress our field has made along these lines over the past eight years.

4. Particularity -- We summed this up quickly as "details matter" and went on to explain why overly generalized criticism and the sweeping dismissals of whole sets of cultural practices of the previous generation was no longer adequate to the new contexts in which popular culture was produced, circulated, and consumed. We saw the push away from broad theory and towards specific case studies (and within that, case studies that were attentive to as many details as possible) as embodying this shift in the nature of criticism.

5.Contextualism -- Here, we sought to counterbalance our focus on meaningful details with a recognition of how they illustrated and embodied large trends in our culture. As we wrote,"

we view popular texts not as discrete entities that stand alone but instead exist in relation to a broad range of other discourses, placing media production and consumptions witihin a social and cultural configuration of competing voices and positions. Rather than cannonize a text for its intrinsic or inherent value, we try to understand and articulate more fully the framework within which individual texts are produced, circulated, and consumed."

6. Situationalism -- Basically, this trait calls for attention to the contexts within which we are writing, recognizing that we write from a perspective of local knowledge and within our own historical moment, rather than seeking criticism which is universal and timeless.

I am not doing justice to the complexities of this essay, which examines a broad array of different scholarly, critical, and intellectual projects, and would urge you to track down the book and look through its contents. There are many essays there which illustrate the complexities and challenges of creating this kind of criticism. Many of them, I suspect, would embody the kinds of cultural criticism that Bogost has called for at various points during this exchange. These traits set exacting standards which we impose upon ourselves as critics. I don't always meet these standards in my own work, either on the blog or in my publications, but these are the criteria by which I judge my own performance and by which I measure the quality of other people's writing.

Like Bogost, I'd love to see more ongoing discussions about the goals and roles for cultural criticism in the 21st century. If nothing else, Jason's Mad Man essay has helped open up such a conversation and that's more than it's reasonable to expect from any given piece of critical writing. Thanks, Jason and Ian, for the provocation. I am going to be traveling this week and so my ability to respond will be circumscribed, but I would be happy if this post might serve as a fresh start to get out of the entanglements caused by competing understandings of what a fan is and to focus instead on competing ideas about how and why academics should write about popular culture. We received surprisingly few reactions to our own 2002 provocations along those lines, so I would be happy if we could restart the conversation now.

The Hollywood Geek Elite Debates the Future of Television

Editor's note: It looks like we were sent two copies of the same segment. We are tracking down the missing piece of this and will get it up as soon as possible.

Earlier this spring, Denise Mann from the University of California-Los Angeles and I organized a panel of showrunners and other transmedia experts to speak at the Society for Cinema and Media Studies conference which was being hosted in our city. The industry participants were Carlton Cuse and Damon Lindelof from Lost, Tim Kring from Heroes, Javier Grillo-Marxuach from The Middleman and Day One, Kim Moses from Ghost Whisperer, and Mark Warshaw (The Alchemists) who developed online content for Smallville, Heroes, and Melrose Place.

We wanted to bring the smartest people we knew from the entertainment world face to face with leading film, television, and media researchers for a conversation about the future of entertainment. In some ways, this was a mini version of what we do with the Futures of Entertainment conference on the East Coast and the new Transmedia Hollywood conference on the West Coast.

Today, I am able to share with you the web-version of that program. Part of what is fascinating about this exchange is how much these producers of cult television shows are thinking and rethinking their relations with their audiences, trying to understand how to court and hold active and engaged consumers in an era of competing media options and multiple delivery platforms. The value of fan participation runs through this conversation.

SCMS presents: Transmedia Storytelling in the Digital Age from UCLA Film & TV on Vimeo.

SCMS presents: Transmedia Storytelling in the Digital Age Part 2 from UCLA Film & TV on Vimeo.

Below, I've included some transcribed highlights from the event. But so much is conveyed by the emotional tone and stylistic self-presentation of the various participations, which include the two head guys from Lost who had flown in just the day before from shooting the final episode in Hawaii. We didn't get any real spoilers but we did get to understand their thinking and sense the glow they had after finishing this key phase of their work.

Ironically, their shows have all ended. Heroes and Ghost Whisperer were canceled in the latest wave of network decisions and Day One never reached the air. Without knowing it, we captured a moment of transition in American television.

In a recent Variety article, you were quoted as saying that all of Lost's loose ends will not be wrapped up or answered in the series finale. Other sources are reporting that ABC is interested in keeping the Lost franchise alive after the finale. Are those two bits of news related? That is, does leaving loose ends have to do with sustaining a franchise beyond the series' completion?

CARLTON: Most of these things are very narrative driven for us and it's a hard thing to try to articulate specifically when we want the audience to understand that every small little niggling question will be impossible to answer watching the show. Our goals as storyteller were to tackle the big questions and try to bring the story to a satisfactory resolution. But if you're wondering who's the guy is, etc, you're not gonna get that answer in the series. The story we were telling in Lost, we planned to end on May 23rd, we have no plan to do any kind of sequel or spin off, anything. We set out to tell the story of the most significant thing that happened. Telling the story was our ability to negotiate with ABC in the 3rd season of the show. Now we're bringing the story that we plan to tell to a conclusion. Now that said, we've also acknowledged that we're not the owners of Lost. It is owned by the Walt Disney company and it is an incredibly valuable franchise. Worth billions as opposed to millions of dollars. And we completely understand that the Disney company will choose to continue to make money under the Lost franchise at some future point...

There's no way when you tell a story that you can tie up all the loose ends, there are many creative minds who'll come stories to ABC and propose to take Lost, using franchise label in the future, and that's great. The story we wanted to tell was that tv series and that ends in May.

The previous transmedia series you worked on--Smallville and Heroes--both had strong ties to the comic book realm--one directly from comic books, and the other owing a lot to the comic book tradition. Melrose Place is on the other side of the spectrum. Has the difference in genre affected where the online stories come from? Or do you find that teen soap lends itself as much to a transmedia story as the sci-fi fantasy genre?

MARK: It's definitely different. You have people who want to get immediately after online and play games. But that's part of why I jumped out of the Melrose Place thing, and we're doing other things kind of that side of the spectrum. If you look at the spectrum, all, at the core, it's about extending a narrative and dipping into the fandom. On a soap opera, there's tons of different worlds and relationships to dive deeper into. That's a really rich photogram for telling transmedia stories. So it was really fun to dive in there, instead of feeding people with the ways to get your light saver. This is fun to go into the most stylish person on Melrose Place's cast and go into her closet, and learn about stuff she had in her closet. Or the diaries, you can just dive deeper. These are just fertile places to make buckets to tell stories. It was a very fun challenge and I think that anything with a story has a good place to go in the transmedia world.

CBS is primarily known for an older demographic which, stereotypically, is not known for frequenting the web. Yet Ghost Whisperer has thrived beautifully both on the network and online. What did you do to make the series and its online components accessible and appealing to an audience that is normally not attracted to this type of content?

KIM: I think that first of all CBS demographics has changed in the last 5 years that we've been on the air. At first when we started with Friday night and Ghost Whisper, we made the announcement for CBS, my partner and I knew we had a math problem, which was 82% of all the shows that had been launched on a Friday night since the X Files which was 10 years prior had not gone to its second year. And before that we had run a show Profiler which was on a Saturday night, so we knew what the challenges were. And we had been working for about 4 years before Ghost Whisperer got ordered, and we were working at the intersection of the Internet had some amazing discoveries when we were doing Profiler, that we were able to continue on and then fold onto our experience with Ghost Whisperer. So what we did was that we created this thing called the "Total Engagement Experience", which is a model that Professor Jenkins and I have talked a while about....CBS had never done this before. We also felt that moving into the 21st century, that our obligation is just developing, pitching and selling tv shows and delivering the film was not the end of our obligation as executive producers and showrunners. Our commitment to any network and studios that we've worked for is...to deliver the audience as well. And I believe that going into the future of tv and feature films, everybody is gonna need to get on board with that, and figure out how to deliver an experience, as opposed to just something that you watch, because we are in the experience era. So when we had layered that out for CBS, and our approach, unlike the CBS at the time, was to go out and find our audience, and court them, and create a playground for them so that they could experience the Ghost Whisperer world rather than just watch. And then, bring them back to the tv show in a very gentle way, that became very successful. Because what we built was a very, very loyal audience, not just a substantial audience on a Friday night, but a loyal audience, which has... this whole thing has served as a model for us to moving forward in the business. And be in the 21st century. It's an important time to do it.

Many academics are describing a push in popular television towards more "complex narratives" (longer story arcs, greater seriality, larger ensemble casts, and so forth) and you represent some of the series which are most often held up as illustrating this turn. What factors do you see leading towards these developments? What obstacles have made it harder to shift television in this direction?


JAVIER: I think that part of the reason why shows are becoming more complicated and novelistic and all that is also the fragmentation of media. It's crucial in that. All of a sudden you have a venue like AMC which can put on a show like Mad Men. And you know, Mad Men is beloved, it's critically loaded, it's a fantastic show, but it only needs to hold onto an audience of about 2 to 3M people in order to make it or not, and then sell a bunch of DVDs and all that. So when you've got networks that are able to hold shows at lower margins, I think there's more room for experimentation. It's a fragment of the audience that watches Law & Order, but they're loyal and they'll watch the show, and that model keeps repeating itself. You'll get Battlestar Galactica, Breaking Bad... which are deeply serialized. And I think that the network follows suit on that. The network looks at those shows and says: "why don't we have a show like that" and they try to put those shows on the air as well. And then, you got a show like Lost that succeeds for having that kind of longitudinal storytelling and I think that there're a kind of chicken and the egg thing going on, but at the same time, the climate for that wouldn't exist if you didn't have a vastly fragmented media where more experimental shows are able to survive for longer periods of time.

TIM: The whole idea of the serialized show, I mean it hasn't caught on, in a way, Lost and Heroes and things like that seem to be paving the way for these... it's not really caught on cause there's this season so many procedurals are back in favor. And the whole model, one of the dirty little secrets of serialized tv is there's usually a attrition right. You've got a lot of people who come at the beginning and as it goes on, it gets harder and harder to watch, and harder and harder to stay fans of. The upside though is that you get a tremendous ability to have and hit big, you also have the ability to sell DVDs. It used to be that the rerun and the syndication would pay for most of the back ends, for 95% of the show, and this is now being sort of changed, almost exactly percentage wise to foreign sale and DVD sales. And that's where shows like Lost and Heroes do really well. Now that we're in a year round programming, we're reruns are no longer part of the normal network programming. These shows that run at 16 episodes become actually a viable way to program a season.

DAMON: I think that the key thing that a serialized show had going forward is... there's a "what's gonna happen next factor", that doesn't exist on Law & Order, CIS, or this idea that basically you watch Heroes on a Monday night or Lost on a Tuesday night, and it ends, and that's a serialized: what's gonna happen next? What do I do right now on Tuesday night, the show's over? I wanna go somewhere and I wanna find out water coolers that used to exist in my office and now that water cooler is your computer. You go to it, and you can find whatever community you want to, and you not only disassemble the episode that you just saw, what does it mean and the grand skim of the overall story that they're telling, and the overall world that I'm in, but now I'm gonna try to project, and in the case of Lost it's "let's figure out, let's come up with theories." In the case of Heroes, it's a little bit more of a cliff hanger scenario: what's gonna happen next? That idea was such taboo. Tim and I were working on a show called Crossing Jordan and from 2001 to 2004, and I come up with Carlton and both procedural shows / but the word serialized was such a dirty word, because re runs were disaster. And Alias was successful, so we asked ourselves what does Alias has that we don't have, and the answer is: a fandom, and a serialized storyline. You get activated. This idea that a serialized storyline invites the audience in. It basically says: "what do you think?" it's something that non serialized shows do not do. Law & Order doesn't care what you think. They don't! but the fact that Lost and Heroes seem to care, go and basically solicit the opinion of fans saying "what do you think", that can only happen I think on a show with a sort of serialized spine to it.

TIM: The serialized genre sort of lends itself to this social currency is your knowledge of the show. So that becomes what you trade on. If you're able to know one more thing than the guy next to you, you're slightly cooler than the guy next to you. So if you give the audience a chance to dive in deeply, there are always these people who will dive as deeply as you invite them in.

JAVIER: When I was a network executive in the mid 90s, one of the heads of research for NBC came and talk to us, and one of the things that he used to say is that "why is Stay By The Bell so successful?" when it is so hooky and so corny? And he said look: the audience is fragmented, into two very big pots: either there's 20% of your audience is A audience. This is the taste making audience, the audience that goes online, the audience that buys new clothing, the audience that does all of these stuffs. And there's your B audience, that is your audience who's content to go and watch a self contained show, have a laugh and then leave. And the funny thing was that some networks wanted to have A audience cause it would get that magazine cover, some people wanted the A audience, and NBC was going for the B audience at that time. And I think that there's a sweet spot which is sort of where Man Men is right now, with challenging serialized show, but they can have that audience and that's all they need. They don't have the pressure, which Lost had for its first 3 years. They're trying to get to that more mainstream audience without trying to alienate the one audience and I think that the success of Lost and Heroes is in a way, countered to that social wisdom.

The media industry talks often about the value of "audience engagement." And your series are often cited as having produced particularly engaged audiences. Can you describe the relationship you've created with your consumers and what value you place in their active participation around the franchise?

CARLTON: We very consciously try not to write the show outwardly but write the show inwardly. I mean we started basically this Lost just sitting around in my office every morning, we'd have breakfast and just talked about story [...] We stuck with that same methodology all the way through. We were working in the office until 11pm yesterday for the finale of the series, and we've kind of kept that same protocol. Now the advent of the Internet has provoked profound differences of what you can do as a storyteller. I mean for us, we were actually kind of building Lost and at the beginning, one of the things that we found ourselves doing was that breaking a lot of fundamental rules of television, which was: we had a large cast, a sprawling complex narrative, and we infused that narrative a lot of intentional ambiguity. I think we were influenced in a certain way by European filmmaking; this idea that we'd give a chance to make up their mind about certain narrative aspects of the show and it get the audience talking about the show really evoked a sense of discussion and the Internet became a place where people gathered. I remember actually when Javier and I went to this fan event at the Hollywood renaissance hotel the first year, and there were these people who'd flown from all over the world, who were kind of happy to see us, but they were more happy to see each other. They had created an online community. Lost was the catalyst for that community, but the community transcended the show very quickly and there were people who got married, there were relationships that were formed, it was a way of sort of finding a shared interest, but that shared interest ultimately was transcended by the relationships between all these people, and there was all the people from the Fuselage who were basically all meeting each other for the first time. That was really an interesting experience to see that, and I think that over time, we have used the Internet as a way to gage what the responses to the show. Usually we're so far ahead, it doesn't influence the storytelling. Now of course we're done pretty much with the writing of the show, so any surprising responses now, the ship has sort of sailed... The other sort of example we cite al the time is Nicky and Paula. The fans were clambering and saying: what about those other people, there's always those other people on the beach. We see them, they never talk, who are they? So we were actually influenced by the audience to make a narrative decision that actually backfired. So we actually said, "well okay, " [ laughs ]. We started to write those two characters and it felt wrong, but people wanted it, and then, we realized it was kind of a disaster. And then we decided to burry them alive. And the audience was in that same cycle, but they were behind us. We came to that realization week by week, and then the audience was sort of reacting because they were seeing episodes, it was like looking at life from a distance star, when the event had already occurred. But it was something we did because of the fans and then they hated these characters and then they were happy when we killed them, and they thought it was their doing.

TIM: It's an amazing process when you're in this loop with the fandom. As the writer's room, you often emulate, or you basically mirror the fan base. When you start to feel you've gone too far with the story line or not gone far enough, and the characters are working for you, sure enough, it sort of mirrors the same reaction that the fans have except we're still three or more months ahead when... so, you often want to say to people "wait, and see: we're getting exactly to the place where you are" and this whole idea of how to communicate with the fans... it's very interesting. When Damon and I did Crossing Jordan, there was this "one way street" that you had. You pushed the narrative out in the world and two or three months later people saw it, and if people liked it they sort of voted with their Nielsen box.

CARLTON:You got a Nielsen number, that was the entirety of your feedback.

TIM: Yeah, that was it. So the feedback loop was really a one way street. Then the Internet created this two way street where you immediately had an obligation to the fans who were connected to the show. And all of the transmedia components of the show become that part of the show that allows them to have a more immediate feedback.

JAVIER: yeah but the thing is that no matter how mediated you are, and how much of a two way street of communication you have, you're inviolate right as a storyteller, is the right to hold on to your ability to give the audience what it needs rather than what it wants and to be the judge of that, right or wrong! And I think that especially in the early days of the internet, it became very porous, because there was an oversize reaction to Internet reaction to shows. And then you realize: wait a minute, this is still an audience of 10,000 people who read Television Without Pity, and maybe 20 who post on the board. So I think that we're kind of cycling back to a place where storytellers were less likely to be swayed cause we have a better understanding of what that audience is and what our rights as storytellers need to be.

DAMON: There's this incredible Catch 22 that exists, exactly on the point that everybody is talking. And I'm sure you experienced it too, which is: the question that Carlton and I get asked by far, above any other mythological question on the show is: are you making it up as you go along? People ask us that question, they want the answer to be "absolutely not". We have a big binder, we open it up, we go "hop", we're completely functioning by our plans. However, then they also say to us: "do you guys ever go on the boards and listen to what the fans have to say?" and they want the answer to that question to be "yes, absolutely". Now these two things are in direct opposition to each other. Because, unless the fans are saying exactly what's in the binder, which of course, they wouldn't be, so they want us to be making it up as we go along, they just don't want us to admit to it. And they want us to listen to their feedback, ... we're all in the gladiator arena: they're there, and they're giving us the thumb up or down. They want the gladiator to look to them to decide who lives and who dies. And when we kill characters which are popular, they get angry at us, and when we kill characters which are unpopular, they cheer us. And that's the game.

KIM: Last year season 4, we killed Millie's husband and there was a huge push back from the audience. The thing that's valuable for us on the Internet is we're all subjected to testing. Even if you're in your 4th or 5th year, they're still testing the show, and the network and studios are giving you numbers and responses. The testing group is not that big. On the Internet, it's a very, very democratic voice. And that's really exciting. It can be dangerous at time, but I mean (we got death threats, ...) but it's also exhilarating where you're taking your show. And so, I would say, had we done this 10 years ago, when the Internet wasn't what it is today, I don't know what would have happened to our show. But because we did it, we knew that there was gonna be push back, but we also had a plan for it. We were able to go on the Internet and court the audience, and explain to them that there was more coming and that he was going to be a ghost... and it was a great experience. And CBS called us at one point and said "what are you guys doing over there, you're affecting all of our websites, it's because your fans have taking everything over". As you guys know, that happens. And that was very exciting for us. But it is very valuable. Even if you don't act on what you're getting, it's valuable to take the pulse yourself rather than have it filtered through different kinds of agendas.

The television industry is struggling with the reality that consumers are pursuing the content they want through means other than broadcast television - both legally through iTunes, Hulu, and other such sites, and illegally through Bittorrents. How does this reality impact the way you approach your series? One recent study, for example, found that many television series, including several represented on this panel, were watched by more people illegally than legally.

CARLTON: The Internet has kind of changed the world of distribution internationally. So now Lost has moved closed to a day and day model that's basically what's happened to the theatrical film business, to avoid piracy and to capitalize on sorts of marketing campaigns that aren't just now national but international.... TV used to be sort of a gentlemany business where you'd open the show here, and then a foreign buyer would come over and they'd look and they'd watch, and they'd see how it'd do. And then months, sometimes years later, the show would actually run there. Now, because of how the world has shrunk because of the Internet things have gone much more day and day. So we've actually changed.... So this year... each episode of the show has to be done 5 days earlier in order for it to be sent all around the world....One of things that's come up in China too is that there was a race amongst pirates in China to dub the latest issue of Lost. And they were telling me that within 48 hours of the broadcast on NBC, there would be fully dubbed versions of that episode of Lost on Chinese websites. And I was like: these guys are doing it for free! You guys are professional dubbers, why is it taking you 3 months to dub a show? And it was hard to argue with that. So they've actually really shrunk the window of time, and we're on a couple of days later on the English speaking territories, and really the window in terms of dub territory is going down. The studios are doing this for two reasons: one is primarily policy, but secondly, the ability to sort of capitalize on global marketing initiatives which reconnected these ARGs. All the ARGs that we've done have been done in constant with international broadcast partners. Around the world it contributed money and resources to these Internet things. And actually the Internet component of Lost has significantly impacted the actual way in which the show itself ended up being distributed.

TIM: The interesting thing is that the networks, are in a sense, they shoot themselves in the foot a little bit by driving these audience towards these alternate platforms. Heroes, we show commercials where we promote coming to the website, to NBC.com, coming there to be able to watch the show online with extra content and commentary etc. so we're actually incentivizing the audience to go to these different platforms and the fact that you can watch the show on your DVR where you want it and when you want it, without commercials, or watch online with commentary or content, we are incentivizing this audience to go and find another places. Heroes was the number 1 downloaded show last year, Lost right there with it. And the general attitude of the networks towards this massive audience that's out there has been to stand on the sideline and heckle these people when, in fact, these are people who actively sought these shows out. They went some place and actively pirated the show. These are fans that should be embraced, and, somehow, figured out how to monetize. An interesting thing would be product placement as a way to sort of create favor with the network. The interesting thing about that is that when we do a Nissan product placement in the show, those 55 million people who download our show illegally are all getting a Nissan commercial. So in some way that may be the solution there.

JAVIER: Activity creates fertility--especially when you're dealing with a niche show like The Middleman. If people are downloading it illegally in China...my God, please do! Because, ultimately, what I find is that, the more people talk about the show, the more other people will end up buying the DVD. Eventually, anybody who looks at a pirated copy will tell somebody to buy the T-shirt or the DVD or the keychain, and the money will come back to us. I mean that's something...I'd rather have the show I work on be seen, and, frankly, given the way that the studios have dealt with the royalty compensation for writers on alternative platforms...I'm so sorry about your pirating problem, really!

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What Reality Television Tells Us About the Arab World: An Interview with Marwan Kraidy (Part Two))


Star Academy 4, 2007. Two contestants perform a Valentine's Day Tableau (celebrations of this holiday are controversial in parts of the Middle East, especially Saudi Arabia)

You are careful to frame critical responses to these programs as a debate within the Islamic world. Can you map some of the tensions or disagreements within that debate?

Specifying terms of engagement with Western modernity is a paramount issue that shapes a variety of debates. This has many facets. Politically, there is a debate about whether the best course of action towards the West, mainly the US, is to be an ally, like "moderate" Arab regimes, or to resist US policies and actions in the Arab world. Another debate revolved (remember that the reality television polemics occurred mostly during the G.W. Bush years) around the democratization agenda, the motives behind it, mechanisms of implementation, and its actual effects. Socially and culturally, Western influence on culture and identity remains a hot issue. There are those who argue from religious or nationalist points of view, that Western cultural encroachment must be resisted, for corrupting moral values or fomenting consumerism. Others argue that such an influence is desirable. And then there is a group that says, "well, this is inevitable, so let us figure out how to cope with it instead of attacking it." This gets tangled up in socio-economic concerns about globalization, economic dependency, and poverty.

Gender seems to be at the heart of many of the controversies you describe in the book -- whether the issue of men and women sharing the same space in Big Brother or what kinds of public voice women should have in the case of some of the talent competitions. How is reality television helping the Arab world think about the changing status of women in their society? And what does it suggest about the limits of tolerance for these changes?

One of the most rewarding aspect of researching and writing the book was my growing realization of the central role of gender in social and political life, in the Arab world and elsewhere. Reality television animated the discussion of gender by featuring unmarried young men and women dancing, singing, eating, and (in some shows) living together under one roof. Conservative attacks against these things compelled a riposte from liberals and feminists. These debates are long-standing in Arab literary and cultural fora, but this time the audience for these "culture wars" was as large as the audience for reality television--massive. So the new scale of these controversies is a signal contribution of the Arab reality television wars. In specific instances, like Kuwait, arguments about gender roles triggered by reality television were embroiled in the struggle for women's political rights, each amplifying the other. More recently, Western audiences saw that a Saudi woman can be a talented poet with an acute political sensibility. What the controversies suggest about the limits of change is that for positive social change to be sustainable, it has to be contested and negotiated internally, which is a good thing. Change can simply not be imposed from the outside.

So gender was a pivot that articulated a variety of political, religious, economic, social and cultural issues. It was not merely an issue of the representation of women. It was rather, as Joan Scott put it so eloquently in her article on gender as a category for historical analysis, a field of power. In the pan-Arab reality television polemics, rival political actors invested that field with contentious energy, even when the debate was not focused on gender issues per se.

While some of these shows seek to construct a Pan-Arab identity, they also become sites for struggles over national reputation, struggles which can become quite intense and can involve interference by governments. In what sense are these reality programs becoming a staging ground for the status of the nation state?

Arab politics has historically involved tensions between the pan-Arab realm and individual nation-states. As I was doing my fieldwork, I was amazed to hear, over and over again, rumors about heads of state getting involved in mobilizing their armed forces, politicans, or population to vote for this or that candidate.

A big part of this is the pan-Arab character of these shows. Think of the Eurovision Song Contest: Are participants perceived primarily as artists and performers, or as cultural and political ambassadors for their nation-states? Most participants in Star Academy and Superstar were defined, or defined themselves, as representatives of larger, mostly national groups. In Star Academy, many contestants had huge national flags hanging on the wall above their heads. When weekly nominees were announced, an icon of their national flag appeared next to their names and the number to call or send a text to. Program hosts also always emphasized the contestants' nationality. This was one of the ways in which producers created dramatic tension.

There were other fault-lines that came to the surface in varying degrees. One was between Gulf citizens and other Arabs. The latter perceive the former to be spoiled and arrogant because of their oil wealth, and the former often act in ways that encourage this stereotype. There is another dimension to this, in that many male participants came from socially conservative Gulf countries like Saudi Arabia, Kuwait, Bahrain, etc, while most women came from the more socially liberal countries of the Levant (Lebanon and Syria), North Africa (mostly Morocco and Tunisia) and Egypt. Finally, there was a small vs big country dynamic that emerged early on, with alliances emerging between, for example Lebanese and Kuwaiti fans of a Kuwaiti contestant facing an Egyptian participant (Egypt's population is 30 times larger than Kuwait's). Again, what interested me was the discourses that emerged among fans of the show, echoing larger questions about big countries imposing themselves on smaller ones.

So reality shows provided a stage for national identities to be performed, and for nations to be re-created and re-affirmed. In the book I argue that the polemics under stuffy illustrate the performative, episodic and contingent nature of nationalism.

Despite strong protests from some government and religious leaders, these shows have enjoyed great popularity with Arab publics. What can you tell us about the fandom around reality television in the Arab world? How do these programs take on ritual dimensions for some of their viewers and why has fandom itself become the target of concern for some religious and political leaders?

In chapter 4, I analyze a radical Saudi preacher's sermon, titled "Satan Academy," which illustrates concerns about fan activities and rituals competing with rituals of religious and political power. This applies most clearly to Saudi Arabia, but it is relevant to other Arab countries as well. The sermon, the transcript of which reads like a passionate and sophisticated essay in media criticism, focuses on interactivity, participation and liveness as sources of danger for the prevailing social system. When viewers become involved in intricate details of a program, and when they eagerly await things to go off-script at any moment, a new affective bond is created, and ritually maintained, one based on a notion of authenticity as spontaneous, non-scripted personal behavior, as opposed to authenticity as adherence to prevailing social and religious values. This, as I explain at length in chapter 4, poses a threat to the cleric-religious system in Saudi Arabia, in which subjects constantly reenact their submission via prayer rituals, re-aired ad infinitum on television. Reality television basically creates a competing set of rituals, therefore a rival potential set of allegiances.

American reality contestants are often accused of exhibitionism, seeing their participation in terms of a personal desire for fame. Your account suggests that contestants in the Arab world are more likely to be understood in terms of struggles over representation -- as standing in for larger groups, including some which have historically been denied public visibility and recognition. Can you describe what claims get made there about their motives for participation and how they may take on larger symbolic weight?

Though a few critics made similar charges against Arab reality television participants, and though contestants expressed a personal desire for fame and producers and promoters of reality shows relentlessly stoked that desire, social and political aspects took over very quickly. In essence, candidates were hijacked by discourses swirling around these shows, as representatives of nations. Many of them played that game aggressively and courted these identifications. Shadha Hassoun, the Iraqi woman who won Star Academy 4, did everything she could to be perceived as a representative of Iraq, its tragedy and its hopes, and she succeeded spectacularly, managing to win the show. But playing with national identity is a dangerous game, especially for women, who have historically been symbolic boundary markers between groups, tribes and nations--in the Arab world and elsewhere.

Superstar 2, 2006

Syrian Contestant Shahd Barmada wrapped by Syrian flag while performing on stage

So when Shahd Barmada, a young Syrian contestant in Superstar, attempted to distance herself from Syria by asking viewers-voters to consider her "as an artist-performer, not as a Syrian," in order to stand a chance to win in an environment of political tension between Lebanon, where the show was based, and Syria, she emerged as a truly tragic figure, and lost.

Reality programs world-wide have been used to encourage the embrace of new media platforms. What does the rise of reality television in the Arab world teach us

There is no doubt that reality television in the Arab world was the crucible for a new business model premised on interactivity and various value-added gizmos, ringtones, etc, for Arab television. The Lebanese Broadcasting Corporation was a leader in that regard. The popularity of reality television made masses of people aware of what they could do with a mobile phone, and at the same time whetted their desire to acquire more sophisticated mobile devices. However, socio-economic standing is a big factor here, which is why Saudi Arabia and other Gulf countries have been primary markets for both reality shows and vendors of mobile devices. In other, less well-off countries like Egypt, you do meet people who have a nice looking cell phone but whose calling card has expired. This is why some Arab governments and businesses offered free calls or texting to compatriots for them to vote for their national "representative" on reality shows. In this regard, I am skeptical of a lot of the hype about the impact of the Internet on Arab societies, and I think the mobile telephone is as important, even if the scale of its use is restricted by class divides.

Marwan M. Kraidy is Associate Professor of Global Communication at the Annenberg School for Communication at the University of Pennsylvania. Recent books include Reality Television and Arab Politics: Contention in Public Life (Cambridge University Press, 2009) and Arab Television Industries (British Film Institute/Palgrave Macmillan, 2009). Previously he published Global Media Studies: Ethnographic Perspectives (Routledge, 2003, co-edited with Patrik Murphy) and Hybridity, or, The Cultural Logic of Globalization (Temple University Press, 2005, single-authored). The Politics of Reality Television: Global Perspectives (Routledge, 2010, co-edited with Katherine Sender) is in press. His current book projects are Global Media Studies (co-authored with Toby Miller, under contract with Polity), and Music Videos and Arab Public Life.

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When Fans Become Advertisers: Smallville Becomes Legendary

When we hear that fans are rallying support behind a favorite television series, we might imagine the letter writing campaign in the late 1960s which kept Star Trek on the air; we might imagine fans of Jericho sending crates of peanuts to network executives; we might even picture fans of Chuck organizing a large scale "buycot," getting people to purchase foot long sandwiches at Subways to show their enthusiasm for the series. What we probably do not picture is fans raising the money to support and air their own commercial paying tribute to the star of their favorite series. So, I was impressed when I received this press release the other week:

Smallville fans have funded a professionally-filmed tribute commercial for the CW leading lady Allison Mack and her tv character, Chloe Sullivan, to air this Spring in Los Angeles before this season concludes. Starring on Smallville since 2001, Ms. Mack has gained a large and devoted fan base as one of the CW's most beloved stars. For the completion of her 9th year on the series, Smallville fans decided to celebrate Allison Mack and her tv character, Chloe Sullivan, with a commercial project entitled Legendary. Scripted and funded entirely by fans, this first of its kind tribute ad was filmed in Los Angeles in late February. In the capable hands of the director, Jon Michael Kondrath, cast and crew created a tribute ad focusing on who Chloe Sullivan is and what she means to Smallville fans. The ad highlights milestones in Chloe Sullivan's journey from her introduction as a high school student in Smallville to being hired at the Daily Planet as well as becoming Clark Kent's confidante

.

I wanted to know more of the story behind this project and reached out to Maggie Bridger, who is one of the organizers, to learn more about how fans have been able to mount such an ambitious undertaking and to explore with her what it's implications might be for future forms of fan activism.

Your project represents a unique example of fan-supported and generated advertising in support of a commercial television program. What are you trying to accomplish here?

We are hoping to celebrate our adoration for a character whom we feel serves as a positive representation of a heroine in popular culture and in fandom. Part of it is about gratitude for DC Comics, Warner Brothers, the CW, Smallville Productions and Allison Mack for bringing us Chloe. The other part of it is about showing that we love Chloe and want to see her as the series goes forward.

Why Chloe Sullivan? What does this character mean to you?

Chloe Sullivan represents the meeting of two worlds---the fantastic and the ordinary. We watch her and see the journey of a driven career woman who, from her first days at her high school paper through her career at The Daily Planet and beyond, has served as a role model for many of us. A lot in our group started watching the show and Chloe Sullivan when we were still in high school and college. We have doctors and lawyers and grad students among us. Chloe didn't make us into those, of course, but she was a girl out there in the media who was going through our same journey. She gave us hope and confidence. If she could accomplish her goals, then we could. That common drive was how Legendary was conceived in the first place.

When we watch Chloe Sullivan, we also see a woman who has been asked to play above her head. She's smart; she's capable. However, she's still a normal human who is dealing with a world of superheroes and aliens. She stands shoulder to shoulder with the future Superman and with the Green Arrow and the rest of the Justice League and she does it with her wits and will. It's inspiring.

Can you describe the process you've gone through to produce the advertisement?

Sleeplessness?

In all seriousness, it's been a long process. We started with planning back in January. The executive producer, Liz De Razzo, called me about this idea she had. We all clearly love Chloe and had felt some disappointment over her reduced screen time this season. This commercial came to Liz as a way to draw some attention onto fans' love for Chloe Sullivan and the actress who plays her, Allison Mack.

We worked in a whirlwind---getting funds raised, auditioning actresses, recruiting the crew, and getting details assembled. We got legal finalized about 24 hours before shooting time.

It was a marathon!

Then we went into post-production. We did extra fund raising to obstain money for sound mixing. Again, it's been a two pronged process. I've been working a lot with the fandom as a whole while Liz, our contact in Los Angeles, has done the amazing on-the-ground work. She's been the one leading this through editing by the very talented Avi Quijada.

Where are you at in terms of meeting your goal for this project?

Currently, we are finishing our sound mixing and score for the completed edit. We will be sending it off via our air agency to KTLA this coming week. We had a lot of goals going through this process. One was to get the commercial shot and finished and we're almost there with post-production. The next was to get funds and purchase air time on KTLA, the Los Angeles CW affiliate. Again, we're finalizing a deal with them.

However, while these initial goals are finishing up, we have a bigger goal---taking the Legendary commercial to other markets. We're eying WPIX, the New York affiliate, and would love to air there as well. It all depends on funds!

How many people have contributed - time, ideas, money -- to make this all work?

I have honestly lost count.

It's not just the online Chloe fans who have contributed. It's also the production company, Rekon, and the crew. There's the director Jon Michael Kondrath and the actresses. Then there's been other producers added to the project and all those involved in post production and securing air time. It's really grown into an amalgamation of fans and professionals in Los Angeles dedicated to make Legendary come to life. Without Liz, we never would have been able to do all this. She blended her fandom love and her real life connections in the industry and made this happen.

What has been the biggest challenge in terms of pulling this together?

Murphy's law. I have to be honest and admit that something unexpected always comes up. If you budget out X amount for a project like this, I think it'll probably double or triple by the end. I know it has for us. The other huge problem is distance. That's a unique aspect of online fandom. While many Chloe fans are from the United States, we also have a large international community. Our script writer lives outside of Tokyo; one of the copy editors for our press releases and our website is in Australia; I live in the Deep South on central time and Liz, of course, is in Los Angeles. It's been hard coordinating virtual teaming meetings for a time we could all make it. Basically, it took me and Megan Butler, our script writer, being insomniacs to pull it off.

I definitely received my share of 1 A.M. phone calls from L.A.!

Do you think this is a model other fan groups can or should follow -- not only in terms of paying tribute to characters but also as a way of increasing the visibility of favorite programs?

Well, I'm not sure yet. As far as increasing visibility for favorite characters and for favorite programs, I hope this is an exciting new direction. I know we've all seen fans send in favorite items like peanuts for Jericho or the Tabasco bottles for Roswell as well as putting out Variety ads. I think fan ads, even if it's specific like for an actor/actress or a character, can change how marketing is done. It can help form a partnership in a new way between shows and their fanbases.

But I do have to preface that with "not sure yet." We've had some luck so far with Legendary. In a month, the vimeo preview vid has had over 3,000 hits. We've had supportive blog coverage and twitter notice. I'm not sure what the larger print or television media will think of it when it hits airwaves. I hope they love it as we do. Similarly, I don't know what the network's reaction will be yet. Again, I hope it's all positive. This project is our baby and we are extremely proud of it. I guess, then, that you'd have to ask me again in about six months, if I think this is a model that should be emulated.

I do have to say one thing. I don't think this will catch on completely as a "save our show" type of campaign. I know that Jericho, Farscape, and I believe Star Trek: Voyager fandoms have done fan sponsored commercials for their favorite shows. I'd say it's an iffy proposition, not just because it might fall flat but because it takes a long time. The fundraising, the coordination of efforts, getting a crew and such...it all takes more time than I think the average canceled/on-the-bubble show has before its final death throes.

However, if you're asking me if I'd love to see commercials for Dr. Temperance Brennan or for Cara from Legend of the Seeker, then why not? Bring on the love for favorite characters. Bring on another Jericho-style commercial. It might not make complete waves in the industry but it shows fan love and devotion matters and that's extraordinary to me.

Maggie Bridger is an aspiring graduate student in developmental psychology at a university in the Deep South of the United States. Always interested in fandom studies, she's been published in Slayage, the online journal of Buffy studies. She is currently working toward her masters doing research hippotherapy and autism. One day, she hopes to also be able to write a scholarly piece on fandom campaigns, citing Legendary as a prime example.

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On Anti-Fans and Paratexts: An Interview with Jonathan Gray (Part One)

If you are interested in Lost, The Simpsons, The Daily Show, Star Wars, Fan Studies, or Transmedia Entertainment and you are not reading the work of Jonathan Gray, then you aren't doing it right! And let's face it, if you weren't interested in at least one of the above, then you probably have simply stumbled onto my blog by mistake. Given that I am interested in all of the above, I keep stumbling onto Gray's work and each time I do, I come away a little better educated than I did before. Gray has got to be one of the most productive -- and provocative -- writers working in media studies today. This guy really is an extratextual! And he's someone I'm finding myself working with more and more. He's a member of the Convergence Culture Consortium network of scholars; he's edited several books where my essays have appeared; and he's been working behind the scenes to help pull together our Transmedia, Hollywood events this month. And he's now teaching at the University of Wisconsin-Madison, where I did my PhD.

So, it's a pleasure to share this interview with you. The first installment covers everything from his recent work on parody, popular culture, and politics to his long-standing interest in fans and anti-fans. Mostly, Part Two focuses around his significant new book, Show Sold Separately: Promos, Spoilers, and Other Media Paratexts (NYU Press, 2010). I wrote a blurb for this book, so I got to read it months ago, but it is just now hitting the shelves and starting to have a real impact on how we theorize and criticize everything from movie trailers to action figures.

Jonathan, you are a highly prolific writer who has published books on a broad range of topics. What do you see as the unifying theme(s) running through your work?

One of my key interests lies in how audiences operationalize media, or, in simpler terms, how meaning is created between items of media and their audiences. More specifically, I'm intrigued with how meaning for something can be created outside of that thing itself. Thus my first book was about how parody aims to "hijack" the meanings of various other genres, recontextualizing how we make sense of them. And the recent book, Show Sold Separately, is about how all those things that surround a film or television show, from DVD bonus materials to ad campaigns, merchandise to fan-created texts, actually play a key role in creating meaning. Satire TV, meanwhile, was in one sense a book about how politics and the news come to make sense in entertainment television. Television Entertainment was a little different, but is most clearly indicative of another central and intersecting strand of my work, which involves exploring the social, cultural, and political uses of media entertainment.

One of your primary contributions to the space of fan studies has been to focus attention on "nonfans" and "antifans." Why have these groups been neglected in audience research for so long? How do they relate to older categories like negotiated and oppositional readers? And what do they add to our understanding of fan culture?

Functionally, fans tend to be easier to study, at least from a cultural studies, qualitative perspective. When one is going to spend a portion of one's life sitting down and chatting with people about their media consumption, or reading their postings online, it's understandable that one would gravitate towards those audiences who are most literate about their subject, and most excited. "Snowball" sampling tends to pick up more fans too, since they can often be keen to be interviewed. Theoretically, a lot of qualitative audience research was motivated in part by a desire to show media consumers as not so hopelessly lost in the system as some suggest, and thus it was rhetorically important to make that case with fans.

But along the way, the risk has developed that fans stand in for audiences in general, when many audiences aren't fans, or define their fandom in very different terms. A particular danger here is that fans tend to know the whole object, and they tend to be very close to it. But what about those audiences who, for instance, know they hate something, even though they haven't ever watched it, or have only seen bits? They also have a relationship to the text, and it's created meaning for them, but it's a relationship that we've not studied too closely. Hence my interest in anti-fans. And then somewhere in the middle are those people who might watch semi-regularly, who have opinions on a show, and to whom the show means something, but who miss episodes and who have poor knowledge of background information. Surely much media consumption is casual and "meh"-ish: non-fans. But what is the show to them, and how do they construct it?

I'd see fandom, non-fandom, and anti-fandom as a completely different dimension from oppositional, dominant, or negotiated readings. After all, as fan studies have shown, some fan readings are deeply oppositional, some are dominant. Similarly with anti-fans and non-fans. As to your final question about what studying such viewers would add, they'll allow us to understand how affect works more clearly. Fandom involves anti-fandom (think of the Star Wars fan who hates Trek, since his galaxy isn't big enough for both franchises, or of X-Philes who hated the addition of the Terminator in the final seasons), and vice-versa (many haters are performing a love for something else). So just as we can't truly understand a concept like gender without interrogating both "masculinity" and "femininity," we won't truly get how affect works generally, or even how fandom works specifically, till we explore anti-fandom a little more.

Some critics have argued that news parody programs cheapen political discourse, trivializing important matters, and represent the further shift away from hard news and towards "news entertainment." Your Satire TV book takes a different perspective. What impact do you think such programs have on civic engagement and democratic participation?

That complaint, that The Daily Show and its colleagues take viewers away from hard news, always seems to forget that very few satiric shows actually compete with the news in timeslot. It also seeks to blame satire for the failings of the news. If people aren't watching the news, it's not because Jon Stewart is doing magic tricks in the circus tent down the road: it's because the news is often a seriously debased entity, reporting in a slack, half-ass way, addressed to an older white male audience, often with little interest in others, in a manner that is often the true circus act. So first off, I'd respond to that criticism by saying that if satire TV is so often being compared to the news, that's because the news is doing something wrong. And if people are trusting Stewart more than many newscasters, the productive question would be what is the news doing wrong and what is Stewart doing right, not how is Jon Stewart responsible for the fall of democracy.

But if we move away from comparing them, and consider the shows in and of themselves, their contributions are many. On one level, they're not afraid to be critical or to ruffle feathers. They also speak in a language that many understand, inviting us in, not just using "inside the Beltway" lingo. When successful, they encourage many of us to care about politics in the first place, and they encourage us to be savvy, attentive, critical citizens, watching and listening to politicians and newscasters with our guard up. They are media literacy teachers, while also being voices that empower us to be citizens, rather than cajole us or guilt trip us into caring about politics.

Satire TV mostly focuses on the role such programs played under the Bush administration. We are now a year into the Obama administration. How has his presidency changed the relevance and tone of The Daily Show, the Colbert Report, and other such programs? Why are there not shows about Obama in the same way that Lil Bush made fun of his predecessor?

Satirists aren't going after Obama as much, as you note. Which is a pity, since every person in power needs to be subjected to a satirist's sting. I'm a big fan of the medieval Fool model. But we're in a two party system, and therein lies the problem, since too often it requires a binaristic way of looking at politics, whereby criticism of one "side" becomes, whether it wants to be or not, support for the other. On one hand, then, if your job is to make fun of stupid things said and done by people in power, how could you be expected to see the Democrats when at times you need to look through Rush Limbaugh is encouraging people note to donate to Haitian relief since it'll only embolden Obama, when Rudy Guiliani and Dana Perino are claiming there were no terrorist attacks under Bush, when Glenn Beck is being Glenn Beck, when Jonah Goldberg is saying the Na'vi should've been Catholic in Avatar, when Sarah Palin thinks universal healthcare is a secret Nazi "death panel" plot, and when Dick Cheney is doing his best Emperor Palpatine impression? As they did under Bush, the Republicans just give way too much A-grade material to satirists. And on the other hand, if your sympathies lean left, as most satirists' do, it must prove hard to focus on Obama when it means supporting the Birthers and the Tea Baggers as a result.

I'm not someone who feels it's impossible to satirize Obama. But satirists go after crazy politics, and until the Republicans find a way to instill a semblance of sanity in their ranks, Jon Stewart, Stephen Colbert, and co. will likely continue to focus on the Republicans. While that takes the eye off the presidency - which worries me - it's still a vital task.

You've written about "news fans" and I find myself returning to this concept in trying to think about the cult that currently surrounds Glen Beck or Rush Limbaugh. Are we at a moment where reactionary politics is fueled as much by the fan followings of talk show and news personalities as it is by Washington-based leaders?

It certainly seems that way, doesn't it? Limbaugh, Beck, and Hannity on the right are all doing pretty well. And I'd bet that more folk on the left identify with Rachel Maddow or Keith Olbermann than with many politicians. Rumor has it that Lou Dobbs is even planning a presidential run [shudders]. Granted, few other fan objects get the chance to "cover" their fans on a weekly basis, so there is something of an echo chamber effect. But the more that we find political mobilization looking like fandom, the more that we need to think seriously about the connections. Liesbet Van Zoonen has an excellent book called Entertaining the Citizen in which she broaches the topic, Cornel Sandvoss has done some thinking about this, and you have too. But sadly the folk who study fans and the folk who study politics and journalism have been so successfully segregated from one another in most instances that there's nowhere near enough analysis along those lines.

Jonathan Gray is Associate Professor of Media and Cultural Studies at University of Wisconsin, Madison, where he researches and teaches on various aspects of television, film, and convergent media, including satire, comedy, audiences, and textuality. His most recent book is Show Sold Separately: Promos, Spoilers, and Other Media Paratexts (NYU Press, 2010), though he has also written Television Entertainment (Routledge, 2008) and Watching With The Simpsons: Television, Parody, and Intertextuality (Routledge, 2006), and is co-editor with Jeffrey P. Jones and Ethan Thompson of Satire TV: Politics and Comedy in the Post-Network Era (NYU Press, 2009), with Robin Andersen of Battleground: The Media (Greenwood, 2008), and with Cornel Sandvoss and C. Lee Harrington Fandom: Identities and Communities in a Mediated World</em>. He also blogs at The Extratextuals and Antenna: Responses to Media and Culture.

Don't Miss Transmedia, Hollywood Conference March 16

Transmedia, Hollywood: S/Telling the Story is a one-day public symposium exploring the role of transmedia franchises in today's entertainment industries. Transmedia, Hollywood turns the spotlight on media creators, producers and executives and places them in critical dialogue with top researchers from across a wide spectrum of film, media and cultural studies to provide an interdisciplinary summit for the free interchange of insights about how transmedia works and what it means. Co-hosted by Denise Mann and Henry Jenkins, from UCLA and USC, two of the most prominent film schools and research centers in Los Angeles, Transmedia, Hollywood will take place Tuesday, March 16, 2010, on the eve of the annual Society of Cinema & Media Studies conference, the field's most distinguished gathering of film and media scholars and academics (March 17--21, 2010) in Los Angeles.

By coinciding with SCMS, Transmedia, Hollywood hopes to reach the widest possible scholarly audience and thus create a lasting impact in the field. It will give cinema and media scholars from around the world unprecedented access to top industry professionals and insight into their thinking and practices.

Mission

Transmedia, Hollywood: S/Telling the Story

As audiences followed stories as diverse as Heroes, Lost, Harry Potter, and Matrix, from one format to another--from traditional television series or films into comics, the Web, alternate reality or video games, toys and other merchandise--Hollywood quickly adopted the academic term "transmedia" and began plastering it above office doors to describe this latest cultural phenomenon. This is not to say that convergent culture and transmedia storytelling are new concepts; instead, the emergence of convergence can be traced to the 19th century when a Barnum and Bailey-style mode of entertainment first took hold, maturing in the mid-1950s with Walt Disney's visionary multi-platform, cross-promotional, merchandising extravaganza known as Disneyland.

Since then, Hollywood has created countless new transmedia titles, everything from Batman to Star Wars - an evolution only accelerated by the advent of digital convergence. While transmedia, in one way, vindicates the logic of the integrated media conglomerate and activates the synergies long hoped for by the captains of industry in charge of Hollywood's six big media groups, it may also prove to be more than they bargained for. Engaged, "lean-forward" consumers--coveted by advertisers and entertainers alike--are not content simply to watch traditional media but rather, they produce their own videos, remix other people's work, seek out those who share their interests, forging concordances and wiki's, fan fiction, and various forms of interactivity that are still in their infancy and that corporate Hollywood is just beginning to explore. Copyright law, guild rules, and the conventions of audience quantification are frequently operating at cross-purposes with these new, expansive sets of cultural-industrial practices. As the demise of the music industry shows, active audiences and technological advances can create an explosive combination, powerful enough to bring down an entire industry. The entertainment industry wants to embrace this new, active consumer while ensuring its own survival by seeking to recreate familiar rules of what is considered "valuable" and "entertainment" within traditional business models.

Transmedia, Hollywood turns the spotlight on media creators, producers and executives and places them in critical dialogue with top researchers from across a wide spectrum of film, media and cultural studies to provide an interdisciplinary summit for the free interchange of insights about how transmedia works and what it means.

Schedule

Tuesday, March 16, 2010

9:15--9:45 am

Registration

9:45--10:00 am

Welcome and Opening Remarks

Denise Mann, Associate Professor, Producers Program, UCLA School of Theater, Film and Television

Henry Jenkins, Provost's Professor of Communication, Journalism and Cinematic Arts, Annenberg School of Communication, USC

10:00--11:50 AM

Panel 1: "Reconfiguring Entertainment"

This panel brings together visionaries, people who think deeply about our experiences of play, fun, and entertainment, people whose expertise is rooted in a range of media (games, comics, film, television) to think about the future of entertainment as a concept. Transmedia designers often use the term, "mythologies," to describe the kinds of information rich environment they seek to build up around media franchise and deploy the term, "Bibles," to describe the accumulated plans for the unfolding of that serial narrative. Both of these terms link contemporary entertainment back to a much older tradition. So, are we simply talking about a largely timeless practice of storytelling as it gets relayed through new channels and platforms? Or are we seeing the emergence of new modes of expression, new kinds of experiences, which are only possible within a converged media landscape? What does it mean to have "fun" in the early 21st century and will this concept mean something different a decade from now? In what ways will the desire to produce and consume such experiences reconfigure the entertainment industry or conversely, how will the consolidation of media ownership generate or constrain new forms of popular culture? What models of media production, distribution, and consumption are implied by these future visions of entertainment?

Moderator: Henry Jenkins

Panelists: Mimi Ito, Associate Researcher, University of California Humanities Research Institute (Engineering Play: A Cultural History of Children's Software; Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning With New Media; Personal, Portable, Pedestrian: Mobile Phones in Japanese Life)

Diane Nelson, President, DC Entertainment

Nils Peyron, Executive Vice President and Managing Partner, Blind Winks Productions

Richard Lemarchand, Lead Designer, Naughty Dog Software (Uncharted: Drake's Fortune; Uncharted 2: Among Thieves)

Jonathan Taplin, Professor, Annenberg School for Communication and Journalism, University of Southern California; CEO, Intertainer.

John Underkoffler, Oblong, G-Speak (Technical Advisor for Iron Man, Aeon Flux, Hulk, Taken, and Minority Report)

12:00--1:50 PM

Panel 2: "ARG: This is Not a Game.... But is it Always a Promotion?"

Using a collective intelligence model disguised as play, Alternate reality games, or ARGs, give any individual with a computer a means of problem-solving anything from global warming to the true meaning of the Dharma Institute conspiracy. ARGs also give instant "geek cred" to marketers from stuffy firms like Microsoft and McDonalds tasked with selling consumer goods to the Millennials. Are these elaborate scavenger hunts, which send players down an endless series of rabbit-holes in search of clues, teaching them how to think collectively or are they simply the latest in a long series of promotional tools designed to sell products to tech-savvy consumers? Unlike regular computer games, ARGS engage a multitude of players using a multitude of new technologies and social media formats--sending clues via Web sites, email, or just as likely, by means of an old-fashioned phone booth in some dusty, small town in Texas. For ARG creators, the new entertainment format represents rich, new storytelling opportunities, according to Joe DiNunzio, CEO of 42 Entertainment (AI, Halo 2, Pirates of the Caribbean: Dead Man's Chest). However, for the big six media groups, the primary purpose of ARGs is promotional--a new-fangled way of selling Spielberg's AI (The Beast), WB's Dark Knight, Microsoft's Halo 2 (ilovebee's), or ABC's Lost (The Lost Experience). In other words, are ARGs simply a novel new way for the big six media groups to prompt several million avid fans to start beating the promotional drum on behalf of their favorite movie, TV series, or computer game or do they represent a new way of harnessing revolutionary thinking? In this panel, ARG creators, entertainment think-tank consultants, and media scholars will debate the social vs. commercial utilities associated with this latest form of social engagement.

Moderator: Denise Mann

Panelists: Ivan Askwith, Director of Strategy, Big Spaceship (clients include NBC, A&E, HBO, EPIX, Second Life, and Wrigley)

Will Brooker, Associate Professor, Kingston University, UK (Star Wars; Alice's Adventures: Lewis Carroll in Popular Culture; The Bladerunner Experience; Using the Force; Batman Unmasked)

Steve Peters and Maureen McHugh, Founding Partners, No Mimes Media (Watchmen, The Dark Knight, Nine Inch Nails, Pirates of the Caribbean II)

Jordan Weisman, Founder, Smith & Tinker (The Beast, I Love Bees, Year Zero)

2:00--3:00 PM

Lunch Break

3:00--4:50 PM

Panel 3: "Designing Transmedia Worlds"

Transmedia entertainment relies as much on world-building as it does on traditional storytelling. Transmedia practices use the audience's fascination with exploring its richly detailed world (and its attendant mythology) to motivate their activities as they seek out and engage with content which has been dispersed across the media landscape. Recent projects, such as Cloverfield, True Blood, and District 9, have relied on transmedia strategies to generate audience interest in previously unknown fictional universes, often combining promotional and expositional functions. Derek Johnson has argued that these fictional worlds are "over-designed," involving much greater details in their conceptual phase than can be exploited through a single film or television series. This "overdesign" emergences through new kinds of collaborations between artists working both for the "mother ship," the primary franchise, and those working on media extensions, whether games, websites, "viral" videos, even park benches. In this new system, art directors and script writers end up working together in new ways as they build up credible worlds and manage complex continuities of information. What does it mean to talk about fictional worlds? How has this altered the processes behind conceptualizing, producing, and promoting media texts? What new skills are emerging as production people learn to introduce, refine, and expand these worlds through each installment of serial media texts? And how do they manage audience expectations that they will continue to learn something more about the world in each new text they consume? What does each media platform contribute to the exploration and elaboration of such worlds?

Moderator: Henry Jenkins

Panelists: David Bisbin, Art Director/Production Designer (Twilight, New Moon, The Day the Earth Stood Still, Drug Store Cowboy)

Danny Bilson, THQ (The Rocketeer, Medal of Honor, The Flash, The Sentinel)

Derek Johnson, Assistant Professor, University of North Texas

R. Eric Lieb, Partner in BlackLight Media; Former Editor-in-Chief, Atomic Comics; Former Director of Development, Fox Atomic (Jennifer's Body; I Love You Beth Cooper; 28 Weeks Later)

Laeta Kalogridis, Screenwriter (Shutter Island, Night Watch, Lara Croft: Tomb Raider, Battle Angel); Executive Producer (Birds of Prey, Bionic Woman)

Marti Noxon, Executive Producer/Writer (Buffy the Vampire Slayer; Prison Break; Grey's Anatomy; Mad Men)

Louisa Stein, Head of TV/Film Critical Studies Program, San Diego State University (Limits: New Media, Genre and Fan Texts; Watching Teen TV: Text and Culture)

5:00--6:50 PM

Panel 4: "Who Let the Fans In?: 'Next-Gen Digi-Marketing'"

Most Hollywood marketing campaigns remain overly reliant on expensive broadcast television commercials to reach a large cross-section of the audience despite growing evidence that avid fans are capable of generating powerful word of mouth. In the decade since The Blair Witch Project's website became a model for engaging a core audience by creating awareness online, a new generation of marketing executives has emerged, challenging the effectiveness of top-down strategies and advocating "bottom-up," social media marketing. By fusing storytelling and marketing--ranging from ABC's low-tech, user-generated aesthetic in "Lost Untangled" to Crispin, Porter + Bogusky's polished, eye-candy approach to selling Sprite in its "sublymonal advertising" campaign--this next generation of web marketers has upended previous notions about where content ends and the ad begins. Having grown up reading Watchman comics, playing Sims, and surfing the Web for like-minded members of their consumer tribe, these new media professionals come armed with the knowledge of what it means to be a fan; as a result, they are refashioning the processes and structures that inform the relationship between audience members and the culture industry--forcing today's media conglomerates to adapt to the new realities of the cultural-industrial complex while also ensuring their own survival. Gen-Y consumers' sophisticated understanding of, but less contentious relationship with brand marketing, invites today's media marketers to embrace a revolutionary mode of selling that may impact copyright law, guild agreements, professional standards, and the global labor market. What is the future of entertainment? Will the Internet be run by top-down mid-media corporate owners or bottom-up Web-bloggers or some yet to be realized combination of both?

Moderator: Denise Mann

Panelists: Emmanuelle Borde, Senior Vice-President, Digital Marketing, Sony Imageworks Interactive (digital campaigns for Spiderman, 2012, Crouching Tiger/Hidden Dragon)

John Caldwell, Professor, UCLA Department of Film, TV, Digital Media (Production Studies: Cultural Studies of Film/Television Work Worlds; Production Culture: Industrial Reflexivity and Critical Practice in Film/Television; New Media: Theories and Practices of Digitextuality; Televisuality: Style, Crisis, and Authority in American Television)

Alan Friel, Partner, Wildman, Harrold, Allen & Dixon LLP

John Hegeman, Chief Marketing Office, New Regency Productions (marketing campaigns for Saw 1 & 2, Crash at Lionsgate; The Blair Witch Project at Artisan)

Roberta Pearson, Professor, University of Nottingham (Reading Lost; Cult Television; The Many Lives of Batman: Critical Approaches)

Steve Wax, Co-founder and Managing Partner, Campfire (HBO's True Blood, Audi's The Art of the Heist; Discovery Channel's Shark Week marketing adventure, Frenzied Waters).

7:00 PM

Reception

Lobby, USC Cinematic Arts Complex

Location

Ray Stark Family Theatre, SCA 108, USC Cinematic Arts Complex, Los Angeles http://cinema.usc.edu/assets/047/10153.pdf

Registration

Faculty/Students:

Event is free for faculty and students of accredited institutions. Registration includes conference badge and continental breakfast. Valid university I.D. is required for admission.

General Public:

Tickets for the general public are $25. Registration includes conference badge and continental breakfast.

To register and for more information, please go to: www.tft.ucla.edu/transmedia-conference

"Going Bonkers" (Revisited): A Father-Son Conversation About Pee-Wee (Part Two)

Henry 3: Parents at the time were nervous about the show and the influence it might have on young people because they were "spooked" by the Pee-Wee personality. Mr. Rogers seems much more contained in his effeminacy while Pee-Wee was flamboyant and in your face, yet they are drawing on the same cultural reservoir, where men who spend too much time and show too much interest in children as seen as, well, a little abnormal. Yet, children always felt a strong kinship with Pee-Wee, embraced his innocence and playfulness, and that may be why the character is receiving such an out-pouring of love and affection from young adults right now. Where adults some ambiguities about gender and sexuality, kids saw a "mystery" about how an adult could act like a kid or how a kid could look like an adult. Here's what I wrote in "Going Bonkers" about the appeal of the show to you and your kindergarten classmates: "What makes Pee-Wee's Playhouse 'fun' for the preschoolers, then, is the way that it operates as a kind of anti-kindergarten where playful 'misbehavior' takes precedence over 'good conduct,' children are urged to 'scream real loud' at the slightest provocations, making a mess is an acknowledged source of pleasure, 'grown-ups' act like children and parental strictures no longer apply."

So, it sounds like I may have gotten it right if you imagine yourself seeing Pee-Wee's campy moments in terms of "getting wacky...being snotty...going cuckoo" as the title song for the old series put it or "going bonkers" as you described it to me so many years ago. The point I made was that you and the other kids used the phrase, "going bonkers" to refer to what they found amusing about Pee-Wee and what embarrased them about the behavior of their classmates at school. Pee-Wee somehow created a space where it was OK to "go bonkers" and it may also have been a space where sexually charged jokes can never-the-less come across as sexually innocent.

Pee-Wee always surrounds such jokes with an air of plausible deniability. That's why one of the most striking moments in the stage performance for me was when the show does an overt shout out to the progress towards gay marriage in response to a "why don't you marry her" joke between Pee-Wee and Chairy. It's impossible to imagine such a joke on the original show, where the gay references were a matter of coding -- the use of iconic gay figures like the black cowboy or the fireman, use of sexually ambiguous figures like Reba the Mail-Lady or the drag queen like persona of Miss Yvonne, campy re-readings of vintage educational films (like the manners film so ripe in subtext shown during the play), and prissy gestures (especially around Pee-Wee and Jambi) and campy jokes (like the Sham-Wow or other infomercial themed gags running through the show) -- but this gag rests on a shared understanding between the performers and the audience that the show is actively promoting gay marriage.

We can think of this as the moment Pee-Wee comes out of the closet, only to close the door again. By comparison, characters spend half of the play coming in and out of the bathroom and Pee-Wee could joke about "playing with himself" on the original series while taping up his face in front of the bathroom mirror. The networks famously prohibited the show from depicting Pee-Wee exiting the bathroom with tissue stuck to the bottom of his shoe, a joke that nevertheless made it on the air during the first season.

So, yes, adults and children watch different shows -- and that's always been part of the fun. The original stage production had both late night shows with all-adult audiences and early matinees just for kids, but they met happily in the middle, laughing at the same gags, often for very different reasons.

Henry 4: One of the best discoveries for me in reading you article was your fairly deep psychological analysis of the ways kids distance themselves from Pee Wee, even as they identify with him. You're certainly right that I cringed when classmates ran around knocking things over and screeching because I wanted to feel more grown up than they were. I was an only child, and I wanted to feel special. In a family of graduate students that meant being serious all the time. But watching Pee-Wee's Playhouse did give me a safe time to be a kid, if only vicariously.

One of the kids you interviewed, Kate, described her dream of opening a construction company - a surprisingly practical goal for a five year old girl. But when you asked her if she would build a playhouse for Pee-Wee she said, "I would tell them that I saw that show that they wanted, but I have a lot of work to do and I can't do it... And I don't like, when I go home home, you see, my boss, he likes me to work and not go home and watch TV all the time." Kate's story makes me really sad. She's trying so hard to earn respect that she can't allow herself to be five. It starts that young.

I could be way off, but I'm guessing Kate's father worked for a construction company, and that she was basically modeling her ideal future self after him.

You, of course, spent a lot of your time writing; so one of the ways I learned to feel grown up and earn approval was to write. Perhaps partially because you studied fan cultures, and partially because I had such a mismatched pile of action figures, I found it natural to write crossover stories about TV characters. As you accurately describe one of my typical plots, "Batman and Dr. Who can join forces to combat Count Dracula and the Stay-Puft Marshmallow Man." (That's The Doctor, by the way. Not Dr. Who.)

Anyway, I may not have put myself in a room with Pee-Wee either, but I liked the idea that I could control what happened next in the story. I came up with hypotheses - "What if...?" or "What would Pee-Wee say if...?"

I therefore find it all the more revealing that I ended up following such a similar path when I grew up.

For a while after college I became a screenwriter for a regional professional wrestling company. As it happens, wrestlers, like Pee-Wee, tend to go bonkers and act like children in grown up bodies. Every Saturday night we held another show - another installment of the story - and I had a definite role in deciding what happened next. In learning to write for the characters, I often tried to capture the voice of particular WWF and WWE wrestlers who represented similar archteypes.

I thought of my job in very practical terms. I was trying to build my resume, collect a portfolio, make industry contacts. But turn the picture around just slightly and you see a very different picture. In a sense, I was able to make my childhood idols act out stories like giant action figures and use the crowd the way a child would use teddy bears at a tea party. They were there to enjoy my presentation.

Currently I am a TV critic and entertainment reporter at BuddyTV, a Seattle dot com. Last week I attended a party at CBS to celebrate the 10th Anniversary of Survivor. 250 of the 301 former contestants were there, dancing and talking all around me. Since I have seen every episode of the show's 19 seasons to date, that was a hair-raisingly exciting opportunity for me as a fan, let alone a reporter. To add to the crossover feel, I was especially excited to run into former WWE wrestler and Survivor contestant Ashley Massaro, who I had previously only encountered from the stands of 70,000 seat stadiums.

As it happens, I had already been friends with past contestants, and had known a few before they became TV "characters." I have a far more nuanced sense than most of the line between the people and their on-screen counterparts, the real life events and the TV storylines. But none the less, blogging could legitimately be seen as another opportunity for me to tell stories surrounding my favorite TV characters. Since I have no control over what they say or do, the only thing left to dream up are the questions. It may sound like a loss but it doesn't feel like one. There are no action figures here. You don't have to pull anyone's red bow tie to make them talk. I can just ask them questions and they'll tell me things.

My original goal had been to set up a face to face interview with Paul Reubens (or, if he preferred, Pee-Wee Herman.) It would have been a surreal and awesome moment of life coming full circle. Lots of people had childhood dreams. I guess, in a way, that was mine. Unfortunately, I couldn't ascertain who his agent is, or how to contact them, as we normally rely heavily on long standing relationships with network laisons. Perhaps I'll work that one out eventually.

I would like to see these career directions as a very happy ending to the dilemmas you pose about children feeling pressured to become practical and to deny their impulse to play. I play for a living, and then I do improv theater and compete on a co-ed kickball team with other young professionals for fun.

Still, I do have to admit that the fact I can't remember Pee Wee's Playhouse very well - or that reading about my five year old self feels like reading a fictional story - is disconcerting. Did I, at some point, divorce this other, playful personality in order to join the adult world? Are they gone? Or did I simply incorporate them?

Henry 3: When we were packing up our stuff at Senior House to get ready to move from Cambridge to Los Angeles, we stumbled upon your old Pee-Wee's Playhouse action set in the basement. It had already survived multiple moves since Madison, but we've never wanted to be the parents who could be accused of tossing out our son's old collectibles and besides, if you didn't want it, I sure as hell did, so even though it was a bit musty and mal-shapen at this point, we packed it for another move and it remains in our new storage unit. I don't know what it says that I can still tell you where the toy resides, more or less, while you may well have forgotten you had it.

What does this say about how childhood experiences inform parent's cultural memory as much or more than they inform children's recollections?

For me, there was something breathtaking when the curtains opened for the first time and we saw the playhouse there on stage (redesigned slightly by Gary Panther but more or less as we remembered it) and when we saw Pee-Wee being cradled in the loving and anthropomorphic arms of Chairy once again. The Playhouse itself was a magical place -- whether as a small scale play set or as a full sized set in front of us in the theater. I felt a similar sense of breaking down the walls between fantasy and reality when I visited the Hollywood Museum recently and discovered that Pee-Wee's legendary missing bicycle was on display there. No wonder he couldn't find it in the basement of the Alamo, I thought; it's been on the third floor of the old Max Factor factory all along.

In the essay, I wrote about how central the playhouse itself was in the kids drawings and the stories. Certainly they were fascinated by Pee-Wee but the Playhouse was a space "where anything could happen" and that incited their own interactions with the story. They might imagine themselves playing with Pee-Wee or not (as in Kate's story above, where Pee-Wee could only exist as a character on a television show or another classmates where Pee-Wee lived "once upon a time in a place called Pee-Wee Land where everyone looked and acted like Pee-Wee") but the playhouse was a space where they, too, could come and play -- if only in their fantasies.

And part of what I described in the essay was the ways they interacted with and around the television show, how they "played" with its content, activity that often looked very different from adult expectations about what it meant to watch the show. Indeed, it's content was being integrated into their everyday life and as your action figure reference above suggests, mixed up with other stories. Here's part of how I described the party: "A large stuffed He-Man doll was used alternately as a 'seat belt,' lying across the lap of several children or as an imaginary playmate, addressed as a 'naughty' child and even spanked to the objection of some participants who felt he was not being 'bad.' One girl watched part of the episode through the eyes of a Man-At-Arms mask....A Silverhawks doll, with a telescopic eye, was passed around the circle so that all could get a chance to look at the 'tiny tiny tiny TV set' with its distorting lens." In another words, Pee-Wee's Playhouse had become the site of play (and provided the soundtrack for play with other television content), with kids drawing each other's attention back to the screen when something silly or interesting happened.

A very different mode of engagement takes place when these 5 year olds, now in their late 20, go to see Pee-Wee on stage now. The Pee-Wee Herman Show is one of the most richly interactive experiences I've ever had in the theater. Some of it starts with Pee-Wee's invitation to "shout real loud" whenever he says the secret word and thus the encouragement to make ourselves part of the experience of the show -- an act which breaks down the fourth wall and gives us a much more immediate access to what's happening in the playhouse. Often, interactive theater crashes and burns, producing displeasure, because the audience doesn't know what's expected of it, and here, we know the rules, we know what our role is, and participating is a way of returning to a more child-like state of enjoyment.

Of course, this level of passionate engagement starts well before we are invited to join -- with the opening ovation we talked about earlier -- and extends beyond the requested participation -- the audience ended up singing along with an opening segment that incorporates familiar television jingles or in response to Magic Screen's "connect the dots" jingle. Here, as with the Playhouse Play Set, we are invited not just to watch the show but to join the play. And for me, that was an experience I faced with uninhibited delight.

Of course, I'm still trying to adjust to a world where I can shout loud enough that Pee-Wee actually hears me. Last week, when I sent out a tweet expressing my enthusiasm about the show, Pee-Wee Herman retweeted the message to his followers with the simple addition, "fun!!" I certainly hope Pee-Wee's having the time of his life up there. He deserves it.

Welcome back, Pee-Wee. We love you and we've missed you.

"Going Bonkers" (Revisited): A Father-Son Conversation About Pee-Wee (Part One)

This conversation contains mild spoilers about The Pee-Wee Herman Show.

Photo of actor Paul Reubens as "Pee-Wee H...

Image via Wikipedia

Henry 3:In the late 1980s, when Pee-Wee's Playhouse was in its prime, I was a graduate student at the University of Wisconsin-Madison and you were in Kindergarten and we were each in our own ways huge fans of the series. My essay, "'Going Bonkers': Children, Play and Pee-Wee," was one of my first academic publications, appearing in Camera Obscura in 1988, and subsequently reprinted in Constance Penley and Sharon Willis's Male Trouble and in my own The Wow Climax.

In the process of writing the article, we hosted a Pee-Wee Party at our apartment and you played a central role in the research process, identifying who to invite and why, discussing with me what you observed about the experience. At the party, your kindergarten classmate watched and commented on episodes, made up stories, drew pictures, and play games around the Pee-Wee characters, though as you noted, they were often "going bonkers" and not totally focused on the series.

The essay is still taught today and I often encounter people who still imagine that you are in kindergarten, since you are such a vivid voice in the piece, forgetting that several decades have past since "that crazy show" (as one of your friends called it) was on the air. Paul Reubens, who played Pee-Wee Herman, is now 57 years old, after all, though still extraordinarily nimble. He's bringing back The Pee-Wee Herman Show after all of this time, reconstructing something approximating the sets of the Pee-Wee's Playhouse, and giving live performances at Club Nokia here in Los Angeles.

Your mother, you, and I were lucky enough to get sixth row tickets to the opening performance of the show. I thought we could use this blog post to reflect on that experience and at the same time, reflect back on what Pee-Wee meant in our lives several decades ago.

I don't know about you but I felt positively misty-eyed when Pee-Wee walked back on the stage in character for the first time in several decades, only to be met with an extended, impassioned standing ovation from the audience.

When I was young, I remember reading about a stage revival of The Howdy Dowdy Show, where Buffalo Bill and Clarabell took to the road to visit college campuses and reconnect with members of the Peanut Gallery who had grown up watching the series. I'm sure the experience must have been very similar for you and others of your generation.

Henry 4: 24 years have passed since our Pee-Wee Party.

This morning I read "Going Bonkers" for the first time as an adult. It was a great read, but sort of unsettling. The Henry in the story - the 5 year old me - feels like a stranger. There are some similarities. We're both fans, and as storytellers we steal heavily from TV. We have playful sides, but we're irked by classmates whose behavior seems age-inappropriate. We're both close with our dads.

Really, though, I'm tempted to say I've never met this Henry kid. I don't remember what it was like to be him.

I do remember a few details of the party. I know that I was excited to be the center of attention, and to enjoy the show with my friends from school. But I was worried they wouldn't have seen Pee-Wee's Playhouse before. I didn't know some of them as well as I wanted to, and even at the age of 5 I was afraid they would think it was strange that I was so excited about the show.

I also remember that I insisted on inviting a pretty little girl from my kindergarten class named Stephanie. I had met her on the first day of school and proceeded to break down sobbing in front of her when my mom left. Awkward! I was intensely curious about her story and her crayon drawing. Some things never change.

I almost feel guilty telling you, my memories of Pee-Wee's Playhouse were very vague before I saw the play. I couldn't have told you that Conky was a robot or that Jambi The Genie was a disembodied head. The moment when the curtain lifted and everyone sang was something of a revelation for me because so many memories came rushing back at once.

Perhaps it speaks to the disconnected way kids watch television that the stage and puppets reminded me of the toy replicas I used to play with more so than the TV show originals. Ask me to describe the plot of even one episode of the series and I still couldn't do it. Pee-Wee's Playhouse has become, for me, a set of props, sets, catch phrases, funny voices and mannerisms, rather than a story. Judging from your article, it always was.

Pee-Wee's Big Adventure is an ordered narrative I could quote scene for scene, and at moments line for line. I have watched that movie around once every other year since I was in kindergarten. But it's that Pee-Wee I remember far better than the Pee-Wee from television.

None the less, like you, I was thrilled to see Pee Wee step on stage, and it was emotional to see him get such an exceptional standing ovation. I know what a long road this has been for him because it stretches back before most of my memories formed. To me, Paul Reubens' appearance in Batman Returns had seemed like a long-awaited comeback. That was 18 years ago.

He really did look exactly the same with all that makeup on. His voices and body language seemed so displaced from time that they almost shouldn't have been possible today. We were seeing the past come to life. But your experience was sure to have been different from mine because you saw Pee-Wee originally as a parent.

Henry 3: Pee-Wee's Playhouse always had a double address. Pee-Wee told an interviewer at the time, "The most fun we had writing the show was when we could come up with stuff we knew was going to kill the five-year-olds." yet it was also clear that he was fully aware of addressing a large adult population -- some of whom were parents watching the show with their children, but many of whom were young single, often queer adults, watching the show for their own entertainment. How could it be otherwise? The character and some of his friends emerged through The Groundlings, one of the legendary improv comedy groups; The original Pee-Wee Herman Show, on stage and then as an HBO special, was intended as an adults-only spoof of traditional kiddie show. Only gradually was the project reconceived as an actual Saturday morning program for children, one cast mostly with veterans of experimental theater. The great underground comics creator Gary Panther was a key contributor to the set design. The music for Pee-Wee's Big Adventure came from Danny Elfman who at the time was crossing over from Oingo Boingo and the Negative Zone to become a more mainstream composer. And of course, Pee-Wee's Big Adventure was directed by Tim Burton who was crossing over from doing animated shorts into live action feature.

At the time, most of the adult discussion centered around the "queerness" of Pee-Wee at a moment of increased gay visibility in American culture and on the eve of the gays in the military debate which would shape the early years of the Clinton administration. So, the show adults saw was radically different from the show that kids saw. Even so, before you can say there was nothing like it on television before, keep in mind it was also evoking memories, also very faint in my case, of earlier children shows with almost equally surreal hosts and characters -- specifically those associated with Soupy Sales (who passed away last year) and Pinky Lee.

On a more personal level, I also have some difficulty recovering who I was when I watched the show. I was a young graduate student still trying to find my voice as a scholar, doing some of my first explicitly ethnographic research. I remember writing the essay sitting in a walk in closset in our apartment which we had converted into a home office. It was incredible narrow and there was still a coat bar hanging over my desk. The computer cord stretched down the hall and into the bathroom. On the day I was writing this essay, I wrote in a burst of inspiration for several hours without thinking to hit the save key. All of a sudden, young Henry came racing down the hall in desperation for the john, tripped over the cord, and I watched with sputtering rage as all of that writing -- the better part of the essay -- disappeared in a flash. That moment came to mind when Pee-Wee did an extended bit in the stage show centering around an out of date computer and the sputtering sounds it made when trying to go online. So, for me, too, there is something unnerving about seeing the Pee-Wee character, seemingly unchanged, a figure of eternal youth, which allows me to reflect on the changes in my own life and which embodies a new beginning at the same time.

Your point about remembering Pee-Wee as a series of fragmented impressions is a key one. Lynn Spigel and I did an essay on the Adam West Batman series which found something similar. When we interviewed people who had grown up watching the series, some 25-30 years earlier, they recalled isolated elements, mostly recurring details, from the show, but had difficulty reconstructing whole storylines. They were much better at connecting elements of the show to aspects of their own personal identity, using it to explain who they were, who they had become, and how they had gotten there, than they were at discussing the show as a series of episodic narratives.

I do think this is consistent with the distracted, interactive, ways that the children in our study watched the show, but it may also tell us something bigger about how our memories of popular culture work. I am finding myself thinking about how many recurring elements from the show Pee-Wee included in this performance -- not simply reconnecting the character to popular memory but also the Playhouse world. After all, he's talking about making a Pee-Wee's Playhouse movie and not simply a Pee-Wee movie. And that may be why both of us felt flashes of recognition as we recovered things we once knew and had forgotten as we watched the show. To some degree, the producers are shrewdly reigniting smoldering memories, even as they are playing on our more generalized affection for the host's persona and as they are tapping a pent up anger many felt that Pee-Wee was prematurely and unjustly removed from circulation. The new show seems very much aimed at adults who happened to be the same five year olds who Pee-Wee enjoyed entertaining two decades ago and for many of them, it is all about rediscovering a place which is at once faintly remembered and beloved. In a way, it is an experience of re-remembering things that are on the threshold of our consciousness and bringing it back to a more central place in the popular imagination.

Henry 4: Maybe you shouldn't have put the computer cord in the bathroom. I'd trip over that now.

I do feel dreadful, though, and all the more impressed by your essay, knowing it was a repeat. There's nothing worse than losing a work of perfect self-expression and then needing to mechanically repeat yourself. When I was in college I used to write these long, meticulous posts on a message board that would automatically log you off if you weren't active within an hour. Then if you tried to hit the back button to reclaim your message you just got a blank form. There was nothing that topped off a frustrating day quite like losing one of those posts. I had some long walks home knowing I'd spent all evening without anyone even being able to enjoy my geeky insights.

I think as a five year old I was fairly unaware of the queerness in Pee-Wee. Rewatching some of my childhood favorites as an adult was very eye opening. The Ghostbusters swilled liquor, swore and had one night stands? Danny Zucko in Grease sings about female orgasms? And don't even get me started on Roger and Jessica Rabbit. Where was I during this? 'Going bonkers' on the Hoppity Hop apparently.

I do remember thinking there was something amusing about the scene in Pee Wee's Big Adventure where Pee-Wee offers Francis' father a choice of gum - fruit or licorice. You could just tell from Pee-Wee's tone of voice that fruit was a peculiar answer, though really, when was the last time you saw licorice gum? That's why I'm convinced that kids must watch all movies the way I watch foreign movies. They know they won't understand more than every other line, but they can still get the drift.

I was very struck during the new Pee Wee Herman Show by how the audience would laugh uproariously when Pee Wee did the old bits I remember but go quiet when he made jokes that seemed out of place. When he tells Chairy how glad he is he doesn't have to deal with all that mushy girl stuff, she asks him how he avoids it and he holds up his left hand. The audience blanched and then, at the perfect moment, he explained. "Abstinence ring! Haha!" If I'd been five I would have vaguely wondered what an abstinence ring was and just enjoyed his laugh. Now, there was no doubt in my mind what he was talking about but it sort of took my breath away. For viewers who haven't seen him since they were kids, those jokes ran the risk of being pop culture blasphemy in the middle of this sentimental journey. I actually don't think the audience liked some of those jokes.

On the other hand, the jokes where a mute man in a giant bear costume plays charades to explain he's got gas from eating chili were almost inexplicably hilarious to me. They relied on a five year old's sense of humor. I'm telling you: Even though I can't remember the plots of the old episodes, I still sense that I was watching the new play from a kid's point of view as much as an adult's.

It sort of points to the old philosophical question: Is perception reality? If most kids perceived the Pee-Wee Herman Show to be sarcastic, rebellious, gross, but basically clean, then wasn't that show as real as the one about queerness that you saw?

(More To Come)

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Click Click Ranger: A Transmedia Experiment for Korean Television (Part One)

I am offering today's post as part of the ongoing conversation I've been having throughout the semester about transmedia storytelling practices. Below you will find the first of two installments written by HyeRyoung OK, a recently minted USC PhD, who I have met through my work with a new MacArthur Foundation Research Hub on Youth, New Media, and Public Participation. She has done some groundbreaking research on the deployment of transmedia practices in Korean television, projects which have gotten very little attention on this side of the world, but which have a lot to offer as an alternative model for how mobile technologies and public space can be deployed as part of a transmedia strategy. Click Click Ranger: A Transmedia Experiment for Korean Television

by HyeRyoung Ok

By now we all know that the mobile phone is not simply a phone anymore. Since its introduction, the mobile phone has evolved into something that constantly broadens and transforms its boundary. Indeed, it is one of the most convergent media devices available that materializes the paradigm of media convergence. In most countries where mobile technology is widely adopted, the mobile phone is rapidly becoming a new outlet for traditional media industries responding to the "visions of wireless phones becoming hand-held entertainment centers." Yet the mobile phone's entry into the existing media environment is not a natural and homogeneous process. Continuing, disrupting, and mixing existing media practices to a newer form, rather, it came to terms with conventional media in heterogeneous ways depending on the socio-culturally specific contexts.

Then, here comes the story of the mobile phone in Korea, the country recently known as "IT powerhouse" where the adventure of the mobile phone ever continues. The mobile phone in Korea is literally a focal point where technical, industrial, and cultural innovations to explore the 'newer' forms of media service converge (see my blog posts on general review of Korean IT practices). What is particularly unique about Korean mobile culture is the continuing emphasis on the potential of mobile phones as 'screen' media. It is not surprising phenomenon considering the weight of 'screen' related - all dimensions of hardware and software - industries in Korean society. I would like to illustrate how the mobile screen is positioned in the flux of these transmedia experiments across new and old media in a culturally specific way through the case of Click Click Rangers: aka Mobile Rangers, an entertainment program on channel MBC in Korea.

Click Click Rangers: aka Mobile Rangers, is an interesting case that shows how the media content is designed to be produced/consumed based on the principle of "connecting" multiple forms of screens: mobile screen, television screen, and outdoor LED screen. Click Click Ranger is one of three sections in the popular Sunday prime time entertainment show, titled !: Exclamation Mark which was broadcast from December 2004 to August 2005 on channel MBC - one of three major television networks in Korea. In Click Click Ranger, the mobile screen is used in two significant ways: mobile phone imaging for moving image production and mobile TV for moving image circulation. Although it was short-lived, this show set up a model for employing mobile phone technology thematically as well as formally into the television program format and inspired other shows in competing networks. As a prototype, Click Click Ranger raises several interesting issues on the relation between new media technology, the existing media conventions, and culture. Taking Click Click Ranger as a starting point, let's begin to explore how Korean television mediates the mobile screen as part of the larger outdoor screen culture and thus complicates the issue of 'convergence of spaces.

Click Click Ranger (aka Mobile Ranger): Capture Korea's Today

Click Click Ranger's catchphrase of "Capture Korea's today" literally and symbolically sums up the goal and the structure of the show: To report the present realities of Korea. In terms of content, Click Click Ranger presents several short video clips of anonymous do-gooders and misbehaviors on the street in a fashion similar to citizen reports. These clips are captured and sent by random citizens and "mobile rangers," a group of pre-selected young college students and volunteers (in total, 100 members). Technically, mobile rangers and anonymous participants capture videos on the street and send clips 'in real time' to the studio while the program is being pre-recorded. It is reported that ninety percent of participants use a mobile phone camera and send clips through the wireless internet on their mobile phone. Most interestingly, Click Click Ranger adopts a multi-screen format of display that tackles the paradigm of media convergence by manipulating the 'flow' of content across media (Jenkins, 2007). The clips captured by mobile phone camera and selected for showing on regular television are simultaneously broadcast on a large LED screen installed over Seoul City Hall Plaza. In fact, the program itself is shot on the rooftop of the city hall building, where two MCs run the show as if they were news reporters as is illustrated in the picture above. Hence, what the viewers on a regular television set at home actually watch are alternating shots between the outdoor screen display, the MCs, and small video clips in quick-time movie format. Later on, the program re-runs on Mobile TV, particularly on the channel BLUE of Satellite DMB (Digital Multimedia Broadcasting) service on the following Monday. Following this path, the clips of Click Click Ranger finish their journey from the street to multiple screens encompassing all hot spots ('hot screens') in the current mediascape of Korea as diagram below illustrates.

diagram(HR)(3).png

Creating the Public: Private Imaging and Public Exhibition

To the savvy viewers, who got used to all sorts of strategies to utilize the mobile phone for the television show by now, early attempt of Click Click Ranger may not look so fresh. What makes this show unique is the way in which it attempts to employ the mobile phone, an icon of personal media, in the service of constructing the 'public space' within a commercial entertainment. As a matter of fact, from the beginning, ! : Exclamation Mark has built a reputation for being a 'public value concerned entertainment' program. Previous and current sub-sections of the show have adopted 'human documentary' or 'news report' format in which show hosts visit and follow various people, with the goal of promoting the 'good civilian life and consciousness' in the fashion of a public service campaign. So far, its campaigns have been successful in generating issues in public discourse and have had real consequences in social life in Korea. Some of its famous campaigns include: "Let's read books," "Let's obey the traffic sign," "Let's eat Breakfast," "Street Lessons," "Open your Eyes (Donation/Transference of cornea for the blind)," "Asia Asia (Illegal worker's home visiting project)" and so on.

Partially, the show's strategy to foreground public good within entertainment content reflects the unique hybrid characteristic of its network, MBC: MBC is private but at the same time closer to a public broadcasting network. It runs as a private company but is in fact indirectly owned by the government (by KBS, a major public network) and under the direct control of the Commission of Television Broadcasting. This dominant discourse of the program not only circumscribes the content of the clips in Click Click Ranger but also affects its program format. Typical clips of Click Click Ranger would feature various incidents such as violation of minor civil laws, misdemeanors, or good samaritans who help weak, elderly people at the subway station and so on. In each episode, if the best citizen is chosen among the good samaritans, the show's host calls up the mobile ranger on the scene and runs to there to give the samaritan a reward-a golden badge.

(To be continued)

HyeRyoung Ok is a postdoctoral researcher at the University of California Humanities Research Institute, Irvine, working for the Digital Media and Learning Hub. Currently she is carrying out research for the Public Participation Research Network led by Joe Kahne. As a cultural studies scholar, HyeRyoung looks at newly emerging transmedia culture from interdisciplinary perspective, with a focus on the transition of cinematic tradition to digital media, mobile media culture, and transnational flow of cultural content, particularly in East Asian context.

Hightlights from My Conversation With J. Michael Straczynski

Late last spring, I moderated a public lecture and interview with J. Michael Straczynski (JMS), the writer and producer known for his contributions to television (Babylon 5), comics (Thor, The Twelve), and film (The Changeling). Straczynski was speaking as part of the Julius Schwartz Lecture Series which MIT hosts in tribute to a long-time editor at DC Comics who spent his lifetime supporting genre entertainment. Straczynski was, as always, engaging in addressing questions posed by me or by members of the MIT audience and the discussion ranged across his career and addressed everything from his experiences interacting with fans online to the challenges of sustaining continuity across the full run of a complex science fiction series and explored everything from his early work for animated series such as He-Man and Ghost Busters and what he learned from Rod Serling and Norman Corwin to his forthcoming work on Ninja Assassian and Lensman.

The Comparative Media Studies program recently posted videos of the full event on line. They are broken down into three parts -- the first features Straczynski's opening remarks to the audience which center on the importance of being willing to risk failure in order to achieve creative rewards; the second features my one on one interview with Straczynski and the third features the question and answer period with the audience.

Altogether, the original program ran for 2 1/2 hours, thanks the persistence of the audience and the endurance of the speaker. The webcast version offers more extensive highlights from the significant longer exchange.

Today, I thought I would share some highlights from the exchange with you. In this first segment from the audience question/answer period, JMS speaks about how his ability as a showrunner to preserve continuity on Babylon 5 have been core to his personality since childhood, although he has not always been awarded for this obsessive attention to detail.

Here, JMS offers his predictions about what serialized television drama will be like five years from now and it sounds very much like what many of us are calling transmedia entertainment -- a form which breaks down the barriers between platforms and taps into the desire of audiences to more actively participate in the life of the franchise.

Here, I asked him about the persistence of themes of religion across his writing for Babylon 5, Jeremiah, and Twilight Zone. He describes it in terms of playing fair with his characters and his audiences.

JMS speaks about the "breakthroughs" Babylon 5 made in its representations of alien cultures on American science fiction television.

JMS explores how the innovations of Babylon 5 reflected his own tastes and interests as a fan of British television SF series such as Doctor Who, Blake's 7, and The Prisoner.

These segments do not begin to scratch the surface. There's a lot more to learn from this gifted creative artist who has done substantive work across multiple media and genres.

UCLA Faculty Rally to Support Endangered Arts Library

Some 20 years ago, I spent a month in Los Angeles doing research for my dissertation on early sound comedy and the vaudeville aesthetic. I have vivid memories of time spent in some of the great libraries and archives in the Los Angeles area and one of the many things which appealed to me about moving to the west coast was the thought that I might be able to dig deeper into the collections housed at USC, UCLA, the Academy, and the American Film Institute, among many others, in this great city. I was much distressed earlier this week when Janet Bergstrom, a film colleague at UCLA, contacted me with the news that as a result of a budget crunch, her university was taking steps to close down the UCLA Arts Library, which houses many collections central to the fields of film and television studies. Bergstrom solicited my help in spreading the word about this tragic decision and about the efforts of UCLA faculty members to rally support behind the Arts Library.

She shared with me this description of the situation:

The Film, TV and Digital Media section of UCLA's Arts Library (that entire library is now on the chopping block) is one of the finest and largest research libraries of its kind anywhere - books, periodicals, microfilm going back to the pre-history of the cinema, with deep international holdings. (The library holds some 160,000 volumes.) The reference room provides a place for students and researchers to consult print resources that are not on-line, and often held nowhere else in LA. The library is geared to integrating web-based research with traditional library research and special collections. Just take a look at this portal, put together by our Film/TV/DM librarian Diana King.

Unique, primary materials are housed in Arts-Special Collections (in an earlier move, the two units were separated). People come from all over the world to use the RKO papers, the Fox Studio Files, Republic, the collections of Walter Lanz, Jean Renoir, William Wyler, Preston Sturges, to name a few, enormous strengths in TV (and after), scripts, photographs, and onward. See here for a partial list These collection are likewise without a place to go, and are likely to remain in boxes for who knows how long.

Our library collections, in coordination with the UCLA Film and TV Archive, have been an area of great strengh and pride to UCLA as a research university and needless to say, crucial to the Dept. of Film, TV and Digital Media. The sudden announcement that the Arts Library would be dismantled, with no other facility on campus large enough to accommodate the collections, was made indirectly (it turned up in the librarians' internal blog, and was their first notice of the decision), with no regard for standard UCLA procedures such as consultation with faculty, staff and UCLA's Academic Senate about the impact it would have on our teaching and research mission. Please help by signing the petition put together by our colleagues in Art History, who are similarly impacted.

I would normally not get involved in the internal discussions of a university of which I am not a faculty but let's face it -- this decision will impact media researchers all over the world, who have come for many years to use these collections. I should I have wanted to expand on my early film comedy project by returning to the papers of Carol Burnett, Caesar's Hour, Jackie Cooper, MGM Studios, Milton Berle Show, Paramount Pictures, RKO Pictures, Smothers Brothers, Twentieth Century Fox, not to mention a score of television and film scriptwriters who helped to shape the movement of vaudeville performers into other media. And if I wanted to pursue my research into science fiction on film and television, I might have been able to Irwin Allen, Harve Bennett, Dan Curtis George Pal, or Gene Roddenberry.And I might just dream up a new project if it meant getting to thumb through the archived collections of Dorothy Arzner or William Wyler! If you study film, television, or radio, take a look at the list of UCLA's collections and then contemplate what the consequences for your research would be if UCLA blocked or limited access to these materials.

It is a painful cliche that when budgets get slashed, the arts are the first to go. But it is disappointing to see a place like UCLA which has always been a leader in supporting film and media studies make a decision which can have such a dramatic and lasting impact.

The passion which many have for this great collection is suggested by this powerful comment from filmmaker Stanton Kaye:

This is an atrocious violation of the filmic trust of the students, the teachers, and the Filmic greats who have left this legacy of history and dreams.... How can I remember a Kindle the way I remember Edward Craig's book on the Ubermarionette?or his son's .Edward Carrick's on the Art of the Scenic Filmmaker? What substitutes for reading the collected works of Henrik Ibsen --Book by Book? or Strindberg;etc....Who will ever know the annotated copies of Capra's films or Joseph Von Sternberg's?...Or Preston Sturges's unpublished screen plays? or the history of Victor Saville's greatest productions......or Jean Renoir's Toni?...and it's influence on GW Pabst or viceversa..or on De Sica....???/ Many of these men taught here..Ann carefully built it up as a worthy collection for the guys who hung out at the food wagon near the old army bungalows May you fear to go outside forever knowing the Film Giants might throw a reel or two down at your heads for shutting out the filmic light and history the students need so desperately.

UCLA faculty, staff, students, alums, and friends are organizing a public outcry against the potential shutting of this great resource. According to an announcement sent out yesterday, they have already collected 1,250 members to their Facebook community and 1,500 signatures on a petition they have drafted.

For more information, check out the Save the UCLA Arts Library Facebook page.

Transmedia Storytelling and Entertainment -- A Syllabus

Given the interest out there in transmedia or cross-media entertainment, I thought I would share the syllabus for the course I am teaching this fall at the University of Southern California. I am still shifting some details, as I deal with the scheduling of guest speakers, but all of the speakers listed have agreed to come. The readings are a good starter set for people wanting to do more thinking on this emerging area of research. I will be sharing reflections about the course material here throughout the fall, since I'm sure working through these readings in a class context is going to spark me to do some fresh thinking on the topic. I'd love to hear from others out there teaching transmedia or cross-media topics. If you know someone at USC who you think might want to take this class, let them know. I still have room for more students.

Course Description and Outcomes:

We now live at a moment where every story, image, brand, relationship plays itself out across the maximum number of media platforms, shaped top down by decisions made in corporate boardrooms and bottom up by decisions made in teenager's bedrooms. The concentrated ownership of media conglomerates increases the desirability of properties that can exploit "synergies" between different parts of the medium system and "maximize touch-points" with different niches of consumers. The result has been the push towards franchise-building in general and transmedia entertainment in particular.

A transmedia story represents the integration of entertainment experiences across a range of different media platforms. A story like Heroes or Lost might spread from television into comics, the web, computer or alternate reality games, toys and other commodities, and so forth, picking up new consumers as it goes and allowing the most dedicated fans to drill deeper. The fans, in turn, may translate their interests in the franchise into concordances and wikipedia entries, fan fiction, vids, fan films, cosplay, game mods, and a range of other participatory practices that further extend the story world in new directions. Both the commercial and grassroots expansion of narrative universes contribute to a new mode of storytelling, one which is based on an encyclopedic expanse of information which gets put together differently by each individual consumer as well as processed collectively by social networks and online knowledge communities.

The course is broken down into five basic units: "Foundations" offers an overview of the current movement towards transmedia or cross-platform entertainment; "Narrative Structures" introduces the basic toolkit available to contemporary storytellers, digging deeply into issues around seriality, and examining what it might mean to think of a story as a structure of information; "World Building" deals with what it means to think of contemporary media franchises in terms of "worlds" or "universes" which unfold across many different media systems; "Audience Matters" links transmedia storytelling to issues of audience engagement and in the process, considers how fans might contribute unofficial extensions to favorite media texts; and "Tracing the History of Transmedia" pulls back to consider key moments in the evolution of transmedia entertainment, moving from the late 19th century to the present.

In this course, we will be exploring the phenomenon of transmedia storytelling through:

• Critically examining commercial and grassroots texts which contribute to larger media franchises (mobisodes and webisodes, comics, games).

• Developing a theoretical framework for understanding how storytelling works in this new environment with a particular emphasis upon issues of world building, cultural attractors, and cultural activators.

• Tracing the historical context from which modern transmedia practices emerged, including consideration of the contributions of such key figures as P.T. Barnum, L. Frank Baum, Feuillade, C.S. Lewis, J.R.R. Tolkien, Cordwainer Smith, Walt Disney, George Lucas, DC and Marvel Comics, and Joss Whedon.

• Exploring what transmedia approaches contribute to such key genres as science fiction, fantasy, horror, superhero, suspense, soap opera, teen and reality television.

• Listening to cutting-edge thinkers from the media industry talk about the challenges and opportunities which transmedia entertainment offers, walking through cases of contemporary projects that have deployed cross-platform strategies.

• Putting these ideas into action through working with a team of fellow students to develop and pitch transmedia strategies around an existing media property.

Required Books:

Pat Harrington and Noah Wardrip-Fruin, Third Person: Authoring and Exploring Vast Narratives (Cambridge: MIT Press, 2009), 636 pages.

Kim Deitch, Alias the Cat (New York: Pantheon, 2007), 136 pages.

Kurt Busiek and Alex Ross, Marvels (Marvel Comics, 2003), 216 pages.

Kevin J. Anderson (ed.), Tales from the Mos Eisley Cantina (New York: Spectra, 1995),

416 pages.

Joss Whedon, The Long Way Home (New York: Dark Horse, 2007), 136 pages.

All additional readings will be provided through the Blackboard site for the class.

Grading and Assignments:

Commercial Extension Paper 20 percent

Grassroots Extension Paper 20 percent

Final Project - Franchise Development Project 40 percent

Class Forums 20 percent

In order to fully understand how transmedia entertainment works, students will be expected to immerse themselves into at least one major media franchise for the duration of the term. You should consume as many different instantiations (official and unofficial) of this franchise as you can and try to get an understanding of what each part contributes to the series as a whole.

COMMERCIAL EXTENSION PAPER: For the first paper, you will be asked to write a 5-7 page essay examining one commercially produced media extension (comic, website, game, mobisode, amusement park attraction, etc.). You should try to address such issues as its relationship to the story world, its strategies for expanding the narrative, its deployment of the distinctive properties of its platform, its targeted audience, and its cultural attractors/activators. (Due Sept. 23)(20 Percent)

GRASSROOTS EXTENSION PAPER: For the second paper, you will be asked to write a 5-7 page essay examining a fan-made extension (fan fiction, discussion list, video, etc.) and try to understand where the audience has sought to attach themselves to the franchise, what they add to the story world, how they respond to or route around the invitational strategies of the series, and how they reshape our understanding of the characters, plot or world of the original franchise. (Due Nov. 18) (20 Percent)

FINAL PROJECT - FRANCHISE DEVELOPMENT PROJECT: Students will be organized into teams, which for the purpose of this exercise will function as transmedia companies. You should select a media property (a film, television series, comic book, novel, etc.) that you feel has the potential to become a successful transmedia franchise. In most cases, you will be looking for a property that has not yet added media extensions, though you could also look at a property that you feel has been mishandled in the past. By the end of the term, your team will be "pitching" this property. The pitch should include a briefing book that describes:

1) the core defining properties of the property

2) a description of the intended audience(s)

3) a discussion of the specific plans for each media platform you are going to deploy

4) an overall description for how you will seek to integrate the different media platforms to create a coherent world

5) a business plan which includes likely costs and revenue and the time table for rolling out the various media elements

6) parallel examples of other properties which have deployed the strategies being described

The pitch itself will be a 20 minute group presentation, followed by 10 minutes of questioning. The presentation should give us a "taste" of what the property is like as well as to lay out some of the key elements that are identified in the briefing book. For an example of what these pitches might look like, watch the materials assembled at http://www.educationarcade.org/SiDA/videos, which shows how a similar activity was conducted at MIT. Each member of the team will be expected to develop expertise around a specific media platform as well as to contribute to the over-all strategies for spreading the property across media systems. The group will select its own team leader who will be responsible for contacts with the instructor and will coordinate the presentation. The team leader will be asked to provide feedback on what each team member contributed to the effort, while team members will be asked to provide an evaluation of how the team leader performed. Team Members will check in with the instructor on Week Ten and Week Fourteen to review their progress on the assignment. Presentation (Dec.7, 9) Briefing Book (Dec. 14) (40 Percent)

CLASS FORUM: For each class session, students will be asked to contribute a substantive question or comments via the class forum on BlackBoard. Comments should reflect an understanding of the readings for that day as well as an attempt to formulate an issue that we can explore through class discussions or with the visiting speakers. (20 Percent)

Class Schedule:

*Guest Speakers are tentative, subject to availability. Shifts in speakers and thus topics and readings may occur after the semester starts.

Part One: Foundations

Week 1

August 24: Transmedia Storytelling 101

Henry Jenkins, "Transmedia Storytelling 101" Confessions of an Aca-Fan, http://henryjenkins.org/2007/03/transmedia_storytelling_101.html

Henry Jenkins, "Searching for the Origami Unicorn: The Matrix and Transmeda Storytelling," Convergence Culture: Where Old and New Media Collide (New York: New York University Press, 2006), pp. 93-130.

Geoff Long, "What Is Transmedia Storytelling", Transmedia Storytelling: Business, Aesthetics and Production at the Jim Henson Company, pp. 13-69.

August 26 Intertextual Commodities?

P. David Marshall, "The New Intertextual Commodity" in Dan Harries (ed.) The New Media Book (London: BFI, 2002), pp. 69-81.

Derek Johnson, "Intelligent Design or Godless Universe? The Creative Challenges of World Building and Franchise Development," Franchising Media Worlds: Content Networks and The Collaborative Production of Culture, PhD Dissertation, University of Wisconsin-Madison, 2009. pp.170-279.

Watch:

Battlestar Galactica: The Face of the Enemy

Week 2

August 31: Media Mix in Japan

Anne Allison, "Pokemon: Getting Monsters and Communicating Capitalism," Millennial Monsters: Japanese Toys and the Global Imagination (Berkeley: University of California Press, 2006), pp. 192-233.

David Buckingham and Julian Sefton-Green, "Structure, Agency and Pedagogy in Children's Media Culture" In Joseph Tobin (ed.) Pikachu's Global Adventure: The Rise and Fall of Pokemon (Durham: Duke University Press, 2004), pp. 12-33.

Mizuko Ito, "Gender Dynamics of the Japanese Media Mix," Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming (Cambridge, MIT, 2008), pp. 97-110.

September 2: Toys and Tales

Jeff Gomez, "Creating Blockbuster Worlds" (unpublished)

Henry Jenkins, "Talking Transmedia: An Interview with Starlight Runner's Jeff Gomez," Confessions of an Aca-Fan, http://www.henryjenkins.org/2008/05/an_interview_with_starlight_ru.html

Mark Federman, "What is the Meaning of the Medium is the Message," http://individual.utoronto.ca/markfederman/article_mediumisthemessage.htm

Guest Speakers:

Jeff Gomez, Starlight Runner

Jordan Greenhill, DivX

Week 3

September 7 is the Labor Day holiday

September 9: Transmedia Branding

Faris Yacob, "I Believe Children are the Future," http://www.slideshare.net/NigelG/ipa-thesis-i-believe-the-children-are-our-future

Henry Jenkins, "How Transmedia Storytelling Begat Transmedia Planning...", Confessions of an Aca-Fan, http://henryjenkins.org/2006/12/how_transmedia_storytelling_be.html

http://henryjenkins.org/2006/12/how_transmedia_storytelling_be_1.html

Guest Speaker: Faris Yacob, McCann Erickson New York

Week 4

September 14 Heroes and Alchemists: The New Storytelling

The 9th Wonders, Chapters 1-9 http://www.nbc.com/Heroes/novels/novels_library.shtml?novel=9

Henry Jenkins, "We Had So Many Stories to Tell': The Heroes Comics as Transmedia Storytelling," Confessions of an Aca-Fan, http://henryjenkins.org/2007/12/we_had_so_many_stories_to_tell.html

Carolyn Handler Miller, Digital Storytelling: A Creator's Guide to Interactive Entertainment (Amsterdam: Focal Press, 2006), "Using a Transmedia Approach", pp. 149-164 (Rec.)

Guest Speakers: Mauricio Mota, Mark Warshaw, Here Come the Alchemists

Part Two: Narrative Structures

September 16: Seriality

Angela Ndalianis, Neo-Baroque Aesthetics and Contemporary Entertainment (Cambridge: MIT Press, 2004), "Polycentrism and Seriality: (Neo-)Baroque Narrative Formation," pp. 31-70.

Jason Mittell, "All in the Game: The Wire, Serial Storytelling and Procedural Logic" (Harrington and Wardrip-Fruin, pp. 429-438.

Watch:

The Wire

http://www.amazon.com/Wire-Complete-Fourth-Season/dp/B000QXDJLI/ref=pd_bbs_sr_1?ie=UTF8&s=dvd&qid=1197321529&sr=8-1

"Young Prop Joe"

"Bunk and McNulty"

"Young Omar"

Jennifer Haywood, Consuming Pleasures: Active Audiences and Serial Fictions from Dickens to Soap Opera (University of Kentucky Press, 1997), "Mutual Friends: The Development of the Mass Serial," pp. 21-51. (rec)

Week 5

September 21: Soaps Go Transmedia

Sharon Marie Ross, "Managing Millennials: Teen Expectations of Tele-Participation," Beyond the Box: Television and the Internet (London: Blackwell, 2008), pp. 124-172.

Sam Ford, "From Oakdale Confidential to L.A. Diaries: Transmedia Storytelling for ATWT," As the World Turns in a Convergence Culture (Master's Thesis), pp. 141-162.

Louisa Stein, "Playing Dress Up: Digital Fashion and Game Extensions of Televisual Experience in Gossip Girl's Second Life," Cinema Journal, pp. 116-122.

Watch:

Gossip Girl: Tales From the Upper East Side

http://www.cwtv.com/thecw/gossip-girl-tales-from-the-upper-east-side

LA Diaries

http://www.cbs.com/daytime/specials/la_diaries/episodes.php

September 23: Creating Alternate Realities

Christy Dena, "Emerging Participatory Culture Practices: Player-Created Tiers in Alternate Reality Games," Convergence, February 2008, pp. 41-58.

Jane McGonigal, Why I Love Bees: A Case Study in Collective Intelligence Gaming." Ecologies of Play. Ed. Katie Salen. (Cambridge: MIT Press, 2008), pp. 199-228. http://www.mitpressjournals.org/doi/pdfplus/10.1162/dmal.9780262693646.199

Dave Szulborski, "Puppetmastering: Creating a Game" and "Puppetmastering: Running a Game,"This Is Not A Game: A Guide to Alternate Reality Gaming (New York: New Fiction, 2005), pp. 207-284.

Guest Speaker: Evan Jones, Stitch Media

COMMERCIAL EXTENSION PROJECT DUE

Week 6

September 28: Speaking of Serials

Kim Deitch, Alias the Cat (New York: Pantheon, 2007) (Required Book)

David Kalat, "The Long Arm of Fantomas" (Harrington and Wardrip-Fruin), pp. 211-225.

September 30: The Unfolding Text

Neil Perryman, "Doctor Who and the Convergence of Media: A Case Study in Transmedia Storytelling," Convergence, February 2008, pp. 21-40.

Lance Perkin,"Truths Universally Acknowledged: How the 'Rules' of Doctor Who Affect the Writing," (Harrington and Wardrip-Fruin), pp. 13-24.

Matt Hills, "Absent Epic, Implied Story Arcs, and Variations on a Narrative Theme: Doctor Who (2005) as Cult/Mainstream TV," (Harrington and Wardrip-Fruin), pp. 333-343.

Part Three: World-Building

Week 7

October 5: Migratory Characters

William Uricchio and Roberta E. Pearson, "I'm Not Fooled By That Cheap Disguise," in Roberta E. Pearson, The Many Lives of the Batman: Critical Approaches to A Superhero and His Media (New York: Routledge, 1991), pp. 182-213.

Will Brooker, "Establishing the Brand: Year One," Batman Unmasked: Analyzing a Cultural Icon (London: Continuium, 2001), pp. 36-67.

Bob Kane, "The Legend of the Batman" (1938) and Bob Kane, "The Origins of the Batman," (1948) in Dennis O'Neil (ed.) The Secret Origins of the DC Superheroes (New York: DC, 1976), pp. 36-50.

Bob Kane, "The First Batman" (1956) and Dennis O'Neil, "There Is No Hope in Crime Alley," (1978) The Greatest Batman Stories Ever Told (New York: DC, 1988).

Guest Speaker: Geoffrey Long, GAMBIT

October 7: World Building in Comics

Matthew J. Pustz, Comic Book Culture: Fanboys and True Believers (Jackson: University of Mississippi Press, 1999), pp. 129-133.

Jason Bainbridge, "Worlds Within Worlds: The Role of Superheroes in the Marvel and DC Universe," Angela Ndalianis (ed.), The Contemporary Comic Book Superhero (New York: Routledge, 2008) pp. 64-85.

Sam Ford and Henry Jenkins, "Managing Multiplicity in Superhero Comics," (Harrington and Wardrip-Fruin), pp. 303-313.

Kurt Busiek and Alex Ross, Marvels (New York: Marvel Comics, 1993) (Required Book)

Alec Austin, "Hybrid Expectations, Expectations Across Media, CMS Thesis, pp. 97-127.

Week 8

October 12: Who Watches the Watchman?

Stuart Moulthrop, "See the Strings: Watchmen and the Under-Language of Media" (Harrington and Wardrip-Fruin), pp. 287-303.

Watch:

NBS Nightly News With Ted Philips http://www.youtube.com/watch?v=nd5cInmK6LQ&playnext_from=PL&feature=PlayList&p=878F6464EEBE32F9&index=10

The Keene Act and YOU http://www.youtube.com/watch?v=qkWGZ1G7TAE&playnext_from=PL&feature=PlayList&p=878F6464EEBE32

Saturday Morning Watchmen

http://www.youtube.com/watch?v=YDDHHrt6l4w

Guest Speaker: Alex McDowell, Production Designer, Watchmen

October 14: World Building in Science Fiction

Walter Jon Williams, "In What Universe?" (Harrington and Wardrip-Fruin), pp. 25-32.

George R.R. Martin, "On the Wild Cards Novels," in Pat Harrington and Wardrip-Fruin (eds.) Second Person: Role-Playing and Story in Games and Playable Media (Cambridge: MIT Press, 2007).

Cordwainer Smith, "The Dead Lady of Clown Town," and "The Ballad of Lost C'mell," J. J. Pierce (ed.) The Best of Cordwainer Smith (New York: Del Rey, 1975), pp. 124-209, pp. 315-337.

Week 9

October 19: Launching a New World

David Lavery, "Lost and Long-Form Television Narrative" (Harrington and Wardrip-Fruin),

pp. 313-323.

Guest Speaker: Jesse Alexander, Executive Producer, Year One

October 21: Transmedia and Social Change

TBA

Guest Speaker: Bram Pitoyo, Wild Alchemy

Part Four: Audiences

Week 10

October 26: The Logic of Engagement

Ivan Askwith, "The Expanded Television Text, "Five Logics of Engagement,"; "Lost at Televisions' Crossroads," Television 2.0: Reconceptualizing TV as an Engagement Medium, CMS thesis, pp. 51-150.

Guest Speaker: Ivan Askwith, Big Space Ship

October 28: Expanding the Audience

Kim Moses and Ian Sander, selections from Ghost Whisperer: The Spirit Guide (New York: Titan Books, 2008).

Guest Speaker: Kim Moses, Executive Producer, The Ghost Whisperer

Week 11

November 2: Fan Productivity

Jesse Walker, "Remixing Television: Francesca Coppa on the Vidding Underground," Reason, August/September 2008, http://www.reason.com/news/show/127432.html

Francesca Coppa, "Women, Star Trek, and the Early Development of Fannish Vidding," Transformative Works and Cultures (2008), http://journal.transformativeworks.org/index.php/twc/article/view/44/64

Bud Caddell, "Becoming a Mad-Man," http://drop.io/becomingamadman

November 4: The Encyclopedic Impulse

Janet Murray, "Digital Environments are Encyclopedic," Hamlet on the Holodeck: The Future of Narrative in Cyberspace (Cambridge: MIT Press, 1997), pp. 83-90.

Bob Rehak, "That Which Survives: Star Trek's Design Network in Fandom and Franchise" (Unpublished), pp. 2-79.

Robert V. Kozinets, "Inno-Tribes: Star Trek as Wikimedia" Consumer Tribes (London: Butterworth-Heinemann, 2007), pp. 194-209.

Watch:

Star Trek: Phase II "In Harms Way"

http://www.startreknewvoyages.com/episodes.html

Week 12

November 9: The Power of Details

Kristin Thompson, "Not Your Father's Tolkien" and "Interactive Middle Earth," The Frodo Franchise: The Lord of the Rings and Modern Hollywood (Berkeley: University of California Press, 2007), pp.53-74, p. 224-256

C.S. Lewis, "On Stories," Of Other Worlds: Essays and Stories (New York: Harvest, 2002), pp. 3-21.

November 11: Ephemeral Fascinations

Michael Bonesteel, "Henry Darger's Search for the Grail in the Guise of a Celesttial Child" (Harrington and Wardrip-Fruin), pp. 253-267.

Amelie Hastie, "The Collector: Material Histories, Colleen Moore's Dollhouse, and Ephemeral Recollection," Cupboards of Curiosity: Women, Recollection, and Film History (Durham: Duke University Press, 2007), pp. 19-72.

Week 13

November 16 Independent Horrors

James Castonguay, "The Political Economy of the Indie Blockbuster: Fandom, Intermediality, and The Blair Witch Project," in Sarah L. Higley and Jeffrey Andrew Weinstock (eds.) Nothing That Is: Milllennial Cinema and the Blair Witch Controversies (Detroit: Wayne State University, 2004), pp. 65-86.

The Blair Witch Project Website http://www.blairwitch.com/

Head Trauma Website http://www.headtraumamovie.com/

Guest Speaker: Lance Weiller, Head Trauma

Part Five: Tracing the History of Transmedia

November 18: Before the Rainbow

Neil Harris, "The Operational Aesthetic," Humbug: The Art of P.T. Barnum (Chicago: University of Chicago Press, 1973), pp. 59-90.

Mark Evan Swartz, "A Novel Enchantment," Before the Rainbow: L. Frank Baum's The Wonderful Wizard of Oz on Stage and Screen to 1939 (Baltimore: Johns Hopkins University Press, 2000), pp. 161-172.

Week 14

November 23: What Uncle Walt Taught Us

J.P. Telotte, Disney TV (Detroit: Wayne State, 2004), pp. 1-91.

Karal Ann Marling, "Imagineering the Disney Theme Parks," in Karal Ann Marling (ed.) Designing Disney's Theme Parks: The Architecture of Reassurance (Montreal: Centre Canadian d'Architecture, 1997), pp. 29-178. (Rec.)

November 25: Franchises and Attractions

Henry Jenkins, "The Pleasure of Pirates And What It Tells Us About World Building in Branded Entertainment", Confessions of an Aca-Fan, http://henryjenkins.org/2007/06/forced_simplicity_and_the_crit.html

Don Carson, "Environmental Storytelling: Creating Immersive 3D Worlds Using Lessons Learned from the Theme Park industry," Gamasutra, http://www.gamasutra.com/features/20000301/carson_pfv.htm

Week 15

November 30: Lessons From Lucas

Jonathon Gray, "Learning to Use the Force: Star Wars Toys and Their Films," Show Sold Separately (Forthcoming), pp. 232-247.

Will Brooker, Using the Force: Creativity, Community and Star Wars Fans (New York: Continuum, 2002), "The Fan Betrayed," pp. 79-99, "Canon," pp. 101-114.

Kevin J. Anderson (ed.), Tales from the Mos Eisley Cantina (New York: Spectra, 1995) (Required Book)

December 2: Across the Whedonverse

Tanya Krzywinska, "Arachne Challenges Minerva: The Spinning Out of Long Narrative in World of Warcraft and Buffy the Vampire Slayer" (Harrington and Wardrip-Fruin), pp. 385-399.

Joss Whedon, The Long Way Home (New York: Dark Horse, 2007) (Required Book)

Watch:

Dr. Horrible's Sing-Along Blog

http://www.hulu.com/watch/28343/dr-horribles-sing-along-blog

December 7 Student Presentations

December 9 Student Presentations

And to Think That I Saw It At Comic-Con

Last time, I shared some textual impressions of this year's San Diego Comic-Con. My son, Henry Jenkins IV, took his camera and has agreed to allow me to share with you some of the images he captured of the festivities. The first two try to capture the experience of the dealer's room at the convention -- the congestion of the floor and the spectacle of the displays (in this case, Mattel was showcasing the continued cultural value of He-Man, Masters of the Universe with this Castle Greyskull replica).

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Much of the pleasure of wandering the floor is the chance encounter with costumed fans dressed up as characters from across the full spectrum of popular culture -- in this case, we see the rabbit from Donnie Darko and the Riddler.

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If you ever want a precise illustration of the differences between geeks and fan boys, you might want to listen to this exchange between Peter Jackson (fan boy supreme) and James Cameron (the geek's geek) as they talk about their approaches to the filmmaking process. Jackson's fascination is with the rich details of fictional worlds, many of them remembered from childhood viewings and readings, while Cameron is someone who wants to always push to the outer limits of existing cinematographic technologies. When we look at them on stage, we recognize parts of ourselves reflected back. (Alas, I missed a chance to see Tim Burton, another filmmaker, whose work I consistently admire.)

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I didn't go to many Hall H style panels but I did wait in a long line to get a chance to see the Lost cast and producers talk about the final season of the series. They made it worth our while with a very lively presentation, including cast members emerging from the audience, and the sharing of year's worth of fan-produced content.

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The other time I waited hours in line was to see David Tennant and Russell T. Davies talk about Doctor Who. It's hard to get a non-blurry photograph of Tennant who is full of gawkish energy. But this was as good as my son's camera could get, stretched to the limits of its focal lengths.

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My Wild and Wonderful Comic-Con Experiences

The first thing about San Diego Comic-Con which hits you (sometimes literally) is the throng of attendees. A decade ago, the con attracted 45,000 people. This year, it attracted something like 125,000 fans. Most of the growth has been since the dawn of the 21st century, with the population expanding at something like 20,000 new guests each year. It's hard to think what other kind of event attracts such a large number of people and holds them together over a four day period. At any given moment, about a third of them is probably in the dealer's room and another quarter is spread across the two main halls -- Hall H and Hall 20 -- which is where the most star studded events occur. For those who want to attend Hall H events, it is not unusual for people to start lining up in the wee hours of the morning. We got there at 6:30 am for a 10 A.M. session on Doctor Who, for example. And the lines will wrap for several city blocks. In the midst of this chaos, though, the crowds are surprisingly well behaved. Every few feet there will be someone in a costume striking poses and photographers taking pictures and the crowd simply swerves around them so as not to disrupt the picture taking. A friend joked though that if you pause too long in this madness, a line will start to form behind you with people not quite sure what they are waiting for. The costumes by the way lead to some interesting rumors: Peter Jackson was rumored to have dressed up in a storm trooper costume so that he can navigate the floor of the dealer's room without being mobbed. My wife suggested that if Johnny Depp wanted to do the same, his best strategy would be to dress as Jack Sparrow, given the large number of great Jack Sparrow imitators wandering through the masses. At the end of the day, you will feel overwhelmed from the sheer intensity of trying to navigate around all of those people all day long. There are basically two strategies for dealing with the crowds at Comic-Con:

a)camp out all morning, get into Hall H or 20, and stay there as long as you can. Most of the high profile events are in those rooms and people will camp out through panels they have no interest in to be able to stitch together those events which are most important to them. This can be an advantage to smaller productions which get sandwiched between the core events. A film like Kick Ass or District 8 may gain much greater visibility because it grabs the interest of people who otherwise would not be motivated to attend. It can create enormous frustration, though, as when the Twilight fans arrived early in the day, took over the auditorium, and blocked others from attending panels they wanted to see (especially the sessions with Tim Burton and, as it turned out, Johnny Depp), when their session wasn't until much later in the day. Twilight fans, in particular, have a reputation for very focused interests, as opposed to the broad generic interests which might draw science fiction or comic fans to the event. (Of course, the conflict with the Twilight fans has as much to do with generational and to some degree, gender differences as anything else). My son and I ended up sitting through a really tedious session on the current state of the Star Wars franchise in order to be able to see James Cameron and Peter Jackson. It says something about how much Star Wars has fallen from grace that even so, that panel was only about a third full. It also says something about the limited knowledge of many reporters sent to Comic-Con that a USA Today reporter tried to make the disputes between old school and newer Star Wars fans a major story coming out of the event.

b) Attend smaller scale panels and avoid the main events as much as possible. Ironically, you can almost always get good seats on the comics-related panels at Comic-Con, given what a high percentage of the newer attendees come because of the media circus Comic-Con has become. Last year, I spent most of my time in Hall H or 20 and left disappointed that I had missed a chance to see some of my favorite genre writers and comics creators. This year, I tended to reverse the strategy, though I did manage to see, among other things, Sigourney Weaver and other "Wonder Women," The Cameron-Jackson exchange, and the Doctor Who, The Prisoner and Lost sessions. Because of my choices this year, I have a chance to share with you some of the stories the mainstream media didn't cover, assuming that you've read a lot already about the 20 minutes of footage from Avatar that Cameron showed. I wasn't able to get into that session, so I don't know anything you haven't already read.

Sneak Peaks

Warner Brothers offered sneak previews of three of its new television series: Human Target, V, and The Vampire Diaries. We arrived a few minutes into Human Target and missed the set up. All three of them suffer from some of the classic problems of pilots and have not yet achieved their full potentials. I will give Human Target and V second looks. Vampire Diaries, not a chance!

Human Target, based on long-running DC comics series, deals with a body guard who puts himself in harm's way to protect his clients and the support network he's built around him. The lead, Mark Valley, is engaging and good looking but a little flat, especially when compared to much more colorful performances by Chi McBride playing more or less the same cranky private eye character he did so well on Pushing Daisies and Jackie Earle Haley as a character with a dubious past who knows how to get the information needed just in time by hook or by crook. The pilot dealt with a murder attempt on board a high speed train connecting LA and San Francisco. It delivered the goods with some really spectacular action sequences. Personally, I still prefer Leverage which hits many of the same genre buttons. I fear that I may not have enough room on my Tivo for both.

V is of course the remake of the 1980s alien invassion series. Even a quick glance suggests that the producers have framed it as a neoconservative critique of the Obama era: with the Visitors making hopeful promises starting with a reform of the health care system, offering charismatic spokespeople who seem to be able to play upon the idealism of the young and the ambitions of the mainstream media. Elizabeth Mitchell (Juliet on Lost) plays a single mom, a federal investigator, who by the close of the first episode, is finding himself immersed in an underground resistance movement which promises to uncover and publicize the hidden truths of the alien conspiracy. This one was the strongest of the three and will certainly demand a second look, though I wasn't totally hooked after the first episode.

The Vampire Diaries sucked -- and not just in the ways you expect or want a vampire series to suck. Producer Kevin Williamson has been telling the press that Vampire Diaries is not Twilight the television series and after watching the pilot episode, which deals with a high school girl who seems on the path to falling in love with the new kid in the neighborhood who happens to be a vampire, I understand why. True enough, Twilight is the most successful of a broader range of "my boyfriend is a vampire" stories. You can love or hate Twilight but it does speak with its own voice. Vampire Diaries is what happens when you put Twilight, Gossip Girl, TruBlood, and Dawson's Creek into a blender. On a first viewing, I had trouble finding anything there that had not been done before and much better.

A personal highlight of the con for me was the session of The Middleman, which I wrote enthusiastically about here after hearing the pilot episode last summer, and remained totally hooked into till the bitter end. The Middleman came and went on ABC Family without getting any real attention from the mainstream media so odds are you've never heard of it. Picture something with the playful campy tone of the old Batman series, coupled with the chemistry of the old Avengers series, and the imaginative plots of the Men in Black movies. For me, all of the pieces worked; the cast was great and the dialogue was some of the best I've seen on television in the past few years with the possible exception of Pushing Daisies. If you haven't seen it, you must get the DVD boxed set which came out this month. Like many short lived series, The Middleman left many unresolved plot points in its wake, so it was wonderful news that the cast of the series would be reuniting at Comic-Con for a live table read of the script of a never produced final episode which promised to answer all of the remaining mysteries. (The same script has also been adopted into a graphic novel). I can't tell you how much fun it was to see the entire cast, in person, performing the script. Each cast member got wild applause on first entrance. Given the tongue-twister style dialogue, there were bursts of applause when an actor managed to pull off a particular convoluted section of the script. It meant so much that the producers, writers, and cast were willing to go this far in creating a sense of closure on the series -- as disappointed as we all were to see it come and go so quickly.

In terms of advanced footage, the best stuff I saw were some segments from the remake of The Prisoner, scheduled to run later this fall on American Movie Classics. I've long loved the original British series; the new producers are putting their own distinctive spin of that series's themes and concepts. A highlight will be the recurring role of 2 which will be played by Ian McLelland who chews scenery here with the same enthusiasm as he has done in the Lord of the Rings and X-Men movies. The new series is set in the middle of the African dessert rather than in a Welsh resort town but there are still giant white balls that chase down people who try to escape. This one will be high on my viewing schedule come fall.

Yes, They Still Talk About Comics

I was able to attend sessions focusing on three of my very favorite comics creators, Mike Allred, Seth, and Bryan Talbot.

Allred, often working in collaboration with his wife, Laura Allred, has produced some really wild romps through popular culture over the past several decades. He is best known for his work on MadMan, though I have also very much enjoyed his contributions to X-Force and X-Static (where Marvel's X-Man franchise parodies itself) and The Atomics. Allred's current run on Madman has been especially open to formal experimentation with one issue drawn in a range of styles as a series of visual shout outs to key influences on his work, constituting a mini-history of the comic arts, and another was designed so that the entire issue can be read as one continuous panel. The closest comparisons to the tone of his work might be Zot! or Concrete, that is, superhero comics with a strong sense of characterization and with an eye towards critiquing aspects of the culture around them.

Seth, by contrast, is drawn towards an entirely different set of cultural influences -- more inspired by old New Yorker comics than by the superhero tradition. He's a Canadian based indie comics creator, whose works speak to our shared obsession with residual media. It's A Good Life if You Never Weaken is a semi-autobiographical piece about his search for a long-forgotten cartoonist. Wimbledon Green is a larger than life story about the world's greatest comic collector (think Richie Rich if Richie Rich collected comics rather than cash). Clyde's Fans, still a work in progress, and his most recent graphic novel, George Sprott, are character studies of old men reflecting back on the past -- in the first case, the protagonist, among other things, collects postcards, while in the second Sprott was an adventurer, filmmaker, lecturer, and television host. There's so much to love about Seth's work -- a very humane and caring tone, a great attention to detail (especially the artifacts of our cultural past), solid characters, and a visual style which is at once retro and surprisingly fresh. Seth's public persona captures so much of what I love about his work: he is a very quirky guy who dresses in a timeless though vaguely retro style and speaks in a low key voice that fits his work perfectly. He read a series of short autobiographical bits which spoke to key influences on his work, how he thinks about stories and images, and what he did and did not learn in art school, all of which honestly helped me to understand his work more fully.

Bryan Talbot is a British cartoonist who has been credited with producing some of the first Steampunk comics in the English language, The Adventures of Luther Arkwright. Many of his works draw inspiration for late 19th and early 20th century British children's literature. The Tale of One Bad Rat includes long ruminations on Peter Rabbit and other Beautrix Potter characters. His more recent Alice in Sunderland is a long, rambling look at the creation of Alice in Wonderland which manages to convey large chunks of British regional history; the visual look of Alice is complex, scrapbook like, created through the juxtaposition of drawings and photographs, and is a powerful illustration of how graphic storytelling can be used for the purposes of cultural criticism and literary history. Here, he was speaking on the anthropromorphic tradition in British comics -- basically funny animal strips in the newspaper and magazines -- and how they have inspired his latest creation, Grandville, which is scheduled for release later this fall.

I also attended a lively session on contemporary art direction hosted by John Muto (Home Alone, Terminator 2 3D), who I have gotten to know through our mutual involvement with the 5D conference, and another session focusing on the life and work of Harvey Kurtzman, best known for his contributions to Mad, his war comics for E.C., and his Little Annie Fanny series for Playboy.

Henry Takes the Stage

This was the first year that I was speaking at Comic-Con. I was invited to join two panels, the first centering around the launch of the Institute for Comic Studies, and the second focusing on the current state of Harry Potter fandom. The Institute for Comic Studies is headed by Peter Coogan, who is the author of Superhero: Secret Origin of a Genre. I have agreed to be on the board of advisors for the organization which is designed to provide a central clearing house for initiatives supporting the teaching and research of comics, primarily on the college level. As someone who is doing more and more writing at comics myself, it is a thrill to see Comics Studies really start to take off as an academic field, albeit one which straddles a range of different disciplines and interests. Panels which the Institute organized at Comic-Con ranged from discussion of the forgotten erotic comics of Superman's co-creater Jerry Schuster to discussions of the mental health of the Joker to considerations of whether it would be possible for any mortal human to acquire the skills and tools that Batman displays in the comics. Some of the work is still very much in the range of fan boy speculation, though good fan boy speculation, while others is informed by historical, anthropological, art history, or cultural studies perspectives.

I told the group that we should learn from other fields which have sought to tackle materials beloved at Comic-Con: the teaching of film studies at the university level has broadened the public's background and tastes, especially around independent films, foreign films, and documentaries and thus expanded the market for kinds of films which don't play at the local multiplex; Game Studies has helped to rally a defense of the medium against censorship, with scholars being able to add credibility to industry participants concerned about freedom of expression issues. Both of these represent directions that Comic Studies could take. On the other hand, I fear that science fiction has been badly served by being folded into Literature programs with many college courses emphasizing only those works which are already in the canon but which can claim some association with SF, rather than dealing with the popular and pulp roots of the genre and the ways they influenced a much broader range of cultural materials. I worry that comics scholarship may emphasize indie and alternative comics at the expense of the popular roots of the medium, taking a "no capes, no flight" philosophy which again only accepts those works which can be most easily embraced by the literary and art worlds.

The panel on Harry Potter fandom was organized by Eric Bowling and included many of the key players in the fandom: Leslie Combemale from ArtInsights Gallery; Melissa Anetelli, webmistress for the Leaky Cauldron and author of the best-selling Harry: A History, Gwendolyn Grace of the HP Educational Fanon, Time Magazine critic Lev Grossman, and Heidi Tandy, a founder of the Fiction Alley website. I had gotten to know many of these great people through my participation the previous week at Azkatraz, a Harry Potter fan gathering in San Francisco. Here, there was lots of concern raised about Warner Brother's lack of Harry Potter promotion at Comic-Con and whether the fans still exert any meaningful influence over what happens next with this franchise. It was astonishing to me to see the number of people waiting in line for this session, which was standing room only and turned many away. A few came no doubt expecting to see cast-members, but most came to "represent" for their fandom.

There's so much more to tell but I am hoping this will give you some taste of the pleasures of this year's Comic-Con.

My Secret Life as a Klingon (Part Two)

So, there's a second trip out to Hollywood, this time in order to try on the actual costumes, to make sure that they fit. And I got to wander around through the costume racks, taking note of references to a Cantina sequence and a Vulcan Tea Ceremony, among other things. I overheard the people working there chatting about what color lingerie the blue-skinned Orion girl should wear for the movie. (Pink really would have been a bad choice!) And I got fit for my costume. Now, by this point, I was starting to get a little anxious about how I am going to pull off a Klingon part when the other Klingons were a good foot taller than me, sometimes more, and most of them naturally had much broader builds. I was going to be the scrawniest Klingon in the Galaxy. They kept reassuring me that they would build me up through the padded costume, though I am fully aware that they are going to be using padded costumes for the other guys too, so we were locked into an armour race that I was never going to win.

That said, the costume they gave me was breathtaking. They had designed helmets for the extras to wear which have built in head-bumps so that they wouldn't have to spend hours in a make-up chair with each of us. I had a floor length great coat made out of a rubbery material designed to look like elephant skin or some alien equivalent. I have big shiny black boots.

Once I put all of this on and looked in the mirror, I felt Klingon down to the souls of my feet.

But there was one small problem: the pants they gave me were way too baggy and kept sliding down. There's a reason why I always wear suspenders and it's only partially a fashion statement. They took my measurements again and then promise me that they will take up the pants more so this won't be a problem on the set. After all, this is the whole reason why I've flown out to LA just to do a costume fitting and am about to fly back to teach class the following morning.

A week later, I met the other cast and crew of the film on the piers at Long Beach for what was going to be an all night long shoot at the secret location they have transformed into a Klingon prison compound. There was an army of us sitting there, waiting, eating the best array of junk food I've ever seen, and trying to cope with what promises to be a "hurry up and wait" kind of evening. There was a minor crisis when the casting director comes around to ask us to take off our jewelry and I realize that there's no way I can take off my wedding ring. It's not that I wasn't willing but after almost 30 years of marriage, my finger has grown around it, and it would take a jeweler's saw to cut it off me. Luckily, just as they were about to throw me off the set, I remembered that my character is supposed to be wearing heavy black gloves and so no one will ever see my ring finger, and they let it pass.

We were led back to the make-up tent, where I spent about half an hour in the chair, as they blacken the bottom part of my face and add a bristle goatee on top of my already scraggly looking beard. From here, we were supposed to wear robes and hoods so that the spoilers who were camped out around the location can't take our pictures. Once we got into costumes and make-up, we began to separate ourselves off by our races: the Klingons start to hang out with the Klingons, the Romulans with the Romulans, and then there are all of the other prisoners who represent an array of classic Trek races, including a guy in a really spectacular costume as a Salt Vampire.

Once everyone is in make-up, costume, and robe, we all wereloaded onto a bus and driven some distance away. As we steped off the bus, I set eyes on the set for the first time -- there were cameras on cranes and huge lighting units; there were synthetic boulders and giant fans blowing across the set; and there were massive fire pits in the ground which erupted into flames as the crew test the equipment. It's about this point that it occurs to me that Klingons are not known for their designer eye-wear and that I am very nearsighted. This was going to be the first and last chance I was going to get to see the set in focus. A few minutes later, someone circulated through and asked those of us who are visually impaired to remove our glasses.

You can ask me if J.J. Abrams was on the set that night and I couldn't tell you because I never saw him. I did hear the amplified voice of someone who was directing the scene coming down from on high. I never met the man, though people kept saying that I really should see if I could meet him, if he had specifically asked for me in the movie. It was clear some of the other extras in the scene were there because they had been hardcore fans of the series. Some bragged that they had also done extra work for Battlestar, Star Wars, and even Doctor Who, so some of these fans get around. By this point, there were persistent rumors that I speak fluent Klingon. I do not. I barely speak English and have no gift for foreign languages. And even before I get into conversations with anyone, they are already calling me "the Professor." I suppose that being a professor isn't something I do: it's who I am. In any case, it seemed that when people heard I had written a book on Star Trek, the only mental image they had was that I had written a book on the Klingon language.

They moved us out on the set and gave us our positions. We weren't told very much about what's happening in the scene. Everything is on a need-to-know basis. All we know is that we are Klingons who are guarding prisoners and that things are falling from the sky and exploding all around us. We were told that if we really got into our characters, we'd have a much stronger chance of ending up on screen in the final film, and there was a roving camera just trying to grab expressive closeups. We got no instruction on how to hold our weapons and as I look around, its clear that there's not exactly trained consistency in things like whether guards hold the gun barrel pointing down or up. Some of the guys had military training and we consult with them trying to at least understand human practices in this regard. I don't think I realized before how much extras really are improvising, creating their own characters, with very limited attention from the production staff. I find myself much more attentive watching extras in the backgrounds of shots having gone through this experience. But many of us had real fear that nit-picking fan boys were going to nail us for not holding our weapons the Klingon way!

And then they start staging a range of different vignettes -- at one point, I am trying to keep a group of increasingly unruly prisoners at bay using a disrupter rifle; at another point, I am on guard duty looking out over the prison complex. The most spectacular moment came when I was handed a torch (which are heavier than they look!) and told to lead a group across the compound as the wind blows down upon us and things are blowing up on other sides. Of course, being near sighted, I can't see more than a few feet ahead of me, so the group was zig-zagging like crazy as I try to avoid getting myself blown to bits or running into the blades of the giant fans. There was a real look of terror on my face for those sequences! I know I caused more than a little frustration for the assistant director who is trying to stage this little scene.

And, oh yes, my pants kept sliding lower and lower down my butt: at first, it was hip hop style but in one scene, I had to grab my waist to keep my pants from sliding off altogether. I suppose that the Klingon army like other military organizations is indifferent to matching guards with the right size uniforms. Periodically throughout the evening, I had to have a costume girl try yet again to stitch up the costume so it didn't slide off me. But they never seemed to fully solve the issue.

By this point, between my clumsiness with the guns, my near-sightedness, my slight size, and my baggy pants, I am starting to think of myself much more as a comic than a heroic figure. I am K'henry the Hapless! Fear my fumbles!

As the evening went along, everything starts to become more and more casual. The Salt Vampire is letting us feel his rubby tentacles and everyone seems to want to hold my disrupter. If at first we sorted ourselves by race, we start to just collapse in the green room between takes, indifferent to whoever is sitting next to us. If at first we take everything too seriously, a row of Klingons started singing "I Feel Pretty" from West Side Story or doing the "Crank Dat Soulja Boy" dance.

At one point, they planted me on a rock to wait for instructions and forgot about me in the fog of war. I ended up dozing off in the wee hours of the morning and woke up vaguely disoriented, sitting in a Klingon prison compound, holding a disrupter in my hands.

At another point, they lined us all up in various action poses for photographs and we started to joke that we were posing for the action figures, and indeed, the set up reminded me of those little green army guys I played with as a kid.

Somehow, we all managed to stay more or less awake through the night, though I gradually started to feel a level of exhaustion I hadn't felt in decades. They loaded us on the buses, collected our costumes, and sent us along the way.

No, I didn't meet any members of the cast, though I did see some of the Romulans characters with tatooed faces and so I am starting to wonder if one of them was Nero. No, I never met J.J. Abrams. And No, I don't have any photographs of myself dressed as a Klingon. They didn't allow any cameras on the set because they didn't want any of us leaking images prematurely to the media.

I had been telling friends that I had played one of the classic alien races in the film: some imagined a Vulcan, some suggested a Ferengi, but for months, there were no reference to Klingons in the build up to the movie, there was no Klingon footage in the previews, and I got really anxious. I knew from the beginning that as an extra in a scene which involved more than 60 extras, my odds of ending up on screen were pretty small, and I had to keep lowering expectations from the students and staffs who imagined something bigger. I figured that once we had some footage of Klingons, I could start to tell people, but I didn't want to be the blogger who spilled the beans. Eventually, Abrams announced through the blogosphere that he was going to cut the Klingon sequence from the film: "There was a big Klingon subplot in this and we actually ended up having to pull it out because it confused the story in a way that I thought was very cool but unnecessary. So we have these beautiful designs that we're going to have to wait and do elsewhere I guess."

I've read various reasons for his decision, having to do with trying to streamline the character motivations, trying to avoid confusion about the current relationship between Klingons and the Federation for those viewers who only know some of the later Treks where the Klingons are our friends, and having to do with keeping the opening of the film crisp and taunt. It's pretty clear from the dialogue included more or less where the Klingon sequence would have gone. And I'm personally hoping we get to see this footage as a DVD extra.

My biggest disappointment is that we probably will never see Klingon action figures for this film. I had fantasies of getting a figurine of a Klingon in a floor-length elephantine coat holding either a torch or a disruptor.

So, now you have it, the saga of K'Henry the Hapless, the most scrawny Klingon in the Galaxy, and how he ended up on the cutting room floor.

My Secret Life as a Klingon (Part One)

klingonJenkins.jpg Artist's Approximation created by Ivan Askwith

At long last, I can share with you, oh loyal reader, the utterly true, sometimes comical story of how I became a card-carrying Klingon in the new Star Trek film (well, almost). I've been itching to share this yarn for the past year and a half but had wanted to wait until the film was in the theaters and many of you would have had a chance to see it.

The adventure began with an unexpected e-mail: a Hollywood casting director wrote me to say that J.J. Abrams wanted to include me in the then upcoming Star Trek reboot. At first, to be honest, I thought it was a joke. I had no idea that J.J. Abrams knew who I was. We had not and still haven't ever had any direct contact with each other, though my mind starts to race trying to figure out the chain of events which might have led him to discover me. Might J.J. be a reader of this blog?

My loyal and trustworthy assistant, Amanda, did some followup and got on the phone with the Hollywood type to try to determine what would be involved in shooting "my" scene for the movie. Doing so would require me to take three trips to Los Angeles in a little under a month -- not a small demand given the number of long-standing commitments I had -- and I would need to do so on my own dime. What I was being offered was a chance to become an extra and in Hollywood, in some cases, as I would discover, extras are literally recruited off the streets, and all of them are paid only a minimal wage.

The idea of a full professor at MIT flying to Hollywood to appear as an extra was absurd, but given my life-long love of this particular media franchise, which had inspired two of my books and several more articles, not flying to LA to be an extra in a freaking Star Trek movie would have been equally absurd.

I had to do it, even though it meant postponing some significant meetings, ducking out early from academic conferences, and taking a series of red eye flights, not to mention spending several thousand dollars. I have often joked about boldly going where no humanities scholar has ever gone before and this was going to be a wild ride.

So, I flew out to Hollywood and made my way, straight from the airport, to the Paramount Studio backlots, dragging my suitcase behind me. I was greeted by the casting agent, and was then led along with an army of other people out to what literally amounted to a cattle call. I was lined up against the wall with about fifty or sixty other men as people with clipboards moved along the line, discarding some, shifting some to another wall, and otherwise sorting us out into smaller groups. I was trying to make sense of the patterns: along my wall were men who are for the most part bald and have ample facial hair. So far, I fit the category they were looking for.

But then I became acutely aware that I needed to strain my neck to see the tops of the other men's heads. Most of them looked like they were tall enough to play professional basketball and most of them were black. Indeed, by the time the sorting out process was done, I was the shortest, whitest guy left standing. They then took us one by one into a dressing room area to take our measurements and to get us to try on some costumes for size. I was fit with some heavy leather gloves, some pants which looked like they come from a military uniform, some tall black boots, and a helmet. I glanced down at a clipboard when the costumer wasn't looking and saw the notice, "Klingon Guard," and my heart beat a bit faster. It wasn't until the second trip out to Hollywood that the costumers confirmed that I was indeed going to be given a chance to play a Klingon part. (Indeed, some of the other extras only learned they were in a Star Trek movie when they arrived on the set for our actual shoot.)

Now, keep in mind that being a Klingon has been one of my life-long ambitions. When I was in high school, I went to the DeKalb County Honors Camp, where I majored in drama. I spent the summer in the company of some of the most wacky friends I ever had, doing skits and plays, and when we were not doing that, just cutting up in the hallways. One of the girls in our cohort was a hardcore Trek fan. At this point, I had watched the series as a casual viewer but I had not taken the plunge. But she decided she was going to adapt the script from David Gerrold's "Trouble with Tribbles" for the stage and we were all going to play parts. I met a guy, Edward McNalley (who is still one of my best friends) when he got pulled in from another group to play Spock. I was cast as the Klingon officer who sparks a bar fight with the Enterprise crew when he insults first its captain and then the ship itself. In getting ready to play the part, I started reading every book I could find on the series -- The Making of Star Trek, The World of Star Trek, Star Trek Lives, and of course, the James Blish novelizations of all of the episodes, even the photonovels and the viewmaster slides. That's how you kept up on a series back in the days before any of us had a VCR, though my wife still has audio tapes recorded through alligator clips attached to the television sound system, which she recorded when the series was first being aired. It was through all of this reading that I discovered not only Star Trek but also the fan culture around it.

Flash forward several decades to when I was doing research for Science Fiction Audiences, the book I wrote with John Tulloch. That's when I became a Klingon for a second time. I was trying to do research on Klingon fan culture as a contrast to the female fanzine writers, the GLBT actvists, and the MIT students who figured prominently in that study. In true participant observation fashion, I joined a Klingon role-playing group, seeking to better understand what it was like to walk that particular swagger. In many ways, this Klingon fandom was a branch of the men's movement which was taking shape around Robert Bly's Iron John. Most of those I met were working class men who were embracing a warrior mythology to work through anger and frustrations they had encountered in life. Both men and women involved struck me as experimenting with power and trying to reclaim aspects of masculinity which they saw as under threat elsewhere in the culture. In the end, my research on Klingons was a failed project which never found its way into the final book.

I never really could figure out how to perform Klingon masculinity in a convincing manner and I got lost in the role-play activity. I had been cast as a Klingon ambassador, which I took to be an oxymoron, and so I was proceeding by insulting and abusing the Federation ambassadors with whom I was interacting, much as my character in "Trouble with Tribbles" had intentionally picked a fight with the Enterprise crew. But the guy representing the Federation took it all too personally, could never grasp that I was playing a character, that we were operating in a magic circle, and eventually filed a protest against me, which led to the Klingon high council suggesting that I step down from my post. I guess I played too rough to be a Klingon, go figure.

Skip forward a few more years and I'm being profiled in the Chronicle of Higher Education. The photographer is scoping out my living room when he stumbles on my Bat'leth, a Klingon battle sword, which I have propped up against my fireplace. And he asks if I would be willing to pose with it for a photograph. As a long-time fan, I smell a trap. After all, I've written critically about the ways news coverage depicts fans in costumes with program-related trinkets as people who can't separate fantasy from reality. Even with the release of the new film, I am reading lots of prose about "rubber Vulcan ears" and the like, despite two decades of trying to dismantle those hurtful cliches. But I also relished the absurdity of appearing in the Chronicle of Higher Education showing off my Klingon cutlery and so, once again, in for a penny, in for a pound.

So, given that history, I can't tell you the excitement I felt when I called my wife, a fellow lifelong Trekker, to tell her that I was about to become an official Klingon. She was jealous, of course; what wife wouldn't be? But she also was really supportive of this fantasy-fulfilling opportunity.

Next Time: Going on Set, Shooting the Scene, and How the Klingons Ended Up on the Cutting Room Floor.

Five Ways to Start a Conversation About the New Star Trek Film

Spoiler Warning: The following post assumes you saw the new Star Trek film this weekend. If you didn't, you probably shouldn't be reading this post. You should be heading to a multiplex. Cynthia and I went to see the new Star Trek film this weekend. We have managed to see every Star Trek film together as a couple on opening weekend since the film franchise lost with Star Trek: The Motionless Picture in 1979.

So, the two of us proceeded to spend the better part of the evening going through the film scene by scene armed with a lifetime of fan and critical perspectives on the franchise, trying to figure out what it signals about the future of Trek.

We certainly went into the film with high hopes but also with a certain sense of dread. J.J. Abrams has worked hard to demonstrate to the world that "this is not your father's Star Trek," and the problem is that we are, well, sorta, when you look at our birth certificates and all, part of 'your father''s generation. People like 'Your Father' and even more likely 'Your Mother' have kept Star Trek a viable franchise for more than four decades. None of us object to bringing in new souls for the faith or attracting younger followers but you don't have to write off the old fans to do so.

We certainly were not opposed to the recasting of cherished characters: quite the opposite, many of the franchises we care about -- Robin Hood, Sherlock Holmes, Cyrano, Hamlet, Sam Spade -- have been recast many times with differing results but always with new discoveries to be made. We certainly hoped that having someone other than William Shatner playing the part would rekindle our respect and affection for Kirk, as a character, for example, while we remained skeptical that a new actor could capture the complexity which Leonard Nimoy has achieved through his portrayal of Spock through the years. As a fan of the new Battlestar Galactica series, I'd be hypocritical if I objected to them rethinking the characters or revamping the worlds depicted on the series.

When Cynthia was asked what she thought upon walking out of the theater, she responded that it felt like a Star Trek movie precisely because there were things we loved and things we hated about it. It's been like that from the beginning and it will always be thus.

Rather than write a review of the film, though, I figured I'd throw out some discussion topics. After all, it's exam season around here and so the genre of essay questions comes readily to hand. The following are some of the things we've been debating since we saw the film:

1. For us, the coolest thing in the movie was the image of Vulcan educational practice, which is consistent with previous representations (most notably the scenes of Spock retooling himself in Star Trek III) but also gave us new insights. Vulcans seemingly learn in isolation yet immersed in a rich media landscape. Each climbs down into a well surrounded by screens which flash information, allowing them to progress at their own rate, dig deeper into those things which interest them, and at the same time, develop a certain degree of autonomy from other learners. There are no teachers, at least none represented in the segment we are shown here, but rather the individual learner engaging with a rich set of information appliances. In some ways, this is the future which many educators fear -- one where they have been displaced by the machine. In other ways, it is the future we hope for - one where there are no limits placed on the potentials of individual learners to advance.

But if learning is individualized, why do people come together into what can only be described as a school? Why not locate the learning pod in each home? Why have a structured school day?

In the midst of all of this well-considered if somewhat alien pedagogy, we are introduced to the issue of Spock's bullying by his classmates. The scene where he confronts the Bullies is oddly ritualized, as if he was reporting to them for today's insults and abuses, and as if they were testing his ability to develop the toughness and emotional control to push aside those insults. It's clear elsewhere that he faces a certain degree of prejudice as a result of his half-human/half-Vulcan background -- see the casual deployment of race as a handicap as he is admitted to the Vulcan Science Academy. But here, it is as if there is a system of ritualized bullying designed to test and toughen each student. What if bullying was incorporated into the pedagogical regime as it is more or less in several other educational systems on our planet? Certainly the content of the insults would be different in each case, but the logic of ritualized insults as a way of developing emotional control is not actually alien to the way Earth cultures operate.

2. I've read reviews which suggest that the Uhura in this film represents a progressive reworking of the character from classic Trek. I'm not convinced yet, even though I very much liked the actress who played the part. However limited her role might be ("hailing frequencies are open, Captain"), the original Uhura was defined first and foremost by her contributions as a member of the Enterprise Crew. Whatever subtext there was suggesting a Kirk/Uhura romance, it was just that -- a subtext -- left for fans to infer from a few telling moments in the trajectory of the series, among them, the first interracial kiss on American television -- albeit executed under mind control -- albeit an implied projection of one or both of the character's actual desires.

In the new film, Uhura asserts her professional competence but she never really demonstrates it. How does that make her different from many of the female professionals in classic Trek who are introduced in terms of their professional abilities and then reduced to being the girlfriend of the week for one of the primary characters? Here, more screen time is devoted to her but she's ultimately a love object in some kind of still to be explored romantic triangle between Kirk and Spock. Basically, she's been inserted into the story to discourage fans from writing slash stories, though most of us won't have any trouble figuring out how the exchange of women facilitates an expression of homosocial/homoerotic desire.

The classic definition of a Mary Sue is someone who is claimed to have extraordinary mental abilities, who manages to gain the romantic interests of multiple members of the crew, and who manages to have the information needed to save the ship. In way sense, then, is the new Uhura anything other than a Mary Sue figure in the body of an established character? Surely after forty plus years, Trek can imagine a more compelling female character.

3. I'm still trying to make sense of the implications of Kirk's absurdly rapid rise to command in this version of the story. In the past, we were allowed to admire Kirk for being the youngest Star Fleet captain in Federation history because there was some belief that he had managed to actually earn that rank. Here, he manages to gain command in large part because Captain Pike was an old family friend, and because he had one really successful mission. It's hard to imagine any military system on our planet which would promote someone to a command rank in the way depicted in the film. In doing so, it detracts from Kirk's accomplishments rather than making him seem more heroic. This is further compromised by the fact that we are also promoting all of his friends and letting them go around the universe on a ship together.

We could have imagined a series of several films which showed Kirk and his classmates moving up through the ranks, much as the story might be told by Patrick O'Brien or in the Hornblower series. We could see him learn through mentors, we could seem the partnerships form over time, we could watch the characters grow into themselves, make rookie mistakes, learn how to do the things we see in the older series, and so forth. In comics, we'd call this a Year One story and it's well trod space in the superhero genre at this point.

But there's an impatience here to give these characters everything we want for them without delays, without having to work for it. It's this sense of entitlement which makes this new Kirk as obnoxious as the William Shatner version. What it does do, however, is create a much flatter model for the command of the ship. If there is no age and experience difference between the various crew members, if Kirk is captain because Spock had a really bad day, then the characters are much closer to being equals than on the old version of the series.

This may be closer to our contemporary understanding of how good organizations work -- let's think of it as the Enterprise as a start-up company where a bunch of old college buddies decide they can pool their skills and work together to achieve their mutual dreams. This is not the model of how command worked in other Star Trek series, of course, and it certainly isn't the way military organizations work, but it is very much what I see as some of my students graduate and start to figure out their point of entry into the creative industries.

4. If the narrative makes it all look too easy for the characters, the narrational structure makes it much too easy for the viewers. There's a tendency not so much to ask questions as to hand us answers to the questions fans have been struggling with over the past four decades. So, for example, classic Trek was always carefully not to fully explain how Sarek and Amanda got together, allowing Vulcan restraint to prevent Sarek from fully articulating what he feels towards Spock's mother. As a consequence, there were countless fan fiction narratives trying to imagine how Sarek and Amanda got together -- Jean Lorrah, for my money, wrote the best of these narratives, though there were other great fan novels out there on precisely this theme. Yet, here, the question is asked and answered, overtly, in a single scene.

Ditto the issue of whether Vulcans are incapable of feeling emotion on some biological level or if they have simply developed mental discipline to bring their emotions under their control. Again, this question inspired decades of fan fiction writing and speculation and is here dispatched with a few short sentences.

The mystique that surrounded Spock from the start had to do with things he was feeling but could not express: he is a deeply divided character, one who broods about where he belongs and how he relates to the other Enterprise crewmembers. But this film makes it look ridiculously easy for him to get a girl friend and he is surprisingly comfortable necking with his pretty in the transporter room, an act that it is impossible to imagine Spock prime doing. The original Spock was a deeply private person. It isn't that the new film has made Spock Sexy. The old Spock was a whole lot sexier than the new Spock for all of his hidden depths and emotional uncertainties: the new Spock is just too easy all around and there's no real mystery there. He isn't sexy; he's having sex and that's not the same thing at all.

5. As a stand alone film, it's reasonably engaging: I like most of the cast and think they achieve good chemistry together. The pace is, as has been suggested, good, though most of the action scenes -- except for the free fall sequence -- seem pretty average. It's a flawed work but I'm certainly in for more adventures. My problem is that the film didn't give us much to anticipate for the sequel. In answering its mysteries so easily and not setting up new ones, there's just not that much room for speculation and anticipation.

This would work if it were the pilot episode of a new television series. I haven't loved any of the pilot episodes but they gave me enough reasons to like the characters that I kept watching. It usually takes a good number of episodes for the cast to jell with their characters, for the writers to figure out what they are doing, and for the audience to figure out what is distinctive about the new series. I think I need more momentum to get over the hump than a movie every few years and that's why television would have worked better to relaunch the franchise than a feature film is going to do.

Is this a space where transmedia storytelling practices can create a bridge between this film and the next? Is there other ways that they can allow us to have encounters with these characters as embodied by the new cast? If so, what strategies will be the most effective at strengthening what ever level of identification was created for this new film?

Finally, if there are new fans who are created through this relaunch of Star Trek, which is certainly what Abrams and company are claiming is their goals, what has the film left them to do? What are the gaps and kernels they will work with? It's clear enough what the cultural attractor here is but what is the cultural activator?

Then, again, there's nothing wrong with this film that couldn't have been improved by the addition of Klingons. I will explain later in the week.